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Species8472
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re-read, re-write, redo, undo
Jan 2000 time: 05:19
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I dislike the acceptance of disbanding units in other people's turns. You bribe a city, and suddenly your city doesnt have defense anymore. There is no defense against such tactic. I always play without this nonsense.
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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:19
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quote: Originally posted by Frank Johnson
In game's like Rah's where its 2x production getting the great wall is a virtual victory. |
Have to dissagree with that one. If that was the case, it would always be the first wonder built. It never is the first, or the second. Quite a few other wonders are built first. Because it expires too early, all GW does it guarentees that you will survive till Metalurgy. But even if you survive, it doesn't guarentee that you won't be woefully behind in techs, cities, pop, units, and whatever. And if you build gw instead of hg, gl, stwa, mics, pyramids, or going the ssc wonder route, you will find yourself behind unless you had resources to burn.
The only time I even will consider building gw, is when I'm already behind and find myself in the middle of a small map with everyone nipping at my borders. I'll last till metalurgy, but not much longer.
If the game isn't going to last till metalurgy, most people will say whoever gets hg will win on the powergraph, due to the extra pop explosion due to wltkds. OR to the one that builds stwa first and sends out the vet elephants first. A case can be make for many wonders. Personally, a couple of months ago, I trashed someone with GW. (he must have figured that no one would attack him, and had few crappy defenders.)
No wonder guarentees a "VIRTUAL WIN" unless you're playing with very inexperienced players.
RAH
I have agreed in the past (a couple of times) to ban GW in a few duels. But since duels move along so quickly, you always get to metalurgy in enough time to enjoy trashing your opponent. I'll concede GW if I get some of the other more important wonders.
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markusf
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quote: Originally posted by SlowwHand
Pyramids affects the graph as much, if not more, than HG, RAH. |
Pyramids are useless if you use republic in 2x. A republic player will always dominate.
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DrFell
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quote: Originally posted by SlowwHand
I see more "No City Bribe" requests being made.
Along with that is "No Great Wall", which I still fail to see how relates. |
The person who builds GW is almost invincible, a realy killer in a duel right up to metallurgy.
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winzity
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Sweden
Sep 1999 time: 05:19
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I would like a game there diplos/spies only are allowed to etablish embassies, all other diplo/spies actions should be banned.
Especially unit bribe is VERY sick because the bribed unit can move twice in a round. It's very unrealistic too. An elephant for example represent a division of elephants and could not really be bribed. If bribing was an important issues in really war it should not be needed to have large armies to invade poor countries.
They bribe one unit that already have moved, move it again and destroy at least one more unit. Each turn they use a large number diplos in this way.
In some Civ 2 game I have played some players use diplos as the most important unit in wars.
-> they only produce diplos and no mil units. All mil units they need is btibed!
IT SUCKS!
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