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IceCube
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Kingston, Ont.
Apr 2002 time: 00:19
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Are there any good or bad points when using larger or smaller maps?
I currently have this problem...I tend to get bored in SP games about half way through on a standard size map. This is due in part to the AI expanding everywhere...then pronouncing vendettas upon me when my compact yet efficient society is beating them in tech and hoarding most of the SP.
I dislike all the micromanaging that has to be done with having too many bases (especially the ones captured in conquests).
Add in the fact that I see many of the PBEM games posted here are for Huge maps? What gives?
So any opinions on where I may be happier with a bigger or smaller map???
Thanks in Advance,
'Cube
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Dreifels
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Alpha Centauri
Oct 1999 time: 06:19
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quote: Originally posted by IceCube
Are there any good or bad points when using larger or smaller maps? |
It depends from your comp's mhz + ram and what you like to do:
Original with the CD 2 map sizes are delivered only. The standard format is the best for an IP game, but for a single user game or a PBEM other sizes are to prefer. In the alpha(x).txt you easy can add other sizes, i.e.:
#WORLDSIZE
6
Tiny planet|(early conflict), 24, 48
Small planet, 32, 64
Standard planet, 40, 80
Large planet, 44, 90
Great planet, 52, 104
Huge planet|(late conflict), 64, 128
Above the size "Great planet" is new. This the maximum size is that is also playable by IP and by PBEM. (If you like to lay a game and switch between playing as PBEM and playing as IP)
Maps with different sizes you may find at http://alpha-centauri-stuff.cjb.net/
The max possible size is 192x192, however then you'll get an other problem (and you need a lot of ram and a fast cpu) then which restricts in fact the using of such maps for a single player: If there will be too much cities (total amount, human + AI) and built too much units, then you can't build any more unit until there are deleted some (maybe by a war). Building units of all factions (AI + human) is frozen as long as this maximum is. If then you (or the AI factions) delete some units, then the *next* faction builds their units.
(I'm not sure, I think to remember that max units are 526 total)
quote: I currently have this problem...I tend to get bored in SP games about half way through on a standard size map. This is due in part to the AI expanding everywhere...then pronouncing vendettas upon me when my compact yet efficient society is beating them in tech and hoarding most of the SP. |
Important is, to use a map being well balanced If there are more continents and the AI factions don't start all on your continent, then their expasion may be slowed. Try this map in standard size WoLP
quote: Add in the fact that I see many of the PBEM games posted here are for Huge maps? What gives? |
PBEMs not only start often with huge maps, but the main important point is, that the starting conditions are well balanced for all factions. Then all have time to develop their faction well and the success will depend more from intelligent strategy than from random events and randomly good or not good starting positions. Same as the difference between roulette game and chess. 
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IceCube
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Kingston, Ont.
Apr 2002 time: 00:19
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My systems pretty new and chock full o' RAM so I shouldn't have hardware issues so I think that perhaps some experimenting is needed.
Thanks again to all the posters so far!
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:19
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quote: Originally posted by johndmuller
Map size does factor into at least one game algorithm - the bureaucracy drone calculation - and possibly others, like ecodamage perhaps (although I think not). |
Base tech cost is affected by map size as well.
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