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Coracle
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Knights would have to be increased in strength. I've already Edited them to 5.2.2. A '3' defense factor is absurd, especially as rifle-armed cavalry also is a '3'.
The Pikeman bonus? Fine, but other values might have to be changed. Fortified on hills they could really stop knights, and perhaps make longbowmen (which I have at 4.3.1) much more useful. A Men-at Arms offensive land unit should be added - slower than knights but they would not have the horses vulnerable to pikes.
There could be a lot of effects from such a change.
BTW, pikemen and musketmen were designed to fight together not separately. And the primitive musketmen of 1600 were much less offensive than the faster firing, bayonet-armed musket infantry of 1800.
Ciov 3 needs more units.
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Zachriel
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U.S.A.
Dec 2001 time: 00:19
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quote: Originally posted by SpencerH
I'd like to see the defense bonus for pikemen against horse units brought back. Firaxis could re-enable mounted in the editor and add a little check mark that allowed for double defense against mounted units.
Personally, I'd like to see a variety of these but that change would be a good start. |
Perhaps in the expansion pack, or a mod. The problem is always going to be balance, as Coracle noted. Sometimes simplicity is best. But if you are going to change things then,
Archers better in woods or jungle, especially on defense. archers move after attack, so they stay with their stack or in their city.
Cavalry/tanks worse in poor terrain or against cities, but only 25-50%.
Subs should have bombard, and movement before and after, as allowed by their mp, which remains slow, and should automatically attack the weakest unit or a random unit in a stack.
All modern ships should move faster
Naval units should be subject to lethal bombard, but not land units
Hp should be implemented as standard. one extra hp per epoch of unit, i.e. middle ages units should have one extra hp over ancient units. balance on this may be a problematic, though.
A radical suggestion would be to make infantry even more powerful, but not able to stack effectively. this would encourage the formation of continental sized battle lines, and the necessity of concentrated armor attacks to break through the line. (This would not apply to earlier units such as riflemen.) Because this would result in a huge change in the nature of the game, this is just a fantasy.
These are merely suggestions. The game plays just fine like it is. Being a strategy game, the actual mechanics of combat are somewhat irrelevant. More important would be to reduce the late game tedium. This can be done with more powerful, but more expensive units in the late game, so there are fewer units, as in my "radical suggestion."
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Ethelred
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quote: Originally posted by SpencerH
I'd like to see the defense bonus for pikemen against horse units brought back. |
They would have to institute it, take away and THEN they could bring it back.
There never was a bonus for pikemen against horse in Civ III.
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Zachriel
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U.S.A.
Dec 2001 time: 00:19
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quote: Originally posted by SpencerH
Yes, it's not so much whether archers could have broken the Swiss pike formations, its why it didnt happen! The Swiss pikemen were not heavily armoured, and attacked in formation at the run! Disciplined archers should have been able to break their formations as cannon eventually did. It took 200 years though for the military attitudes towards infantry to change and for the weapon developments that allowed that to happen. |
In the era before pikemen, knights (horse-mounted units) were dominating the battlefield. Many armies were composed solely of knights.
Archers are generally very weak against the knights, as they usually cannot get enough rounds off before the quickly moving knights cross the battlefield. (Agincourt is an obvious counterexample, but terrain was a major factor, slowing the French knights. Indeed, we remember Agincourt simply because it was abnormal. The French should have won.) Normally the archers are protected by infantry, but the infantry was being outflanked and subject to shock attack by knights, so the archers were left unprotected and vulnerable. Why even field infantry or archers?
Then the pikemen restored "balance," that and better organization allowing the use of combined arms. That is why pike was considered a decisive change on the battlefield.
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Sprint_ST_NYC
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quote: Originally posted by Coracle
BTW, pikemen and musketmen were designed to fight together not separately. And the primitive musketmen of 1600 were much less offensive than the faster firing, bayonet-armed musket infantry of 1800.
Ciov 3 needs more units. |
But that's two hundred years. What is that in Civ terms, like 10 turns? 20? People already complain that units aren't useful for long enough.
It's a complicated enough game already. It doesn't need zillions of sub-units cluttering it up.
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