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zulu9812
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of Scotland
Jan 2002 time: 05:19
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The Forbidden Palace is buildable once you have 5 cities. If you did this staight away your Place and Forbidden Palace are probably quite close together, so you might want to think about rebuilding your palace somewhere else.
Besides, if corruption is ruining a city's production, factories, plants and mines all increase production. Having a large city population, whilst creating more corruption, does increase that city's labourforce and thus also increases production.
The happiness of your citizens might also affect production - unhappy citizens don't do anything (as far as I know), so try building temples, cathedrals and colosseums.
Last edited by zulu9812 on 25-04-2002 at 13:16
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caliskier
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I have had the same problem and have looked all over the place for answers. The answer is to do what you alread have done, and/or to change the number of cities for world size in the editor, and/or to change the corruption level in the editor. If you are a Civ 1 or 2 player and used to building as many cities as possible to over run the map, you will find defult corruption levels to be rather frustrating.
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zulu9812
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of Scotland
Jan 2002 time: 05:19
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Actually, my main point was that I was glad corruption was part of the game - not all cities should be production powerhouses. It's the same with other strategy games: in Shogun Total War, not every province has as much production-power. It's the same in civ3.
However, this problem arises because there is only one type of production. This means that if a city is 'good' at producing military units, then it's good at producing wonders, tile improvements, research, etc. It might be better if this was split into categories, so that corruption might affect the building of miliatry units only.
This would encourage players to use some cities as their main military factories, just like in real life, whilst still allowing other cities the ability to build cathedrals, etc.
Still, I suppose you're correct in the sense that you should have more control over corruption in the editor.
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Lung
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of my princess Anastasia!
Mar 1999 time: 15:19
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I haven't bought Civ3 yet, and this was one of the big turn-offs for me. The figures quoted (23 out of 26 shields, for example) is absurd in the extreme. I can't even imagine a modern Mexican or Russian city with rampant crime and corruption having such an incredulous proportion of corruption as depicted in Civ3. In pure mathematical terms, if you have to pay a corrupt councillor 10,000 bucks to approve a 100,000 construction, does that constitute 100% corruption for that one instance, or 10%? In reality, it is 10% of production that is lost to corruption, NOT 100%, so how is it possible for any civ to have 90% corruption?
I suspect that Firaxis have simply made it so high in order to make Civ3 difficult at the harder levels, which begs the question - "why not just make the AI better instead of making Civ3 unreasonably difficult and a total pain-in-the-arse?"
The other thing that gets me is - why do they make Democracy so goddamned difficult? Isn't it the best form of government ever made? In Civ2 i generally play Communism as Democracy is so bloody difficult, and unreasonably so Why did they have to do so in Civ3 as well? Maybe they're just a bunch of communists 
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Comrade Yuri
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Whatever the difficulty is, the corruption almost makes me cry. (not actually, but still it is so veeeeery frustrating) Some of you talk about 90% corruption or 23 out of 26 but my corruption's about that I get 1 science 1 shield and 1 gold out of each city, no more whatever the production rates...
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:19
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quote: Originally posted by Comrade Yuri
Whatever the difficulty is, the corruption almost makes me cry. (not actually, but still it is so veeeeery frustrating) Some of you talk about 90% corruption or 23 out of 26 but my corruption's about that I get 1 science 1 shield and 1 gold out of each city, no more whatever the production rates... |
hi ,
comrade , we feel sorry , we shall say prayers for you , .....
okay , what about buying a police station and a courthouse , and later anything that helps to get you more shields , like powerplant and manufacturingplant , etc , .....????
have a nice day ,
P.S. , ....in real life its a bit like that to
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Jim0322
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quote: Originally posted by zulu9812
Fair enough - if corruption is so crippling, why not make it so that it can be negated with enough city improvements? |
I think your idea is perfect. It seems to me that the majority of corruption should be negated in a city with everything for it's people. It doesn't make sense that you could build every possible improvement to make your people happy and reduce corruption and still have crippling corruption. If your people live in an ideal society, the majority of them would not be corrupt.
I am going to pay extra attention to corruption. I have never noticed 21/23 shields lost, but I have never extended really far away from my capital and I tend to build most improvements in most cities.
I would be interesting to see the corruption level in a city at the furthest point from the capital/FP if it had all possible corruption reducing improvements. Anyone have any examples of corruption levels in the perfect city (from the people's view) that is far from the capital/FP under democracy??
Jim
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:19
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quote: Originally posted by Jim0322
I think your idea is perfect. It seems to me that the majority of corruption should be negated in a city with everything for it's people. It doesn't make sense that you could build every possible improvement to make your people happy and reduce corruption and still have crippling corruption. If your people live in an ideal society, the majority of them would not be corrupt.
I am going to pay extra attention to corruption. I have never noticed 21/23 shields lost, but I have never extended really far away from my capital and I tend to build most improvements in most cities.
I would be interesting to see the corruption level in a city at the furthest point from the capital/FP if it had all possible corruption reducing improvements. Anyone have any examples of corruption levels in the perfect city (from the people's view) that is far from the capital/FP under democracy??
Jim |
hi ,
well , check with real life , how is that ?
its true however that in some countries , like Europe , a large part of its economy is "uder the table" , in black , illegal , no tax-social-healthcare paid , in some countries even up to 50 percent , .........
and in some capital city's in Europe its worser then in the country side , ......organised crime , narcotics , prostitution , tax-evasion , ...etc, .......
hope it helps
have a nice day
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The Eliminator
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Eliminatorville
Nov 2001 time: 23:19
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Corruption, especially in Democracy, ruins the game.
I have solved my corruption problems by changing the optimal cities to 50 (huge map) and adding the "Fights Corruption" option to every city improvement (graineries, aqueducts, etc.) in the MOD. Now under Demo I lose a maximum of 5 shields (less when full improvements in place) in far flung 12+ size cities.
Much more fun.
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Scamp
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I think corruption makes the game more realistic. Even if a country took over the whole world, it would never be able to hold it due to corruption.
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Travathian
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Chandler, AZ, USA
May 1999 time: 21:19
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Geez, you people. Corruption is not a flaw in the game, its a flaw in your gaming style to want to have cities covering the map like in CivII. Sorry, change your gaming style.
With those $hit cities just build a temple for culture, then garrison a defender and hope someday a good resource appears.
And its not like you dont know before you build a city whether or not its going to have corruption/waste issues. Its a set formula on how many cities before waste is rediculous, and you can look at cities already built to see how bad corruption is where they are and compare.
Remember, there is no rule saying you have to have cities everywhere, or even covering your continent. Change your playing style.
Oh, and for real life examples, look at how big Rome was, no empire has yet to be that big. Modern day corruption is far less thanks to much faster communications and travel. So there probably should be a modern age or very late industrial corruption reducing building. The airport gets my vote. Otherwise a nice mod to create a new building to reduce corruption and put it with Radio.
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Jezz
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Changing the number of optimal cities is okay, but it forces you to have to wait a looonnng time to get the ability to build FP, and thats not good because i always end up using FP to stack up shields so i can switch to a wonder as soon as i discover it.
The best way i've found to reduce corruption to a playable level is to change the % of optimal cities for each level. This way, you can still get the FP in early eras. And then to lower the corruption slider down a bit. I've been playing Regent, with 120% of optimal cities, and 85% on the corruption slider.
Results have been good, i can expand somewhat, but if i start taking cities beyond the optimal #, the new cities have about 50% corruption, which is manageable, but at the same time still enough of a penalty so that I and the AI don't go on an ICS frenzy.
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