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tniem
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Hope College
Apr 2000 time: 00:12
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There have been a couple of threads dealing with replays and how to reward the victor after the game. Take a look, they might be burried a distance, if you have anything to add to them, reply and the thread will be resurrected. One of the better ideas that I saw in those posts was a history book that detailed your major events and battles, but I would only be paraphrasing, so take a look.
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STING
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Amsterdam, The Netherlands
Mar 1999 time: 06:12
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the replay kicked ass.... even from Civ1 for Windows it was removed.. the bastards ;-p
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tniem
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Hope College
Apr 2000 time: 00:12
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Father Beast I agree. Only problem with the City Views were that in a city of a million it looked like there were no more than a thousand people living in your city. There needs to be some backdrop to make it look larger. But I think in Civ III that I hope to see wonders and larger city improvements on the actual map in kind of aoe fashion.
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I completely agree. The first time I played Civ 1 was on vacation a few years ago and man I played that thing the entire 2 weeks we were down there. And when I got home, I bought it for my own PC. It's definitely a classic. When Civ 2 came out, i had to have it as well and it was just as addicting.
So Firaxis...KISS (Keep it simple stupid)
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~~~I am who I am, who I am - but who am I?~~~
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Haha, yah I thought that too. We've come up with everything from a 10 point UN to an entire religion/economic/political system to a system of making more units. Yet we all seem to want a simple game. I don't propose
we stop, b/c I know I've enjoyed the ride.
Loyal Apolytoners! - keep the great ideas coming!! 
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~~~I am who I am, who I am - but who am I?~~~
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Hasdrubal
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Carthage.
May 2000 time: 05:12
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In my opinion, what makes the gameplay in Civ so addictive, is that every aspect of the game is simple and crystal clear. In Civ, you know exactly what a library does, unlike a library in SimCity. The same is true for it's economic, diplomatic, war, etc. models. Yet, all these easy to grasp models interfere in a wonderfully balanced, intertwining way. It plays a new, fresh and unpredictable game every time, with the player being fully aware of just what's going on. There is absolutely no offense in establishing this, it is a compliment!
IMHO, no matter how interesting all the proposed additions on these forums are, they should stick with the simple concept and just expand upon it. Make the model work even more better, in new intricate ways, expanded upon a bit more without losing sight of just what exactly it is that makes this game work!
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Ceterum censeo Romanem esse delendam.
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bagdar
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Turkey
Jan 2001 time: 07:12
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I believe it's probably too late for us to pose these wishes, since firaxis says they do have a playable version already... but anyway, maybe they already did something about these and they can wink at us.
So by now, I have these:
1-the replay
2-the diplomacy screen
3-disasters
4-Newspaper reports
5-a city view that didn't look like a horizontal ant farm, or the model of a public park. The settlers actually moving onto the site and making those little huts or tents.
Some other things that I like especially about Civ I:
the animation sequence in the beginning, the "The wise men of .... discovered the secret of ...." screen , [it's all about the graphic and humor atmosphere of civ I that I couldn't find in civ II] and lots of memories attached to that game. In fact, still today, some weather conditions remind me of Civ I. What an intoxication!
-By the way, yes, civ I and II are the best games ever. I can't imagine how civ III will be if they keep their promise of surpassing the classics! (given that the game works on my computer of course...)
[This message has been edited by bagdar (edited January 12, 2001).]
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Ralf
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Sweden
Mar 2000 time: 06:12
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I agree with everything, Bagdar, except this:
quote:

Originally posted by bagdar on 01-12-2001 04:43 AM
5-a city view that didn't look like a horizontal ant farm, or the model of a public park.
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What is the alternative? Square buttons, like in Civ-1? If its possible to do something better of it, then sure - im all for it.
quote:

The settlers actually moving onto the site and making those little huts or tents.
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No, no, no This means built-in AI pathfinding problems, leading to very inefficient AI city-placements and expand-strategies. AI-settlers shoudnt found cities at all. Check out this threadh for an alternative, much more effective solution. Read my last post for a short summarization. Never mind the misleading title - this threadh quickly turns to something else, further down.
One thing i really DID enjoy in the AMIGA-version of Civ-1, was the intro-tune that was played during the looong map-generating waiting time. The MS-DOS version of that tune was much more lame.
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