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Seeker
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London Ontario
Jan 1970 time: 00:19
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Now that I have the units the way I want them, a good earthmap, corruption and science under control, lethal bombardment, there is one major issue left...
Slow!! Slow, slowwwwww, slow... Even with a mere six civs, by the time I have 30 + cities the turns craaaawl....
None of my other games are so slow. I can run graphics intensive games like Half-Life Dod 1.2 mod and Unreal, I can run massive RPGs like BG and Wizardry 8, I can run titanic number-crunching fests like TOAW Elite edition custom barbarossa scenario, with its thousands of units and calculations....
And civ II? I can reach the max limit of allowable cities, with hundreds and hundreds of units, and the load times are only a few seconds between turns.
So what can I do to make Civ III run more quickly (I've turned off animations etc already)?
Is it a question of RAM? I have 128.
Maybe CPU? I only have PII 400 mHz (always the last thing to be upgraded)
Help!
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Capt Dizle
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Poor design or poor coding. One or the other or both. Unacceptable. If I were running Firaxis and they brought me something like this to release I would see that they learn to respect people of moderate means by long stints in the unemployment line.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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quote: Originally posted by notyoueither
Now the good news. Soren has repeatedly mentioned that RAM is the single most important aspect of performance (this is also true for many other programs). Good thing RAM is very cheap, and for most computers, the easiest thing to add. Go to 512M if your computer can handle it. You should notice a big difference.
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I agree that it is probably a ram issue. to illustrate this, if you are using windows xp, before you end a turn, open the taskmanager. when you end the turn, look at the taskmanager. the game will just suck up all the available memory. I have 512 mg ram, the game will take up all the free, even have to wait before opening a internet explorer (though I can use if already open)
also you should use cacheman, or a similar program to help out. works wonders.
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Capt Dizle
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The point isn't that adding RAM will improve performance. The point is that the game's performance using the minimum system requirements is not acceptable.
P...l..e..a..s..e.....w...a...i...t.....................
Secondly, if users of a GAME, which is supposed to be FUN, have to tweak their system and BUY additional hardware hasn't someone FAILED?
Yes, they did. Consumers have a right to expect more than we had to put up with in the days of Dos to play a game.
Thirdly, there isn't any measurable advantage to these delays. The AI still is predictable and utterly unimaginitive. Just as easily beatable, but now, in addition to having to wait, or buy hardware, or both, we also get the endless tedium of killing unit after unit after unit after unit.
Last edited by Capt Dizle on 23-04-2002 at 07:14
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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quote: Originally posted by jimmytrick
The point isn't that adding RAM will improve performance. The point is that the game's performance using the minimum system requirements is not acceptable.
P...l..e..a..s..e.....w...a...i...t..................... |
hahaha!!!
nice one jt!
what piece of software performs flawlessly on "miinimum requirements"? And I suppose that you think XP runs perfectly on 64 mg ram too!!! roflmao!!!!!
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Capt Dizle
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Civ2 and SMAC ran very well on machines equiped with the minimum requirements for those games. Thank you very much.
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Capt Dizle
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I am not the one being silly. Civ is not the type of game that has anything going on that should require people to add hardware.
People who buy shooters and such know going in that they may very well have performance problems.
You are comparing apples and oranges.
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Capt Dizle
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Thank you Cooper for a very good post.
btw, I think part of the problem is it in the culture routines, but I admit I can't prove it...I do remember a Firaxis comment alluding to it as a contributing cause, but I can't find it....I think they "decided" to blame it all on the AI pathfinding because culture has recieved a fair amount of criticism already...
Did I say thanks for the objective post Coop..
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