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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Civ 3 1.21f interception crash bug?
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Sprint_ST_NYC is offline Sprint_ST_NYC
Settler

Oct 2001
time: 05:19
  Old Post 22-04-2002 22:57
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#1 Report this post to a moderator
Civ 3 1.21f interception crash bug? Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I have a repeatable, game stopping bug here. Whenever one of my fighters intercepts a bomber, the game hangs after playing most of the animation. The fighter, running north->south, stays visible, all background animations continue, and the music keeps playing. Operating system is responsive, and I can safely end the program. While hung, game consumes 99%-100% CPU. The only way to continue is to reload and move the units off of air superiority, which sort of defeats the purpose. Especially when Russia is bombing the bejeezus out of me.

Anyone else seen this? I've run a search on the Apolyton forums and the c.s.i.p.g.s newsgroup with no luck.

-J

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:19
  Old Post 23-04-2002 06:52
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#2 Report this post to a moderator
Full PM-box? Change here!

Can you attach a save so that some of us (and the programers) can look at it? Sometimes these bugs are only on your system.

Also, does it happen for any intercept?

Sprint_ST_NYC is offline Sprint_ST_NYC
Settler

Oct 2001
time: 05:19
  Old Post 23-04-2002 08:19
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#3 Report this post to a moderator
Support Apolyton buy from Amazon

Let me dig through my saves. I think I have one from when I was experimenting.

I did find a work around - if I turn off combat animations, it works with no problems. I updated my video card drivers (Geforce 2 GTS, old drivers were 7 months old), with no success.

Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:19
  Old Post 23-04-2002 08:21
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Lose 30 kilos (of popups)

egads, could this be related to the SMACX interceptor bug...

of course Firaxis claims that there isn't any SMACX code in Civ3 but we know that is false...

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:19
  Old Post 23-04-2002 08:24 Visit Tuberski's homepage!
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#5 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by jimmytrick
egads, could this be related to the SMACX interceptor bug...

of course Firaxis claims that there isn't any SMACX code in Civ3 but we know that is false...


Yes there is,look in the text folder of Civ3. There are a bunch of txt files, can't remember which one, but there is on that says if you fit ctrl-shift-G, it will turn the base grid on on the map. Seems they were a lttle lazy in removing things from the text files.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:19
  Old Post 23-04-2002 09:54
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Got spare money?

quote:
Originally posted by Tuberski


Yes there is,look in the text folder of Civ3. There are a bunch of txt files, can't remember which one, but there is on that says if you fit ctrl-shift-G, it will turn the base grid on on the map. Seems they were a lttle lazy in removing things from the text files.



That's only a conspiracy to fuel your speculation of a Civ3/SMAX tie in Tuberski.

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