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Grail Quest
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BC, Canada
Mar 2002 time: 05:19
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I was playing against the AI. 7 Factions in all. It's about 100 turns into the game, and there are maybe over 100 bases on the map (the AI factions ended up pretty close to each other, and crunched out bases within 2 squares of each other -- especially the Usurpers, for some reason).
Everything seems OK, until the latest time I open the game to resume. Suddenly, the Consciousness is using the Pirates' base pics, the Usurpers have the Caretakers', the Spartans have the Believers (who aren't even in the game)...
No errors, no nothing. Not sure if the factions are still "themselves", but it sure was wierd.
Is this:
(a) a bug
(b) corrupted save file
(c) corrupted game file
(d) something else
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:19
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(d) something else
When you LOAD a SMAX game, the factions' colors and graphics are determined by the 'factions section' (for want of a better term) in AlphaCentauri.ini. Sample:
Faction 1=CYBORG
Faction 2=ANGELS
Faction 3=PEACE
Faction 4=UNIV
Faction 5=GAIANS
Faction 6=CARETAKE
Faction 7=USURPER
So, what you're seeing, I believe, is the faction sequenced graphics from your last started game. For my SMAX pbems, I keep a seperate AC.ini file for each. Prior to playing my turns, I swap out the old and in the correct AC.ini file, to avoid the confusion of mismatched graphics. IIRC, there is another way to acomplish this...something about creating scenario folders maybe. *shrugs* Never learned it, never used it. My way is a bit cumbersome, but it works and I understand it. 
If you opt to create those seperate .ini files, the faction names in the section shown above must match the corresponding *.txt file name. Hope that's clear.
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:19
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In SMAX, the current factions are listed in the Alpha Centauri.ini file like so:
Faction 1=PIRATES
Faction 2=GAIANS
. . . . .
Faction 7=ANGELS.
If you only have SMAC or have yet to start a SMAX game, you don't have those lines in the file. Whenever you start a new SMAX SP game, it replaces the list with whatever factions you are using in the new game.
When you play an already started MP game, it does not refresh the faction list with the ones in use in the MP game; however, it does use the .ini file list to decide which graphics to use. This leads to the change in colors, bases, leaders, and whatever else. I don't believe that it affects anything really significant, like the personalities of the AI, but it is at the very least disconcerting, and at worst, difficult to play, especially if the color scheme leads to nearly illegible unit and base flags which have virtually no difference between the foreground and background colors . I find this particularly problematic when the Spartans are involved as the actual faction in the game (or possibly also when the Spartans are inauspiciously positioned in the .ini file - my theory is that there is a special hard-wired treatment for the Spartan faction forcing a light foreground color to accomodate their black background (it is the lack of the forced light foreground that screws up the presumed Spartan faction when they are mismatched in the game and .ini file. I don't think that there are any other factions which have this problem, but I could be wrong, as there are still some factions I have not experienced in PBEM.
If you want to fix it, just redo the list in the .ini file, either by starting a new SP game with the factions you want, or just directly editing the file. You could change the list before starting each PBEM, but if you play a lot of PBEMs, you might want to figure out a set of factions that you can live with and just put that in there. Unless you are careful to put the Spartans in the correct place, it is probably best to avoid using them in your list. As to the bases and faces, either put in the correct list, or get used to it .
Sorry for the cross posted essentially duplicitive posting (but not sorry enought to delete it all after taking the trouble to write it in the first place).
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Darius
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Connecticut, USA
Mar 2000 time: 00:19
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Please see the procedure I have posted in this thread
Last edited by Darius on 01-05-2002 at 06:06
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