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caliskier
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At the start of the game you can build the Pyramids almost right away depending on your civ and wonder selection. The Oracle comes soon after. I am a big Pyramid fan from civ 1 because of all the granaries you get for free, but is the Oracle worth using valuable early game production for? I usually just let the computer get it.
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centrifuge
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quote: Originally posted by punkbass2000
I'm pretty sure that in Civ1 the Pyramids didn't give you graneries. It gave you the ability to switch to any form of government without anarchy. |
Yes, it wasn't until Civ2 that they gave you granaries. I always go for the pyranids, the effects of having free granaries is worth more to me than the culture benefit of the oracle. The oracle becomes obsolete to quickly, so I only build it if I have a spare GL hanging around.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:19
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As Uber said, the ancient era goes too fast for the Oracle to be of any use at all.
Since early game, I'm going for the huge landgrab (or hoarding up horsemen for early conquests), wonders are the last thing on my mind (unless you're talking the Great Library on harder difficulty levels). I don't start any wonders until I get to the middle-ages. So the question Oracle or Pyramids... I'd definitely choose the Pyramids.
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Heartsurgeon
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On the higher difficulty levels, the AI is going to beat you to the pyramids about every time. The only way to survive is to fight wars, grab land, and get a cities/workers lead. I've never been in a position to build wonders until later in the game.
The two exceptions are
1. The Colossus. You can usually beat the AI to this one.
2. If you set up a game on an 80% water map with archipelago, then the most important wonder in the entire game becomes the Great Lighthouse. Without it, you're stuck on your little island until the end of the middle ages. By then the AI will be way too far ahead of you. Conversely, if you get this wonder you can go get a lot of acreage before anyone else is in a position to expand.
This scenario is the only way I've been able to actually win on diety level.
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Coracle
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quote: Originally posted by Marquis de Sodaq
The pyramids give you the bonus of being able to outpace the AI land grab. The Oracle has the awesome culture potential, as Ironwood points out. As with most elements of the civ series, each has its place, depending on your game.
I never get either anyway - too busy claiming real estate, and nary a leader before better wonders have been available. |
That's all Civ 3 is for the first several millennia - trying to grab real estate before the flood of AI settlers does. It is getting old and tedious.
If Firaxis had brains, they would allow us to toggle on and off the settler flood and, like a chess match, have different opening strategies by the AI, perhaps partly depending on the civ the human chooses. But all I do is build settler after settler turn after turn, while trying to block AI settlers and workers from wandering into my territory.
It really is tiresome. We need more AI options.
BTW, I beat the AI to the Great Library, and got five free techs as a result before it made itself obsolete by giving me Education (also dumb), but AI tech-whoring on the other continent still seemed to eventually make the GL no big deal.
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DrFell
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quote: Originally posted by punkbass2000
I'm pretty sure that in Civ1 the Pyramids didn't give you graneries. It gave you the ability to switch to any form of government without anarchy. |
Yep, it was very powerful because of that. Any govt you like, as soon as you build it. It was cheap, too.
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Saurus
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Finland
Oct 2001 time: 07:19
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The Pyramids is one of the wonders I newer have managed to complete - A.I players has always beaten me in doing so.
There are a few other wonders also I newer have built including the Oracle, Hanging gardens and Sun Tsu's war.
I guess there are some modern time wonders also I newer have built but in thruth I don't even remember what wonders are included in the modern era - mostly I just ignore them since they dont seem to serve any purpose at that stage.
-Saurus
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