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bowman is offline bowman
Settler
Purdue University, USA
May 2001
time: 00:19
  Old Post 24-04-2002 10:02
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Massive corruption Enter the AD-FREE zone

I'm in the middle of a game on a huge map. Looooonnnggg. I'm the Americans, and as a result of taking over the greeks and the iroquois, I have crap full of territory on one of the continents. I know that the farther away from the capital city or the forbidden city, the greater the corruption. At this point, it's really pissing me off. I mean, 23 out of 26 shields lost to corruption is pretty ridiculous. I've built both police stations and courthouses and I'm in a democracy. Is there anything else I can do to stop this?

Chris

zulu9812 is offline zulu9812
King
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Jan 2002
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  Old Post 24-04-2002 10:10
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The Forbidden Palace is buildable once you have 5 cities. If you did this staight away your Place and Forbidden Palace are probably quite close together, so you might want to think about rebuilding your palace somewhere else.

Besides, if corruption is ruining a city's production, factories, plants and mines all increase production. Having a large city population, whilst creating more corruption, does increase that city's labourforce and thus also increases production.

The happiness of your citizens might also affect production - unhappy citizens don't do anything (as far as I know), so try building temples, cathedrals and colosseums.

Last edited by zulu9812 on 25-04-2002 at 13:16

MrWhereItsAt is offline MrWhereItsAt
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Nov 2001
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  Old Post 24-04-2002 17:25
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This is a problem that many consider unresolved in the game. With the latest patch (1.21), there is an option (maybe in the editor) to set corruption at a particular difficulty level to a percentage of the corruption built in. Haven't tried it yet, but it may work for you.

All the luck in the world to you!

caliskier is offline caliskier
Chieftain
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Apr 2002
time: 05:19
  Old Post 25-04-2002 02:01
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I have had the same problem and have looked all over the place for answers. The answer is to do what you alread have done, and/or to change the number of cities for world size in the editor, and/or to change the corruption level in the editor. If you are a Civ 1 or 2 player and used to building as many cities as possible to over run the map, you will find defult corruption levels to be rather frustrating.

zulu9812 is offline zulu9812
King
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Jan 2002
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  Old Post 25-04-2002 13:22
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Guys - corruption should be part of the game. It makes thing more realistic - countries today do suffer from corruption. It also forces you to build certain city improvements which some players might not bother with and just concentrate on building up military, but that's not the point of civ3.

Anyway, the corruption levels are scalable depending on what difficulty level you're playing on, not just with the new patch either - with previous patches you could change the number of optimum cities before corruption really sets in.

MrWhereItsAt is offline MrWhereItsAt
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Nov 2001
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  Old Post 25-04-2002 15:27
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But that doesn't seem to affect things too much, zulu9812. I have fiddled with the editor option of optimum number of cities, but this has not much affected corruption. Hopefully the scalable factor in the new patch will amend this.

zulu9812 is offline zulu9812
King
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Jan 2002
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  Old Post 25-04-2002 21:26
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Actually, my main point was that I was glad corruption was part of the game - not all cities should be production powerhouses. It's the same with other strategy games: in Shogun Total War, not every province has as much production-power. It's the same in civ3.

However, this problem arises because there is only one type of production. This means that if a city is 'good' at producing military units, then it's good at producing wonders, tile improvements, research, etc. It might be better if this was split into categories, so that corruption might affect the building of miliatry units only.

This would encourage players to use some cities as their main military factories, just like in real life, whilst still allowing other cities the ability to build cathedrals, etc.

Still, I suppose you're correct in the sense that you should have more control over corruption in the editor.

MrWhereItsAt is offline MrWhereItsAt
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Nov 2001
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  Old Post 25-04-2002 21:29
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I certainly like your ideas, zulu.

At the risk of seeming like a whiny little *****, I like the Civ 2 sort of corruption better.

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
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  Old Post 26-04-2002 01:37 Visit realpolitic's homepage!
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quote:
Originally posted by bowman
I'm in the middle of a game on a huge map. Looooonnnggg. I'm the Americans, and as a result of taking over the greeks and the iroquois, I have crap full of territory on one of the continents. I know that the farther away from the capital city or the forbidden city, the greater the corruption. At this point, it's really pissing me off. I mean, 23 out of 26 shields lost to corruption is pretty ridiculous. I've built both police stations and courthouses and I'm in a democracy. Is there anything else I can do to stop this?

Chris


I don't know if the new patches allow this, but I sell cities that are too corrupt. The other civs sometimes pay a fortune for a city thats far from their capital. Its especially satisfying when another distant civ invades their ungarrisoned city. I get the first country's goodwill and my competitors start hating each other.

Lung is offline Lung
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Mar 1999
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  Old Post 26-04-2002 06:01 Visit Lung's homepage!
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I haven't bought Civ3 yet, and this was one of the big turn-offs for me. The figures quoted (23 out of 26 shields, for example) is absurd in the extreme. I can't even imagine a modern Mexican or Russian city with rampant crime and corruption having such an incredulous proportion of corruption as depicted in Civ3. In pure mathematical terms, if you have to pay a corrupt councillor 10,000 bucks to approve a 100,000 construction, does that constitute 100% corruption for that one instance, or 10%? In reality, it is 10% of production that is lost to corruption, NOT 100%, so how is it possible for any civ to have 90% corruption?

I suspect that Firaxis have simply made it so high in order to make Civ3 difficult at the harder levels, which begs the question - "why not just make the AI better instead of making Civ3 unreasonably difficult and a total pain-in-the-arse?"

The other thing that gets me is - why do they make Democracy so goddamned difficult? Isn't it the best form of government ever made? In Civ2 i generally play Communism as Democracy is so bloody difficult, and unreasonably so Why did they have to do so in Civ3 as well? Maybe they're just a bunch of communists

zulu9812 is offline zulu9812
King
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Jan 2002
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  Old Post 26-04-2002 12:49
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That's a good point - at higher difficulty levels, the AI just get more hidden 'cheats' rather than proper strategies.

bowman is offline bowman
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Purdue University, USA
May 2001
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  Old Post 26-04-2002 20:48
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This was my first game trying it out, so I played it on chieftain, not the higher levels. It is just ridiculous. Unfortunately, I have to deal with it until the mac 1.21f patch comes out to use the wonderful corruption slider.

Comrade Yuri is offline Comrade Yuri
Settler

Apr 2002
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  Old Post 28-04-2002 04:02
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Whatever the difficulty is, the corruption almost makes me cry. (not actually, but still it is so veeeeery frustrating) Some of you talk about 90% corruption or 23 out of 26 but my corruption's about that I get 1 science 1 shield and 1 gold out of each city, no more whatever the production rates...

panag is offline panag
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Oct 2000
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  Old Post 30-04-2002 02:17 Visit panag's homepage!
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quote:
Originally posted by Comrade Yuri
Whatever the difficulty is, the corruption almost makes me cry. (not actually, but still it is so veeeeery frustrating) Some of you talk about 90% corruption or 23 out of 26 but my corruption's about that I get 1 science 1 shield and 1 gold out of each city, no more whatever the production rates...



hi ,

comrade , we feel sorry , we shall say prayers for you , .....
okay , what about buying a police station and a courthouse , and later anything that helps to get you more shields , like powerplant and manufacturingplant , etc , .....????

have a nice day ,

P.S. , ....in real life its a bit like that to

Yurt is offline Yurt
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Vancouver, BC
Jan 2002
time: 21:19
  Old Post 08-05-2002 05:11
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What really bothers me is that Courthouses and Police Stations aren't good enough... often I spend 400+ gold on a police station in my 1 production city, and when it's done the city still has 1 production. And the city doesn't even have to be far away. In one situation, the city was about 1/2 of the height of a normal sized map away from my capital, and a bit closer to the Forbidden City. I was also in a democracy. Courthouses should eliminate 50% of corruption, with police stations cleaning up 75% (maybe if both are built, it should be a total of 85-90%). As it is, they only do about 20% each. It's really frustrating when I'm trying to build defensive units in conquered areas.

zulu9812 is offline zulu9812
King
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Jan 2002
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  Old Post 08-05-2002 17:47
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Fair enough - if corruption is so crippling, why not make it so that it can be negated with enough city improvements?

panag is offline panag
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Oct 2000
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  Old Post 08-05-2002 21:40 Visit panag's homepage!
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hi ,

well maybe we should ask for more buildings , that way we can get a jail , .... and the jail would lower coruption of course .

have a nice day

Jim0322 is offline Jim0322
Settler

Mar 2002
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  Old Post 09-05-2002 02:12
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quote:
Originally posted by zulu9812
Fair enough - if corruption is so crippling, why not make it so that it can be negated with enough city improvements?


I think your idea is perfect. It seems to me that the majority of corruption should be negated in a city with everything for it's people. It doesn't make sense that you could build every possible improvement to make your people happy and reduce corruption and still have crippling corruption. If your people live in an ideal society, the majority of them would not be corrupt.

I am going to pay extra attention to corruption. I have never noticed 21/23 shields lost, but I have never extended really far away from my capital and I tend to build most improvements in most cities.

I would be interesting to see the corruption level in a city at the furthest point from the capital/FP if it had all possible corruption reducing improvements. Anyone have any examples of corruption levels in the perfect city (from the people's view) that is far from the capital/FP under democracy??

Jim

panag is offline panag
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  Old Post 09-05-2002 02:24 Visit panag's homepage!
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quote:
Originally posted by Jim0322


I think your idea is perfect. It seems to me that the majority of corruption should be negated in a city with everything for it's people. It doesn't make sense that you could build every possible improvement to make your people happy and reduce corruption and still have crippling corruption. If your people live in an ideal society, the majority of them would not be corrupt.

I am going to pay extra attention to corruption. I have never noticed 21/23 shields lost, but I have never extended really far away from my capital and I tend to build most improvements in most cities.

I would be interesting to see the corruption level in a city at the furthest point from the capital/FP if it had all possible corruption reducing improvements. Anyone have any examples of corruption levels in the perfect city (from the people's view) that is far from the capital/FP under democracy??

Jim


hi ,

well , check with real life , how is that ?

its true however that in some countries , like Europe , a large part of its economy is "uder the table" , in black , illegal , no tax-social-healthcare paid , in some countries even up to 50 percent , .........

and in some capital city's in Europe its worser then in the country side , ......organised crime , narcotics , prostitution , tax-evasion , ...etc, .......
hope it helps

have a nice day

Tuberski is offline Tuberski
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Feb 2002
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  Old Post 09-05-2002 05:09 Visit Tuberski's homepage!
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quote:
Originally posted by bowman
This was my first game trying it out, so I played it on chieftain, not the higher levels. It is just ridiculous. Unfortunately, I have to deal with it until the mac 1.21f patch comes out to use the wonderful corruption slider.


One thing I did with 1.17 was to use the editor and make barracks reduce corruption also. seemed to work pretty well. Also give a bigger need to build Sun Tzu's.

Laertes is offline Laertes
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London
Jul 2000
time: 05:19
  Old Post 10-05-2002 20:34
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I have definitely noticed a significant effect of WLT*D on corruption, playing 1.21.

I currently have a very spread out empire. Courthouse has usually got me from 1 shield to 3 (out of total 8-12 shields in the city) which is at least playable and allows you to build other things.

panag is offline panag
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Oct 2000
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  Old Post 10-05-2002 20:46 Visit panag's homepage!
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quote:
Originally posted by Fergus Horkan
I have definitely noticed a significant effect of WLT*D on corruption, playing 1.21.

I currently have a very spread out empire. Courthouse has usually got me from 1 shield to 3 (out of total 8-12 shields in the city) which is at least playable and allows you to build other things.


hi ,

you could always buy the courthouse and police station , .....
or change the government type , ....

have a nice day

The Eliminator is offline The Eliminator
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Eliminatorville
Nov 2001
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  Old Post 15-05-2002 00:34
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Corruption, especially in Democracy, ruins the game.

I have solved my corruption problems by changing the optimal cities to 50 (huge map) and adding the "Fights Corruption" option to every city improvement (graineries, aqueducts, etc.) in the MOD. Now under Demo I lose a maximum of 5 shields (less when full improvements in place) in far flung 12+ size cities.

Much more fun.

zulu9812 is offline zulu9812
King
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Jan 2002
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  Old Post 15-05-2002 04:34
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good idea

Scamp is offline Scamp
Settler

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  Old Post 15-05-2002 16:34 Visit Scamp's homepage!
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I think corruption makes the game more realistic. Even if a country took over the whole world, it would never be able to hold it due to corruption.

panag is offline panag
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  Old Post 17-05-2002 16:47 Visit panag's homepage!
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quote:
Originally posted by The Eliminator
Corruption, especially in Democracy, ruins the game.

I have solved my corruption problems by changing the optimal cities to 50 (huge map) and adding the "Fights Corruption" option to every city improvement (graineries, aqueducts, etc.) in the MOD. Now under Demo I lose a maximum of 5 shields (less when full improvements in place) in far flung 12+ size cities.

Much more fun.


hi ,

play a bit with the editor , ...........

have a nice day

Travathian is offline Travathian
Warlord
Chandler, AZ, USA
May 1999
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  Old Post 18-05-2002 01:35 Visit Travathian's homepage!
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Geez, you people. Corruption is not a flaw in the game, its a flaw in your gaming style to want to have cities covering the map like in CivII. Sorry, change your gaming style.

With those $hit cities just build a temple for culture, then garrison a defender and hope someday a good resource appears.
And its not like you dont know before you build a city whether or not its going to have corruption/waste issues. Its a set formula on how many cities before waste is rediculous, and you can look at cities already built to see how bad corruption is where they are and compare.

Remember, there is no rule saying you have to have cities everywhere, or even covering your continent. Change your playing style.

Oh, and for real life examples, look at how big Rome was, no empire has yet to be that big. Modern day corruption is far less thanks to much faster communications and travel. So there probably should be a modern age or very late industrial corruption reducing building. The airport gets my vote. Otherwise a nice mod to create a new building to reduce corruption and put it with Radio.

Tuberski is offline Tuberski
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Feb 2002
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  Old Post 18-05-2002 02:18 Visit Tuberski's homepage!
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quote:
Originally posted by Travathian

Remember, there is no rule saying you have to have cities everywhere, or even covering your continent. Change your playing style.



True, however, if you are playing a conquest style game, I would rather have my cities covering as much as possible.

If I don't put cities there, the AI will, and all of those little crap towns will take longer to subdue than it will to build cities there myself.

panag is offline panag
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hi ,

lets not forget that "corruption" is part of the real world , and there are a dozen countries where this is about 50% , .....

have a nice day

Jezz is offline Jezz
Chieftain

Oct 2001
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  Old Post 21-05-2002 23:54
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Changing the number of optimal cities is okay, but it forces you to have to wait a looonnng time to get the ability to build FP, and thats not good because i always end up using FP to stack up shields so i can switch to a wonder as soon as i discover it.

The best way i've found to reduce corruption to a playable level is to change the % of optimal cities for each level. This way, you can still get the FP in early eras. And then to lower the corruption slider down a bit. I've been playing Regent, with 120% of optimal cities, and 85% on the corruption slider.

Results have been good, i can expand somewhat, but if i start taking cities beyond the optimal #, the new cities have about 50% corruption, which is manageable, but at the same time still enough of a penalty so that I and the AI don't go on an ICS frenzy.

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