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DrFell
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Host gets a big unit move advantage, I've had hosts sail across right past my ships, land off crusaders and take several cities before I even get the chance to move a unit. After that I'll never play simul again.
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ColdWizard
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simultaneous is for starcraft
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markusf
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quote: Originally posted by rah
In our simul testing, the host had one heck of an advantage. I could move spys in without interference. But others moving them in on me, I could kill them before they made the second move. Didn't seem quite fair. Same thing for moving stacks.
We ended up having more arguements.
And we found we weren't saving as much time as you would think.
On top of the micromanagement that is usually done during other's turns. All the smoke breaks, bathroom breaks, pretending to pay attention to the wife breakds, happened anyway. So it ended up not being worth it. Most of the attempts to discuss simul combat rules fell a little flat.
RAH |
Man i keep telling you guys... When there is a war, at the START of the turn the civ declares war in the chat and then attacks, once he is done moving he says "done" in the chat and the guy that was attacked gets to move.. Then turn ends, then the attacking civ moves his units again and posts done... etc
This way if there is a 6 player game 2 players move turn based and the rest simul.... And even then the player being attacked could always move sets and stuff that are far away from the combat zone.
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