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IceCube
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Kingston, Ont.
Apr 2002 time: 00:19
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Dikes...thats how the land is created in my imagination! Just like the dutch here on earth do it! Except these are synthmetal and/or photon wall dikes!
-OR-
Maybe its material form boreholes, mines and every Hive base that was constructed on Planet!
-OR-
Maybe Deirdre just strokes the land and whispers naughty things to it untill it rises!
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John Paul Jones
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...or you could create an isthmus and build a base on it, allowing only you or your pact-mates to pass through it.
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:19
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Perhaps you can build bridges.
In the Alpha.txt terraforming section, we have:
code: #TERRAIN
. . . . .
Road, None, Road, Disable, 1, Build $STR0, R, R
Mag Tube, Magnets, Mag Tube, Disable, 3, Build $STR0, R, R
. . . . .
Note that the Sea versions of these are disabled.
So....., Changing it to something like this might work:
code: #TERRAIN
. . . . .
Road, None, Road, Indust, 1, Build $STR0, R, R
Mag Tube, Magnets, Mag Tube, Magnets, 3, Build $STR0, R, R
. . . . .
I'm not sure whether or not it would actually work or even how to test it out for sure, although I suppose starting a new game with a modified Alpha.txt (or Alphax.txt) would probably be the way to try it out; I've just had trouble getting stuff like that to work, so even if I had the right idea, my execution might somehow get in the way. I know you can put mag tubes in the ocean with the Map editor so that they show in the little boxlette that describes the terrain, but they don't show visibly on the map and if you raise the terrain they dissappear altogether - I don't think they are usable in a game by land units, but I don't remember for sure whether or not I actually tried them out in a game.
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