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Gen.Dragolen
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Coracle,
If you need some evidence that the Computer Civ's aren't cheating here's a beauty: the Romans found me expanding towards them after I located some nice gems in some mountains, at around 2600 BC. Within 20 turns, the Romans sent 5 settlers and Legionaires in my direction. The way they did this was that Rome had 4 Food bonus squares (game) and Veii had 3 plus 2 luxuries. In the same location, I could have done the same. They had mines on all of them and that was all it took for them to out REx me.
Just remember, you can always use their strengths against them. I was Egyptian and would have used culture to take most of those new cities.
D.
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Coracle
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quote: Originally posted by Gen.Dragolen
Coracle,
If you need some evidence that the Computer Civ's aren't cheating here's a beauty: the Romans found me expanding towards them after I located some nice gems in some mountains, at around 2600 BC. Within 20 turns, the Romans sent 5 settlers and Legionaires in my direction. The way they did this was that Rome had 4 Food bonus squares (game) and Veii had 3 plus 2 luxuries. In the same location, I could have done the same. They had mines on all of them and that was all it took for them to out REx me.
Just remember, you can always use their strengths against them. I was Egyptian and would have used culture to take most of those new cities.
D. |
Maybe it's been a long day for me, but why does that prove the AI is not cheating in that particular case at that particular level?
Taking cities "by culture" remains a figment of Soren's overactive and PC imagination. It happens so rarely in History it is not worth considering, but taking cities BY INTIMIDATION based upon the strength of your MILITARY DID happen historically.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:19
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quote: Originally posted by Theseus
The unification of Germany. |
That's an incredible good example. Basically a whole country flipped back from pro-russian to pro-western culture. Well, it's a country and not a city, but in Civ3 terms and if you compare the area a city covers to the real world, it's ... a city and not more.
Yea, Coracle, this culture flipping happened, at my own doorstep. Btw, despite of roughly 500,000 russian soldiers, located in Eastern Germany. Not to forget it's own army (about 170,000) and numerous forces in police, border guards, secret service etc. These troups got assimilated. Well, you point is only, that the half million russian soldiers weren't "lost". But remember, it's just a game and can't simulate all circumstances.
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Ethelred
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R.O.U.S.
Rodents Of Unusual Size.
From the highly overated Princess Bride.
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Ethelred
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The movie or the book?
The story telling gimmick worked much better in the movie. Having Peter Falk tell the story helped too. When I read the book I just kept thinking William Goldman just didn't have the will to write a real fairy tale. It was a gimmick that harmed the story as far as I was concerned for the book. I guess thats the sort of thing that can happen when a screenwriter tries to write a novel.
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Jymkata
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In order to effictively counter the enemy AI, Read "Sun Tzu's art of war". Here are some suggestions to defending yourself in the pre-industrial era.
1. Let your enemy come to you and fight on your terms. You will never know which opponent will declare war on you. Are they adjacent to your nation, or will they have to cross another nation to attack you? Are there any choke points you can use to delay their offensive until you can get reinforcements down there? Can you use any diplomacy to get other nations to declare war against that nation?
2. If they are bearing down on a city that you can't defend adequately, retreat and abandon the city to deny him from taking it. Try to keep one defensive and one offensive unit in each city.
3. Switch every city you can to producing offensive attack units. Start moving all your attack units toward the front line (usually a city near the front line but in the interior of your nation). I also designate one of my first 4 cities as a military builder. I build a barracks in it, and then that city produces nothing but military units. This allows a nation to maintain a good military that is ready to defend itself against outside threats.
4. Position units in good, defensible areas. This includes mountains and fortresses. Keep a cheap defensive unit, like a spearman, to take the brunt of the force and counter with the strongest attack units you have (at least swordsmen, find iron and get a road to it as soon as you can!). Do you have any obsolete units? They make great cannon fodder and slow the enemy down.
5. FORCE CONCENTRATION! You need to mass your forces and then plan a strong counter attack. You need to face his 15 attacking units with 30 units. You will be much less effective if you keep sending one swordsman at a time to help defend a city, instead mass a group of 5 at the next closest city and then move them all to the front line together.
6. Slowly attack and kill units in your territory and push them out. Be careful not to overextend yourself!
7. Once you have pushed the attacker out you need to go on the offensive. Using your massed forces lay siege and attack his border cities.
8. At this point I try to significantly reduce that players ability to wage war on me. I work on reducing the number of cities he controls to 6 or less. If you have devastated him enough, he will give you just about everything you want in order to declare peace. I had one opponent give me every city he had left except for his 4 biggest. He never threatened me again.
Once the industrial age begins and you've gotten railroads, you can keep your massed "army" of units in one central city. If any trouble breaks out you can have all those units deployed at the border of any nation that wishes to attack you.
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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:19
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Maybe the best historical example of culture-flipping is China, which was conquered by the Mongols/Manchurians, but literally absorbed them due to its stronger culture. Part of the problem here may be the use of the word "flip," when "absorption" is historically more accurate; because we're playing a game, it seems to happen overnight, although that's not really the case.
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Coracle
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quote: Originally posted by Txurce
Maybe the best historical example of culture-flipping is China, which was conquered by the Mongols/Manchurians, but literally absorbed them due to its stronger culture. Part of the problem here may be the use of the word "flip," when "absorption" is historically more accurate; because we're playing a game, it seems to happen overnight, although that's not really the case. |
Not really.
The defenders of Soren's Culture Flipping idiocy are really grasping for straws.
China had one of the great CULTURES in world history in the 13th century. The Mongols were little more than savage barabarians. In Civ 3 terms, the Mongol towns (those they had) should have flipped TO CHINA. But the Mongols conquered China. Why?
China was divided, and politically and militarily weak. It was culturally strong, with many scholars, a revival of Confucianism, and various arts. BUT CULTURE DIDN'T SAVE THEM.
The Mongol MILITARY at that time was dominant. And it conquered China, in parts.
Why were the Mongols eventually kicked out of China? REVOLTS and MILITARY action:
quote: The 1330s and 1340s were marked by crop failure and famine in North China and by severe flooding of the Huang He. Chinese uprisings occurred in almost every province, and by the 1350s several major rebel leaders had emerged. One of these leaders, Zhu Yuanzhang, was successful in extending his power throughout the Yangtze Valley in the 1360s. In 1368, while Mongol commanders were paralyzed by internal rivalries, Zhu marched north and seized the Yuan capital near Beijing. The Yuan dynasty in China ended, but the Mongols continued to make raids into China from their base in Mongolia. |
http://encarta.msn.com/find/concise...1573055&page=14
Towns/cities sometimes SURRENDER and beg for mercy from a powerful invading enemy in history; they do not change allegiances and abandon millennia of REAL culture because the stupid bean-counting AI added up some formula concocted by Soren, or because of the number of libraries and opera singers the other guy has.
Culture Flipping cities and borders is non-historical, stupid, screws up game play, is illogical, and is braindead.
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Angikaos
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Alberta
Apr 2002 time: 22:19
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CPU affects AI performance at the development level: if the AI puts too much drain on what the developers feel is the 'average machine' of their target audience, it gets pared down. And if you have unrealistic ideas of what the average machine is, you lose most of your target audience.
The AI Coracle wants *may* be feasible on a top-of-the-line server quality machine, but would likely result in a game that's virtually unplayable on anything else.
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Timely Chicken
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I have been playing this game since it came out. The one thing I notice about the AI is that in CIV1 and 2 I got to where I could pretty much beat the computer all the time.
With Civ3, I feel like I am playing a game of solitaire with strict rules. I rarely come out on top. I play regent now days. My slow progress through the lower ranks has taught me well. Just to actually win once, i went back to warlord and trounced the computer with what I learned moving through to regent.
One thing I would like is for there to be something other than complete winner or loser. By that I mean, I'd like to be acknowledged as coming in second or third. As it is, if I'm not on top, I'm given the complete loser screen even though I was a close second. (even the civs who were killed crack jokes)
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Nomad_oWn
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I found that the gang up principal in civ2 is still in effect in civ3. I played a game the other day and I scouted well and found quite a few techs and expanded competitively so that I was getting a pretty commanding lead on the other civs. At this point, every discussion became irritated or furious. The AI made 2 military alliances against me and 2 others declared war. 1 of my border towns literally had 4 different opponents attacking it simultaneously. This was all in BC still!
To be honest, this is a cop out... not good AI. I just quit the game in frustration.
Don't get me wrong, there are alot of good things about civ3 and the AI is improved in a number of areas. Unless I can find a way that I can do well and not have my game immediately ended I probably wont continue to play this game single player. Given I'm a complete civ3 newbie so I'm still hoping that their are ways to work around this.
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BigRed515
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quote: Originally posted by Nomad_oWn
I found that the gang up principal in civ2 is still in effect in civ3. I played a game the other day and I scouted well and found quite a few techs and expanded competitively so that I was getting a pretty commanding lead on the other civs. At this point, every discussion became irritated or furious. The AI made 2 military alliances against me and 2 others declared war. 1 of my border towns literally had 4 different opponents attacking it simultaneously. This was all in BC still!
To be honest, this is a cop out... not good AI. |
...or, a freighteningly real expoisition of the Realist school of international relations.
I can't understand why people complain that it's always "gang-up on the human" yet also expect to win 100% of the time. If you were playing MP and one guy always seemed to win, you'd probably gang up on him too.
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Nomad_oWn
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quote: Originally posted by BigRed515
...or, a freighteningly real expoisition of the Realist school of international relations.
I can't understand why people complain that it's always "gang-up on the human" yet also expect to win 100% of the time. If you were playing MP and one guy always seemed to win, you'd probably gang up on him too. |
Yes I'm quite sure that your an expert on international relations in between your brain surgery appointments.
To say that in history the weak team up to defeat the powerful is truly ignorant of the majority of history.
Also, I too am baffled as to why you would forget that in fact this is ultimately a game which means that having fun is a far more important qualifier than the degree of difficulty. I can only assume that your goal was to simply refute my statement with no actual concern for thought or depth of opinion.
My original point is that the degree of difficulty is not necessarily the best gauge for AI. Games with the best AI typically have units and leaders that provide moves that are very difficult to anticipate and attempt to mimic humans in their unique behavior and aggressiveness. So far that is not the case with CIV3. Just because they are difficult to counter does not mean that they are a good execution of AI.
Last edited by Nomad_oWn on 25-07-2002 at 11:31
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Ethelred
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Nomad, you seem to be laboring under the peculiar impression that Civ games (any of them) are war games. They are CIVILIZATION games. If you want a war game buy one. The idea in Civ 3 is to build a civilization. The game is not called Run Rampant after all.
Ganging up on you has two causes in Civ 3. One is that REAL people do that in war games and in Civilization the board game. This game partially emulates the way real human players would gang up on you if you were ahead or about to be wiped out. Unless of course the people you play war games with are incompetent.
The other is that you just don't know how to play the game well. I can and have got the AI on my side in wars against my enemies. If you don't do that too that is your failure and not the game's. There is simply no reason to complain that the AI always gangs up you since that only happens to people that don't understand the use of diplomacy.
Start talking to the other civs. If you don't you are considered a waste of territory and they will pick your land for expansion. The AI doesn't even know who the human player is. They just know who they want to pick on and it if you play smart it won't be you unless of course you have a large lead. They will do the same for an AI civ with a lead.
If you want help ask for it. If you just want to complain the good players are going to know you for a someone that blames the game instead of trying to learn. People have even won the game while deliberately not ever having more than one city. On Emperor level even. I don't know if anyone has pulled that off on Deity. If the AI was picking on the human that would not be possible.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:19
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Nomad, as Ethelred already said, it is not bad AI that causes the gang-up, but your (not yet perfect) understanding of how diplomacy works in this game. One of the key points of winning on the higher difficulty levels is to get some AIs to gang up with you on others. If you do it right, you can make sure that at each point in the game you are facing one enemy, who in itself has multiple enemies to worry about.
Just don't give the initiative for diplomatic relations to the AIs, or they will most likely form alliances to have the most advantagous war, either to protect their own territory, or gain some more. Which is basically what you do as well, so the AI will mimick the humans quite good in this respect (albeit on a less complex level, of course)
DeepO
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Nomad_oWn
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"Unless I can find a way that I can do well and not have my game immediately ended I probably wont continue to play this game single player. Given I'm a complete civ3 newbie so I'm still hoping that their are ways to work around this."
This was what I said initially, which very much states that I have alot to learn and my opinions are a very preliminary evaluation.
I did however play Civ1 and Civ2 extensivelly.. anyone remember "civ1 and civ2 have signed the anit-civ3 pact and formed a secret alliance against you". This always occured whenever you started to pull away from AI. Projecting this AI response from civ2 on the conditions I saw in a few of my games may be hasty but I pretty much stated that I was being hasty in my post.
Its not so much the "ganging up" as the predictability of ganging up. Now if what you say is true and the "ganging up" is more a matter of my consistently poor diplomacy then I will look forward to seeing civs with a variety of responses.
However, my initial contention which I stand by is that this is not the greatest AI I have seen so far. To me the more unpredictable or difficult it is to anticipate the pc's actions the better the AI. Even you guys are alluding to the predictability and ability to manipulate the AI.
Thanks for your more constructive response Deepo.
I don't normally get personal.. but I really dislike people that flame without any constructive purpose and particularly that target newbies. Thats a great way to kill off new blood to a forum.
Last edited by Nomad_oWn on 25-07-2002 at 21:56
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BigRed515
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quote: Originally posted by Nomad_oWn
Yes I'm quite sure that your an expert on international relations in between your brain surgery appointments.
To say that in history the weak team up to defeat the powerful is truly ignorant of the majority of history.
Also, I too am baffled as to why you would forget that in fact this is ultimately a game which means that having fun is a far more important qualifier than the degree of difficulty. I can only assume that your goal was to simply refute my statement with no actual concern for thought or depth of opinion.
My original point is that the degree of difficulty is not necessarily the best gauge for AI. Games with the best AI typically have units and leaders that provide moves that are very difficult to anticipate and attempt to mimic humans in their unique behavior and aggressiveness. So far that is not the case with CIV3. Just because they are difficult to counter does not mean that they are a good execution of AI. |
Well, my degree from the Walsh School of Foreign Service at Georgetown University doesn't read brain surgery, but it does read "International Relations." So, I would consider myself significantly more educated on the subject than the average man.
Further, the weak teaming up to defeat the powerful is one of the more constant themes of the history of IR. For example,
Greek City States vs The Persians of Xerxes
Sparta and Corinth vs The Athenian Empire in the Peloponessian War
Rome and the Numidians vs Carthage
Seljuk Turks and Muslim Arabs vs The Byzantine Empire
Castile, Aragon and Navarre vs The Iberian Moors
--jumping ahead a bit becasue I don't have my thesis on my lap--
The Austrian Empire and Hungary vs The Ottoman Empire
Gustavus Adolpus's Sweden and the Protestant Germans vs the Habsburg Empire
The Dutch, Austians, and English vs Louis XIV's France
The American colonies, French, Spanish, and Dutch against the British Empire duirng the American Revolutionary War
The English, Prussians, and Russians vs Napoleon's France
The Prussians and South German States vs the Austrian Empire
The English, French, and Russians vs the German Empire (anyone who thinks Austria-Hungary or the Ottomans were more than cannon fodder should read a military history of WWI)
If you really want, I can dig out my thesis and give you an 80-page refutation of what you just said.
All that aside,
Some of us enjoy challenge, and think that accomplishing something that takes more effort than waking up in the morning is more "fun" than a pushover AI. So what if the AI beats you using what you think are cheap or uninventive, if you can't figure out how to beat these simple strategies, why should the AI (or any human player you come up against) ever do differently? It's the same reasoning behind why you can beat 80% of the people on battle.net with a marine rush, but you try that in the tournaments and you're out in the first round.
DeepO and Ethrelred have given some great adivce, porbably better than I'm going to give. My advice is a simpler version of theirs, don't ignore your neighbors and if ever there is a "beat down on [odd-guy-out]" in AI land, then join in.
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