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samurai
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Kristiansand,Vest-Agder,Norway
Sep 2000 time: 05:12
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I think they are using the system that is written under combat in the "list V1" site. Stacking units into armies and then the range of the weapon decides how many times a long ranged unit can fire before the short ranged can reach them. And you use a different strength on the unit depending on they are in close combat or fireing long range.
And, the fastest stacked army or unit can withdraw from the battle.
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samurai
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Kristiansand,Vest-Agder,Norway
Sep 2000 time: 05:12
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There has to be a limit to the number of units in one army, but I would like to see two armies crashing into each other, both with 20+ units. the negative is that one of these armies early in the game could wipe out almost everything.
the positive is that you will be able to create really complex armies that can work together, and you will have to produce many different units in your civ to create the ultimate army.
I think the number of unit in an army should be allowed to increase during the game, since this is what has actually happened through history.
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Colonel Rhombus
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Happyland
Jan 1970 time: 15:12
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Samurai - To safeguard against the possibility you mentioned, early armies of 10 - 20 wreaking havoc at the beginning of the game, impose very severe penalties against large armies early on.
Realistically, in those days, armies of such sizes would be in total disarray. Not until later was there more focus on organisation and battlefield command. With gains in certain technologies, the disorganisation problem can be lessened. Here's a list of suggestions:- Units produced in a city with Barracks coordinate better.
- Ability to upgrade Barracks to something like War Academy and introduce more levels of experience (e.g., green, veteran, elite, etc.)
- Advances like radio greatly reduce the disorganisation pentalty.
A possibility is to make the disorganisation penalty so high in the early part of the game, that armies of 20 or 30 actually fight worse than armmies of 5 - 10.
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Regards,
Col. Rhombus
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