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Pap1723 is offline Pap1723
Prince
Chicago, IL
Mar 2000
time: 23:19
  Old Post 23-04-2002 21:39 Visit Pap1723's homepage!
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I am trying to get the moveunit command to work correctly in my 2194 Days Of War Gigamap scenario. I want to get the planes northwest of pearl harbor to attack, but no matter how close i move them, and even though I have the event, they won't attack. They keep attacking Midway to the west and Wake to the west. Can someone please help me out here??

Pap

Pap1723 is offline Pap1723
Prince
Chicago, IL
Mar 2000
time: 23:19
  Old Post 23-04-2002 21:42 Visit Pap1723's homepage!
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Here is what the situation looks like...

Where the Val Bomber is, there is 5 Val Bombers...
To the square SW, with the cruiser, there is 5 more Val Bombers...
To the square to the NE, with the cruiser, there is 5 Zero Fighters...

Attachment: help.gif
This has been downloaded 56 time(s).

Pap1723 is offline Pap1723
Prince
Chicago, IL
Mar 2000
time: 23:19
  Old Post 23-04-2002 21:43 Visit Pap1723's homepage!
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The event...

@IF
TURN
turn=1
@THEN
MOVEUNIT
unit=AnyUnit
owner=Japanese
maprect
262,90,262,90,262,90,262,90
moveto
263,97
numbertomove=ALL
@ENDIF

@IF
TURN
turn=1
@THEN
MOVEUNIT
unit=AnyUnit
owner=Japanese
maprect
261,91,261,91,261,91,261,91
moveto
263,97
numbertomove=ALL
@ENDIF

@IF
TURN
turn=1
@THEN
MOVEUNIT
unit=AnyUnit
owner=Japanese
maprect
263,89,263,89,263,89,263,89
moveto
263,97
numbertomove=ALL
@ENDIF

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:19
  Old Post 24-04-2002 04:57 Visit techumseh's homepage!
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Avatar Enlargement: We've got the solution

What's in Pearl?

Gothmog is offline Gothmog
Prince
Minas Morgul
Jan 1970
time: 00:19
  Old Post 24-04-2002 16:30
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Maybe you could use up some of their movement so that they could reach Pearl but not Midway. Then maybe you could drop the Moveunit event too.

Thoddy is offline Thoddy
Warlord
Hannover, Germany
Jan 2001
time: 06:19
  Old Post 24-04-2002 18:54 Visit Thoddy's homepage!
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From macro.txt (ToT)

MoveUnit
unit=name of a type of unit
owner= civilization name
[Map=] number of a map
maprect x1,y1,x2,y2,x3,y3,x4,y4
moveto x,y
numbertomove= number or [All]

MoveUnit:

This scans a specified rectangular region of the map (maprect), then orders a specified number of the owner's units of the given type in that region to move to a certain location. The program only activates units that are (1) not fortified, (2) not on sentry duty, (3) not already headed for a destination, (4) not building fortifications, and (5) not nuclear weapons. MoveUnit does not affect units owned by human players. MOVEUNIT must not be used in the same event as the DelayPerFlag modifier.

The optional Map parameter allows you to specify which of the possible maps (the number available depends on how many are included in the particular scenario) the maprect and moveto locations refer to. Each action of this type affects only one map; the default is map 0.

The maprect coordinates define the corners of the rectangular region. They must (1) be on the line immediately following the word maprect, (2) be separated by commas, and (3) be listed in the following specific order to be valid. (They also must be valid map coordinates.) The first coordinate must be the upper left corner; next comes the upper right, then lower right, and finally lower left. Thus:
1--2
4--3


From this description it seems your event is right, maybe the description is not correct. (airunits also dont get activated -its possible that the moveto coordinates are out of range of the air unit and the units would crash than- to prevent such an possible event all air units ignore this command)

Try unit=val instead anyunit

or change trigger
If turn
turn=-1 (every turn)

combined with justonce modifier

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