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Dida
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Only the following units should have lethal bombard:
Raida Artillery: Lethal vs. Land & Sea
Battleship: Lethal vs. Land & Sea
Bomber: Lethal vs. Sea
Stealth Bomber: Lethal vs. Sea & Land
Ageis Cruiser: Lethal vs. Land & Sea w/ 3 range
Subs: Lethal vs. Sea
The game really needs some kind of anti air units. For exmaple, the Ageis Cruiser is mainly an anti air unit, now, it is for land bombardment and anti sub. this really sux.
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MyOlde
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Haliburton, Ontario, Canada
Jun 1999 time: 05:19
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Where exactly do I find this lethal bombardment thing and how exactly do I make it work. Can you give me one specific example: what would I do to make the destroyer lethally bombard?
I'm new to this editing business so be patient with me, please.
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bowman
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Purdue University, USA
May 2001 time: 00:19
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I think we definitely need to look at the historical aspect of every unit, i.e. how accurate, how powerful and so on. Early artillery units such as the catapult and cannons were primarily used as siege engines until the late 1600 to early 1700s, when they really started to be used on the battlefield. Artillery from the Civil War years until world war II were more accurate and deadly, but nothing to jump up and down about. Not until the past 15-20 years (radar artillery) has things like MLRS and other artillery made it VERY deadly and VERY accurate.
As for ships, I think that frigates should be able to bombard land, and regularly attack ships. Even though they didn't have very good range, they were still used extensively for shore bombardment. Against current defending units, I think it would be harder, but I definitely think ancient and medieval units should be able to be killed by bombardment. Especially with more modern naval units.
Aircraft have been notoriously inaccurate up until the past ten years. While I don't like it very much, I think the way they have regular bombers is pretty accurate. Killing the population and random improvements is about all they could do during WWII. Jets and stealth fighters/bombers should definitely be capable of lethal bombing. Just look at what happened during the gulf war. Leaving only bombers with lethal capability overlooks the emergence of the multirole fighter-bomber.
So... Here's how I see it:
Catapult: nonlethal
cannon: nonlethal
artillery: lethal land
radar artillery: lethal land and sea
fighters: nonlethal
bombers: nonlethal
stealths: lethal land and sea
early naval: nonlethal
modern naval: lethal land (regular sea attack)
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