Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Cheating in multiplayer games?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Ilkuul is offline Ilkuul
Prince
of Thame (UK)
Mar 2000
time: 05:12
Post  Old Post 17-04-2001 00:49
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Cheating in multiplayer games? Support Apolyton buy from Amazon

One thing I'd really like to see in Civ3 is the ability to turn cheats on in multiplayer games. I've felt this as a real lack in Civ2. I think I can see the reasoning: allow one player to cheat, and you open a real can of worms... But when I play on my own, I mostly play in multiplayer mode 'cos I like double production / double movement! But then if I want to do some "what if?" projections using the cheat menu, I can't; likewise if I want to turn an existing multiplayer game into a scenario - no can do!

In Warcraft 2 you can have cheats in a multiplayer game, and the playing field is kept even because if one player turns cheats on, all players get the benefit and all can cheat. Admittedly the types of cheats available in Warcraft and in Civ2 are very different; and the worst aspect of Civ2, to my mind, is that scenario creation can only be accessed via the cheat menu!! This is something that definitely needs to be changed.

And there also needs to be the possibility of at least examining alternative possibilities via the cheat menu in multiplayer games: How would it be if I had this improvement in that city, or if the terrain were different here, or if the French had only 30 gold, etc.!

I can see a couple of possibilities for implementing this: (1) if allowed in real multiplayer games with other human players, it would have to be by mutual agreement, like changing the timer; or, (2) it could be allowed for "what if" purposes as I described above, when there's only one human player - either only one from the start, or when you're examining a saved game after a multiplayer session.

What do people think?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:12
Post  Old Post 17-04-2001 00:58
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Lose 30 kilos (of popups)

I can't see why you shouldn't be able to allow cheats in multiplayer mode. It was possible to do so in CivNet, and that were no problem (at least not to me).

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Post  Old Post 17-04-2001 01:54
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Browse Apolyton AD-FREE

I can see why cheats are not allowed in multiplayer...

It is not such a problem to turn multiplayer games into scenarios. Just save the game with the .sav extention rather than the .net, or .hot, open it as a single player game and - presto!

Ilkuul is offline Ilkuul
Prince
of Thame (UK)
Mar 2000
time: 05:12
Smile  Old Post 17-04-2001 02:19
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Get a bigger avatar today!

quote:

Originally posted by Roman on 04-16-2001 04:54 PM
I can see why cheats are not allowed in multiplayer...


Why?

quote:


It is not such a problem to turn multiplayer games into scenarios. Just save the game with the .sav extention rather than the .net, or .hot, open it as a single player game and - presto!


Hah! I never knew that! Thank you, I've learnt something...

tniem is offline tniem
King
Hope College
Apr 2000
time: 00:12
Post  Old Post 18-04-2001 01:26
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Inflate your Upload Space

The reason cheats aren't allowed in multiplayer is it becomes who can cheat the best, not who can play the best. I do not want cheats to be allowed to be accessed in MP.

As for scenario editing outside of the cheat menu, I guarantee you that Firaxis took care of that.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0343 seconds (88.06% PHP - 11.94% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net