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Sprint_ST_NYC
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I have a repeatable, game stopping bug here. Whenever one of my fighters intercepts a bomber, the game hangs after playing most of the animation. The fighter, running north->south, stays visible, all background animations continue, and the music keeps playing. Operating system is responsive, and I can safely end the program. While hung, game consumes 99%-100% CPU. The only way to continue is to reload and move the units off of air superiority, which sort of defeats the purpose. Especially when Russia is bombing the bejeezus out of me.
Anyone else seen this? I've run a search on the Apolyton forums and the c.s.i.p.g.s newsgroup with no luck.
-J
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Sprint_ST_NYC
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Let me dig through my saves. I think I have one from when I was experimenting.
I did find a work around - if I turn off combat animations, it works with no problems. I updated my video card drivers (Geforce 2 GTS, old drivers were 7 months old), with no success.
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Capt Dizle
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egads, could this be related to the SMACX interceptor bug...
of course Firaxis claims that there isn't any SMACX code in Civ3 but we know that is false...
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