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Arrian
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Kneel before Grog!
Jul 2001 time: 00:19
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Very interesting, Soren.
So with respect to culture *in a given city*, all that matters is who has more, not the ratio. Now with overall culture, is it also simplified like that? Whomever has more gets their number doubled in the city flip calculation? Or is it a range? 1 - 1.9 = even, 2.0 - 2.9 = 2x, 3.0 - 3.9 = 3x, etc.?
So, if snoopy captured a size 4 city (4 greeks) which has 4 "greek" squares, and snoopy's culture in the city is less than the prior owner, but his overall culture is equal, and the capitol factor is average (2000), and he puts 14 units in the city. Size 4 means no WLTKD. Assume no disorder.
(4+4)2 = 16 for the greeks. 16 - 14 units = 2. 2/2000 = .1%
The overall culture ratio is really important to the formula. If it simply doubles the number for whichever civ has more culture...
More culture for snoopy: 16 - 28... no chance of flip.
More culture for Greece: 32 - 14 = 18/2000 = .9% chance
If it's a ratio...
Snoopy's culture is 1.5x: 16 - 21 = no chance
Greece's culture is 1.5x: 24 - 14 = 10/2000 = .5%
Worse case scenario: Greece has 2x culture of Snoopy, city in disorder...hmm, is the Greek number (32)doubled for disorder or is Snoopy's (14) halved? Big difference: 32x2 = 64. 14/2 = 7.
Anyway, lets go along with worse-case: 64 - 14 = 50. 50/2000 = 2.5%
Hmm... any way you cut it, the chances of a flip under the circumstances Snoopy described are low.
Sorry for the rambling post... for some reason I find the nuances of the culture flip formula interesting.
-Arrian
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Soren Johnson Firaxis
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Hunt Valley, MD
May 2001 time: 00:19
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quote: Originally posted by Arrian
Very interesting, Soren.
So with respect to culture *in a given city*, all that matters is who has more, not the ratio. Now with overall culture, is it also simplified like that? Whomever has more gets their number doubled in the city flip calculation? Or is it a range? 1 - 1.9 = even, 2.0 - 2.9 = 2x, 3.0 - 3.9 = 3x, etc.?
So, if snoopy captured a size 4 city (4 greeks) which has 4 "greek" squares, and snoopy's culture in the city is less than the prior owner, but his overall culture is equal, and the capitol factor is average (2000), and he puts 14 units in the city. Size 4 means no WLTKD. Assume no disorder.
(4+4)2 = 16 for the greeks. 16 - 14 units = 2. 2/2000 = .1%
The overall culture ratio is really important to the formula. If it simply doubles the number for whichever civ has more culture...
More culture for snoopy: 16 - 28... no chance of flip.
More culture for Greece: 32 - 14 = 18/2000 = .9% chance
If it's a ratio...
Snoopy's culture is 1.5x: 16 - 21 = no chance
Greece's culture is 1.5x: 24 - 14 = 10/2000 = .5%
Worse case scenario: Greece has 2x culture of Snoopy, city in disorder...hmm, is the Greek number (32)doubled for disorder or is Snoopy's (14) halved? Big difference: 32x2 = 64. 14/2 = 7.
Anyway, lets go along with worse-case: 64 - 14 = 50. 50/2000 = 2.5%
Hmm... any way you cut it, the chances of a flip under the circumstances Snoopy described are low.
Sorry for the rambling post... for some reason I find the nuances of the culture flip formula interesting.
-Arrian |
actually, 2.5% is pretty high... the city will probably flip once every 10-15 turns with those kind of odds. but that is the worst case.
the culture value in the city is a simple less-than/greater-than proposition. If the former owner has more culture there than you, the effect of their citizens/tiles is doubled.
the overall culture factor is a ratio. For example, if the Romans have 10,000 total culture points and the Greeks have 15,000, the citizen/tile value would be (((citizens + tiles) * 15,000) / 10,000).
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