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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Question on Unit Graphics
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JMarks is offline JMarks
Prince
formerly known as the artist
Mar 2000
time: 05:19
  Old Post 24-04-2002 06:24 Visit JMarks's homepage!
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Question on Unit Graphics Lose 30 kilos (of popups)

Hey, I was wondering...

If worker graphics can change with a given advance, is it possible to do the same with other units? Ya know, mabey change helmet styles and equipment or something for those who seriously have way too much time on their hands?

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:19
  Old Post 24-04-2002 06:29
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Lose 30 kilos (of popups)

Dunno. Maybe you should try the Creation forum : some creators avoid the Civ3 General.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:19
  Old Post 24-04-2002 06:48
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The worker change is hard coded and there is no way yet to do the same thing with other units. An alternative would be to make whole new units that could be upgraded to (ie warrior to guerilla). Unfortunately the AI doesnt upgrade its units very well, if at all, (leading to the ever popular threads about warriors killing tanks) so it wouldnt happen anyway.

XMon is offline XMon
Warlord
Tampa, Florida
Sep 2000
time: 00:19
Lightbulb  Old Post 24-04-2002 07:52
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Are you sure about that SpencerH? I seem to recall a thread on one of the forums where someone said that if you created a folder called (for example) Spearman Industrial Ages and put an INI and flcs in it, the unit would change appearance. Not an upgrade per se, just a change in appearance. Have you tried this? I'll give it a shot if you haven't. I could stomach a spearman vs tank battle (no way in hell the spearman could win with my modded values) if the spearman at least looked like an armed civilian or a guerilla or an aboriginal primitive. I just can't stand modern units going up against escapees from a renaissance fair. It hurts my sensibilities.

I had been thinking about a generic "armed civilian" for middle, industrial and modern ages which could be used to change the appearance of the obsoleted units that were not upgraded.

JMarks is offline JMarks
Prince
formerly known as the artist
Mar 2000
time: 05:19
  Old Post 24-04-2002 08:22 Visit JMarks's homepage!
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XMON,

cool, please do tell if you get it working. Even if its just silly stuff to show you can do it (warrior visually upgrading to battleship). I'd rather find out if that can be done first before I make any/all new graphics for the units.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:19
  Old Post 24-04-2002 17:38
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quote:
Originally posted by XMon
Are you sure about that SpencerH? I seem to recall a thread on one of the forums where someone said that if you created a folder called (for example) Spearman Industrial Ages and put an INI and flcs in it, the unit would change appearance. Not an upgrade per se, just a change in appearance. Have you tried this? I'll give it a shot if you haven't. I could stomach a spearman vs tank battle (no way in hell the spearman could win with my modded values) if the spearman at least looked like an armed civilian or a guerilla or an aboriginal primitive. I just can't stand modern units going up against escapees from a renaissance fair. It hurts my sensibilities.

I had been thinking about a generic "armed civilian" for middle, industrial and modern ages which could be used to change the appearance of the obsoleted units that were not upgraded.


Thanks for the tip, this is the first I've heard of it! It sounds interesting and I'll try it out asap. I think it might work if there is some general coding for the game to look for such graphics rather than it being hard coded for just the workers. It would sure solve a lot of (visual) problems. I just wonder why this isnt general knowledge (if it works)?

If it works I'll sure post it.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:19
  Old Post 24-04-2002 19:41
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It's not hard-coded and it works.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:19
  Old Post 24-04-2002 20:19
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Ah, interesting. It looks like some modder will finally be able to put an end to the Spearman vs Tank complaint.

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:19
  Old Post 25-04-2002 01:57 Visit Dan Magaha FIRAXIS's homepage!
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I posted in the creation forums about this after 1.16 was released, as that's when it was put into the game code (IIRC).

You can definitely change unit graphics/animations on a per-era basis. Basically when the era changes the game checks the units folder to see if era-specific unit folders exist for all the units in the game. E.g., "Leader Middle Ages" If so, it reads in the new INI file and loads the appropriate animations.

I think it uses the era names as defined in the BIC file, so if you rename an Era, it probably needs to match the era-specific unit folder. Also, I don't know if it will load in new sound effects when the era changes or not.

I'll make a note to add this to the "notes and tips" section of the editor helpfile.


Dan

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:19
  Old Post 25-04-2002 02:07
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Thanks for the input Dan. I must have missed it (and I bet others have too).

steelehc is offline steelehc
Prince
Alaska
Dec 2001
time: 20:19
  Old Post 25-04-2002 04:23
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I never noticed this, and I wish I had. Replacing warriors, spearmen, archers, and the like with a more modern looking graphic will soften the mythical blow for those who reguarly lose tank armies to a single spearman. It will also make it mroe realistic. We won't have (as many) ancient units running around behind the tanks and bombers.

Steele

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:19
  Old Post 25-04-2002 08:47
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Wow, this ability can do much to change the game. You could give the game an even more realistic feel... sounds really good!

ixnay is offline ixnay
ACS Staff: 'RoN' Content Editor
I <3 etna, omg disgaea fag
Jan 1970
time: 22:19
  Old Post 25-04-2002 10:10 Visit ixnay<br><img src=/forums/images/staff-icon.gif>'s homepage!
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This is great news! Someone should go start a thread in the creation forum to start getting people thinking about making some graphics...in fact, I'll go ahead and get it started.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:19
  Old Post 26-04-2002 01:00
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quote:
Originally posted by Dan Magaha FIRAXIS
I posted in the creation forums about this after 1.16 was released, as that's when it was put into the game code (IIRC).

You can definitely change unit graphics/animations on a per-era basis. Basically when the era changes the game checks the units folder to see if era-specific unit folders exist for all the units in the game. E.g., "Leader Middle Ages" If so, it reads in the new INI file and loads the appropriate animations.

I think it uses the era names as defined in the BIC file, so if you rename an Era, it probably needs to match the era-specific unit folder. Also, I don't know if it will load in new sound effects when the era changes or not.

I'll make a note to add this to the "notes and tips" section of the editor helpfile.


Dan


There's been a question mulling around my brain for a few days now. When the unit graphics change, is that determined solely by the human player entering a new era, or does it affect each civ? What I mean is, if I enter a new era before the other civs, will their units have the graphics updated as well, along with mine, or will that occur only when they enter the era as well?

JMarks is offline JMarks
Prince
formerly known as the artist
Mar 2000
time: 05:19
  Old Post 26-04-2002 01:30 Visit JMarks's homepage!
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I assume that it would work just like the workers and leaders and settlers, it just dependes on what each individual civ has. So if a civ is retarded and still in the ancient era, then you'll still fight those spearmen. If they just have spearmen left over, then you can fight (once we change it) armed citizens or peasants.

m_m_x is offline m_m_x
Warlord
Israel
Jan 1970
time: 07:19
  Old Post 26-04-2002 02:33
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wow,great option!

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:19
  Old Post 26-04-2002 05:42
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Well it won't really change anything, all the stats will remain the same. But at least it will look better. I often found it rather silly that my Infantry was being attacked by Archers, but at least I'll be able to make them look like something more appropriate, even though the combat results will be exactly same. It's strictly a cosmetic solution, it won't have any real impact on the game itself.

Bane Star is offline Bane Star
Warlord
Adelaide, Australia
Sep 2000
time: 14:49
  Old Post 11-05-2002 12:51 Visit Bane Star's homepage!
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This is a great piece of information for us modders, Thanks

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:19
  Old Post 11-05-2002 21:28 Visit Inverse Icarus's homepage!
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There's no way to rename the units, is there? to make a Warrior actually caled a Guerilla? i know it's stupid, but it'd be cool

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:19
  Old Post 13-05-2002 08:07
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quote:
Originally posted by UberKruX
There's no way to rename the units, is there? to make a Warrior actually caled a Guerilla? i know it's stupid, but it'd be cool


Yes you can. Rename it in the editor, save your mod, then go to Art/Units in your Civ directory. Look for the folder of that unit, go inside and change the .ini file to the new name. Then change the name of the folder as well. That's all there is to it.

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