 |
|
Venger
|
|
Keeper of the Can-O'Whoopass
Jan 1970 time: 23:12
|
|
With the ZDNet article mentioning culture and it's effects on conquered cities, I was thinking that conquering a city should allow democracies/republics a martial law option. Under martial law, unhappiness is halved, but so is production. Thoughts?
Venger
|
|
|  |
 |
|
Ilkuul
|
 |
of Thame (UK)
Mar 2000 time: 05:12
|
|
I think martial law would be a great addition to the game - though I'd like to see it having greater advantages and disadvantages than your original suggestion, Venger.
Besides immediately decreasing unhappiness, I think it would be good if the imposition of martial law prevented partisans escaping to continue the fight, or at least halved their numbers. To balance these advantages would be the immediate halving of production. But the rate at which the conquered city assimilates your culture would not immediately be affected, because in the short term citizens will welcome stability. However, the longer martial law remains in force, the greater the resistance to it will become - so I feel that after maybe 2 turns there should be a progressive increase in unhappiness, decrease in cultural assimilation, damage to your global reputation, and likelihood of revolt.
Also, martial law would be like despotism: you'd need quite a few units inside the city to maintain law and order. If you only take the city with a single unit and impose martial law, unhappiness would not decrease, and the progressive deterioration mentioned above would be accelerated, resulting (unless more units are moved in or martial law lifted) in an early revolt.
Those are my thoughts on the matter!
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|