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player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 22-04-2002 22:04
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SCENARIO: New Earth Support Apolyton, buy Call to Power 2

SCENARIO: New Earth v1.23
author: player1

Introduction:

Your spaceship is destroyed.
Your colony pod was landed on unknown planet.
Maybe there are more pods with more people.
Who knows?
Your main goal is SURVIVAL.
That will be hard, since most of our tech-data is lost after hazard.
Also, we'll need to beware of the natives.
Some of them could help us, other could kill us.

Rules changes (based on "Player1 MOD"):
-Saltpeter removed
-Artillery needs Iron
-All pre-industrial wonders, Universal Suffrage,
Theory of Evolution and Longevity can't be built
-Maximum research time raised to 100 turns

Link to PtW version.

Important note:
This scenario is based on "Player1 MOD" v1.45 (aka "Patch suggestion MOD").
All changes done in that MOD are NOT detailed in this readme.


Changes in v1.23
Scenario made compatible with 1.45 version of Player1 MOD.
In fact, that just means that some tweaks to operational range of Helicopters and Tactical Nukes are made.


Version 1.1 was downloaded 135 times.
Version 1.12 was downloaded 84 times.
Version 1.13 was downloaded 15 times.
Version 1.14 was downloaded 21 times.
Version 1.15 was downloaded 31 times.
Version 1.16 was downloaded 192 times.
Version 1.17 was downloaded 12 times.
Version 1.17 was downloaded 120 times.
Version 1.19 was downloaded 217 times.
Version 1.2 was downloaded 365 times.
Version 1.21 was downloaded 121 times.
Version 1.22 was downloaded 259 times.

Attachment: new_earth.zip
This has been downloaded 1217 time(s).

Last edited by player1 on 03-05-2003 at 01:04

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 24-04-2002 11:55
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So how is this simple scenarion working for you.

Bugs, comments?


P.S.
This scenario could be usefull for testing late industrial and modern age.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 26-04-2002 05:02
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Suffering from ads?

just minor update

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 27-04-2002 02:03
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Suffering from ads?

Some tips for this scenario.


Civilization attributes

Militaristic: As usefull as in standard game. If war is your choice militaristic trait will help you.

Industrous: Excellent trait. You'll need to build lots of tile improvements. This trait will help you a lot.

Expansionist: You start with Explorer. That's could be huge advantage, since that helps you to find perfect spot for fisrt city and gives you ability to quickly find other resources.
It's even more usefull on large maps.

Scientific: You start with one extra tech. If that's Refining you'll have huge advantage since you'll know where is the oil. And cheap libraries are always usefull.

Religious: Not soo good as in standard game, since it's much easier to get high production, and thus, quick temples. For warmongers, no anrachy period is very usefull.

Commercial: What to say? It's more usefull on larger maps. And it's not important early.


Unique Units

China & France: no unique unit

India: Elephant. You can build this not so powerfull unit before getting horses. Could be usefull in some situations. Probably very usefull in you can't get Horses and Rubber. You could trigger early golden age too.

Japan: Similar to India, but you'll need to have Iron first.

England: Man-O-War. Usefull if playing arhipelago maps, but only if having no Coal.

Germany: Excellent unit. Nothing more to say.

America: You can trigger golden age in right time. Plus, since F-15 has ROF or 3 (in this MOD), it's not so usless for bombarding. Although it's main use will be air defense, sometimes you can get extra punch by using them in bombard missions. Also, they are excellent for precision strikes (more cost effective then Stealth Bomber).


Which Civ to choose:

Industrial civs are great, but also are the Scientific.

Best industral civs are probably Chinesse (militray aprocah) and Americans (all around aproach). French are probably the weakest industrial Civ (still a good choice).

Also good choice are scinetific civs: Germans (also best warmonger) and Russians (Cossaks and all around aproanch).

Most challenging civs to play are probably English (at least they could get a good start) and Indians (at least they have Elephants and cheap temples).

Japanesse are somewhere in the middle.


Starting strategies:

Strategic and luxury resouces are TOP priority. Luxury is needed to make people happy, and you'll need startegic resources so you could build railroads and good militray (infantry and later tanks). Build colonies if needed.

It would probably be best to rush buy temple first and then go for settlers. Later, rush buy some riflemen units so you could defend those early cities you'll make.

Build new cities near resources. Worst thing that can happen is that AI gets those resources you need the most. While luxury can be traded, you should have your own supply of strategic resources.

Beware of barbarians.

Good start gives good ending.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 30-04-2002 01:44
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Version 1.02 is OUT!

Only chage is that scenario is made compatibile with 1.25 version of Player1 MOD (look at link below for dertails).

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 09-05-2002 20:28
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Full PM-box? Change here!

Version 1.03 is OUT!

Only change is that scenario is made compatibile with 1.26 version of Player1 MOD (look at link below for dertails).

So changes are the same as those in 1.26 version of Player1 MOD.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 15-05-2002 02:28
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Version 1.04 is OUT!

Only change is that scenario is made compatibile with 1.26 version of Player1 MOD (look at link below for dertails).

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 01-07-2002 18:35
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Just cheking.

New version will be poted in same time as new version of "Patch suggestion MOD".

And that will be after new Civ3 patch is released.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:19
  Old Post 01-07-2002 21:42
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mmm...that could be some time...

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 22-07-2002 21:27
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quote:
Originally posted by zulu9812
mmm...that could be some time...


And time has come.

Version 1.05 is out!

Now compatibile with v1.29f Civ3 patch and with 1.3 version of Player1 MOD.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 25-07-2002 13:07
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Browse Apolyton AD-FREE

Update:

Scenario (v1.06) made compatibile with 1.21 version of Player1 MOD.

MattHiggs is offline MattHiggs
King

Apr 2000
time: 05:19
  Old Post 25-07-2002 17:37 Visit MattHiggs's homepage!
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Cool

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 25-07-2002 18:31
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quote:
Originally posted by MattHiggs
Cool


Yes, it's pretty nice change of pace.
Colonizing the world with Industrial tech.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 08-08-2002 04:16
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Update:

Scenario (v1.07) made compatibile with 1.32 version of Player1 MOD.

Some bugs fixed.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 13-08-2002 01:07
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#15 Report this post to a moderator
Inflate your Upload Space

Just one boring update:

Scenario (v1.08) made compatibile with 1.33 version of Player1 MOD.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 25-09-2002 17:48
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#16 Report this post to a moderator
Remove this text

Just one boring update:

Scenario (v1.09) made compatibile with 1.34 version of Player1 MOD.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 29-09-2002 02:05
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Get a bigger avatar today!

Just curious.

For those who played this scenraio:

How do you liked it?

I mean, start in industrial era, modern barbarians, early resource rush, stacks of Artillery, Infantry vs Rilfemen, etc...
A whole new game. Different map each time.

Any stories to tell?

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 01-10-2002 15:05
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Increase Your PM Length

Update:

Version 1.1 is OUT!

Changes in 1.1

Some bugs with UU fixed.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 18-10-2002 02:07
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Put an end to popups!

Update:

Version 1.1 is OUT!

Scenario made compatibile with 1.35 version of Player1 MOD.
(including some bug-fixing)

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 29-10-2002 18:21
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Update:

Version 1.12 is OUT!

Just made compatibile with newest (1.35) version of Player1 MOD.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 06-11-2002 04:05
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Version 1.13 is out

Just made compatibile with newest (1.37) version of Player1 MOD.


P.S.
I tried recently to delete some wonders from the list, but it corrupted graphic for remaining wonders.
So nothing is changed in that way for now.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 08-11-2002 03:03
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Finnaly, one REAL update:

Changes in v1.14

All pre-industrial wonders, Universal Suffrage and Theory of Evolution are removed from build list. This is mostly done to preserve game balance and to increase AI competence.
Also some UU bugs have been fixed.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 11-11-2002 16:46
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#23 Report this post to a moderator
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Update:

Version 1.15 is OUT!

Just made compatibile with newest (1.38) version of Player1 MOD.


Soon, you could expect PtW version of this scenario.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 14-11-2002 15:46
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#24 Report this post to a moderator
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A very minor update:
version 1.16 is out.

Just made compatibile with newest (1.39) version of Player1 MOD. (and even 1.39 hasn't changed much)

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 05-12-2002 04:15
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#25 Report this post to a moderator
Lose 30 kilos (of popups)

Version 1.17 is out!

Changes in v1.17
Artillery now needs Iron.
Several other minor tweaks.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 06-12-2002 03:16
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Version 1.18 is out!

Changes in v1.18

Scenario made compatible with 1.4 version of Player1 MOD.
This mostly includes some tweaks to naval units.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 12-12-2002 01:09
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#27 Report this post to a moderator
Inflate your Upload Space

Here is the link to PtW version of this scenario if anybody is interested.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 18-12-2002 04:19
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#28 Report this post to a moderator
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Version 1.19 is OUT!

Changes in v1.19

Scenario made compatible with 1.4 version of Player1 MOD.
This mostly includes some tweaks to espionage, air and naval units.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 10-01-2003 03:20
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#29 Report this post to a moderator
Increase Your PM Length

Version 1.2 is OUT!

Changes in v1.2

Scenario made compatible with 1.42 version of Player1 MOD.
This mostly includes tweaks to some units.
Civilopedia crash bug fixed.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 11-01-2003 04:08
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#30 Report this post to a moderator
Help yourself to an AD-FREE life

It's interesting that no one ever comments this scenario.
(but peeple still downloads it anyway)

 
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