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SerapisIV
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Hartford, CT, USA
Feb 2001 time: 00:12
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Here's an idea, what if armies also include engineers?
Would you get a combat bonus, for mine-fields, trenches, earthworks, that kinda thing? Players have always used "combat" engineers in SMAC and CivII near their fronts to make their attacks easier, why not include them in armies as well.
In particular, you could get a bonus for using them with city-attacks, sappers, siege machines, etc.
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dognheat
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Los Angeles, CA, USA
Apr 2001 time: 05:12
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When you talk of siege engines the engineers could build to assist, I know you mean virtualy as a % attack bonus. But I am curious, if you have a catapult/cannon/armor/howitzer/etc. what could an engineer do that these units couldn't? I would be all for some kind of bonus system for stacked armies like Warlords to some extent. For those who haven't played warlords the power of your army was based on the composition of the stack that was involved in the battle:
+1 for hero
-3 for fighting against dragon
-1 for fighting against evil units
+1 for catapult when attacking city
+ 2 morale for champions
You get the idea.
These bonuses would offset each other and the result would be the combat modifier for the battle.
Now I am not advocating the use of this solely as the decider of battles, but the addition of attack and defense bonuses (+ %) that would depend on the composition of the army stack in combat is something to be considered.
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SerapisIV
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Hartford, CT, USA
Feb 2001 time: 00:12
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What I call a combat engineer is just a worker/engineer in an army or stacked unit. They would not be combatants by themselves, however they would be able to give attack and defense bonuses (like a SMAC +25%).
Since WWII engineers have always followed the armies, not just building supply lines, but also doing demolition of bridges for retreats, forging rivers, etc. Engineers in the Gulf breached the sand berms with water cannons, cut lanes through the Iraqi minefields and bulldozed over infantry trenches. The engineers increase the effectiveness of attacking armies/units. For these reasons, an engineer/worker added to an army should give that army some kind of attack bonus at least. They shouldn't add attack value on their own, just make the army itself more effective.
My mention of siege engines and sappers were just examples of roles that engineers play in ancient attacks as well. I'm not advocating new units, just saying that attacking a city with a army that includes an engineer/worker is able to lower the effectiveness of city walls, as their capapbilities (acting as sappers, building siege engines for the attacking troops) help bypass the frontline defenses. I just provide that to say that engineers in particular should be also able to give armies attacking a city a bonus.
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Colonel Rhombus
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Happyland
Jan 1970 time: 15:12
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Just a whimsical suggestion, but perhaps the construction of irrigation, mining, etc. could be handled within the city screen without the need of a unit?
You could allocate distribution of production between city improvements and terrain enhancements.
That, however, doesn't account for roads, railroads, etc. outside a city radius, as I have just realised. Hmmm.
Nah, cancel that idea.
Here's what I reckon. Keep the current configuration of Settler unit which can found cities, build roads, mines, fortresses and irrigation, but none of the modern enhancements. It is then replaced by the civilian engineer, which can do all of the same plus construct the railroads and farms and whatever other new terrain improvements Civ3 offers that are off limits to ancient settlers. The combat engineer, however, is required for the construction of military installations like airfields and modern fortifications (to replace the ancient fortress). These new fortifications would consist of cyclone fences, razor wire, hardened bunkers, minefields, guard towers and machine gun nests to make life hard for both modern infantry and tanks alike. This combat enginerr would also be able to help out with civilian tasks like roads, repairing damaged structures (if Civ3 does include hitpoints for city improvements) in times of need, as they do in real life.
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Regards,
Col. Rhombus
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