Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Sunspots
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
johndmuller is offline johndmuller
King
Capitol Hill, Colony of DC
Feb 2001
time: 00:19
  Old Post 22-04-2002 12:13
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Sunspots Support Apolyton, pre-order Civilization IV

Does someone know the fine points (and the not so fine ones) about sunspots. Mostly, I'm interested in exactly what you can get away with doing during sunspots that you couldn't otherwise, both with the AI players and also what if any or that also applies in MP with other (presumably) human players. Things like building bases in someone else's territory, killing or probing their units, various atrocities, probe actions against bases, etc., plus whatever else I'm not thinking of.

I've noticed in MP, if you have a pactmate with whom you routinely offer all tech/accept every turn, that this can continue through the sunspots, but if you try to make contact with a 3rd party during the sunspots, you are unable - seems suspect. I haven't tested out any of the variations on this, like whether it is the pact or the continuous contact that is doing it.

Also in MP, the notice of the sunspots is only given to one player and I don't think that I have seen it even suggested that this info should be shared, is there a way to figure out when they are in effect (short of trying to contact an AI player, which could adversely affect your relationship)?

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:19
  Old Post 22-04-2002 12:31
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

1) You can get away with any atrocities except for PBs while sunspots are going on, although if you commit them against another faction they will of course know about it. However, you get no trade sanctions. I don't think you can do any treaty violations or probe actions w/o the enym knowing though.

2) I'm not generally a multiplayer, so I can't commment about this.

3) No idea.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:19
  Old Post 30-04-2002 10:11
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Browse Apolyton AD-FREE

Yeah, no states of war or peace change during sunspot activity, including if you attack someone with whom you're at peace. But they aren't too happy with you afterwards!

MariOne is offline MariOne
King
Erewhon in Neverland
May 1999
time: 06:19
Exclamation  Old Post 30-04-2002 13:51
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Re: Sunspots Support Apolyton buy from Amazon

quote:
Originally posted by johndmuller
...
I've noticed in MP, if you have a pactmate with whom you routinely offer all tech/accept every turn, that this can continue through the sunspots,
...whether it is the pact or the continuous contact that is doing it.

Also in MP, the notice of the sunspots is only given to one player and I don't think that I have seen it even suggested that this info should be shared...


1. It is the continuous contact. Indeed, you HAVE TO change something in your offers, or accept and propose new ones every turn, or the Diplo window won't pop up at beginning of turn and you won't be able to open it afterwards till SS expire.

2. In all the pbems I played in, when I brought up the issue, it was agreed that this trick is against the idea of sunspots, that it's a bug in the interface, and that exploiting it is a cheat in a pbem. You are only allowed to accept a pending deal (thus you can't alter anything or the "accept" will be reset) on the turn the sunspots set on.

3. Sunspots always set on (and terminate) at the beginning of round, i.e. with Gaia in standard SMAC sequence.
Last times I saw them in a pbem, I was indeed Gaia. I *think* tho that I saw the SS message too when I was playing in the middle of the round, but that happened longer ago and my memories are vague.
In a pbem, either all the players get indeed the message, or it would be fair imho that this info would be broadcasted by the first player (it always has been in the pbems I played).
Its secrecy doesn't make sense as game element.
In a PBEM anyway, you don't need to contact an AI to check if commlinks are open: attempt to contact a human (or to open the Council interface)! That's consequenceless if SS are not in effect.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:19.
Apolyton Time is 00:19.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0259 seconds (86.95% PHP - 13.05% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net