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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:19
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well, if you ever played civ2, all players had to use the host's rules.txt, and i assume the same will apply.
what i would do, and therefore what firaxis blatently wont do, would to be to establish a generic set of mods. for example: classic civ, blitz, and balancer. they would *officially* support such mods (ie provide chats / games like zone.com for them) but ALLOW people to host their own rules.
the reason for this is that sending out someone's civ3mod.bic would take a long time, especially with a 56gay modem. by having an "official" set of bic files, they establish some sort of common ground for all players.
that, of course, would be for zone-esque type "anonomyous" games. for friends using TCP/IP or lan, it's a lot easier
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Shadowlord
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IMHO, the host should be able to start the MP game by loading a scenario - the people joining would be required to have said scenario, of course.
Differences between the host and the players' civ3mod.bic would probably just bar the players from joining. Using scenarios rather than changing the BIC would be a better solution, although I doubt you can make a scenario out of something like Balancer - Although in Civ II (At least with the expansions or MGE), you can - Each scenario has its own folder, with its graphics, sounds, etc, in that folder. Has anyone tried this in Civ III?
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