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Cataphract887
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it looks like the university are taking the lead with 20% and the free drones with 13% in second...
no one voted for the believers?
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:19
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quote: Originally posted by Blake
I must say I find is suprising that someone here doesn't like the Belieivers most, considering that both aliens, the cult, and angels all got 1 vote. Data scatter, prehaps.... |
The Believers make for a fun game, when you are using them. I've found all possible strategies using them to be somewhat fun. Let the other factions do your research for you, then steal it with your beefed up probe teams, and frame someone else for it. Improve your industry with punishment spheres and genejack factories. The -50% tech will have no effect on you whatsoever. Then you can use Free Market without the -5 Police effect. When you go to war, use the stolen technology to attack and with the 25% attack bonus, as well as morale bonuses from Fundamentalist and Power social engineering, you'll pretty much be unstoppable on the offensive.
However, I do hate the Believers, ideologically and not to mention the way the AI uses them. They are a thorn in everyone's side for the whole game, since Uni can't use Fundamentalist, Peacekeepers prefer democracy, Hive prefer Police State, and the Morgans, Gaians and Spartans stand to gain more from Democratic and Police State social engineering choices IMHO.
If you play Civ III, you could easily compare them with the Zulu.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:19
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quote: Originally posted by waab
LordAzreal how do you play them in the start before you get the needed tech for punishment sphere and genejack factory... |
Well firstly, I obviously don't use Free Market since the drones go wild with the degree of warmongering required in the beginning for a successful peacekeeper game with my strategy. I'll use Planned economics to build up my Industry rating and therefore make my units cheaper. I'll neutralise the Efficiency penalty with Democratic politics and won't yet touch my values options (power, wealth, etc.).
Since I play with Spoils of War enabled, I'll beat up my nearest neighbour, taking as many techs as I can. When they are down on their knees offering surrender, I'll accept. If they are the Morganites, I'll give them their bases back so they can build up their vast wealth again. If they are Uni, I'll also do that so that they can carry out research. Otherwise, I finish them off.
By this time, I'll have the techs needed for probe teams, so I can then switch to Fundamentalist politics, and begin probing Morgan to drain his bank accounts, and probing Zak so as to keep up in the tech race. Soon enough, I'll have Advanced Military Algorithms, thus allowing the Power social choice and Punishment Sphere. Once I do, I make sure I have peace, switch to Free Market, and then start building my spheres in each base. Later, I'll have the tech for genejacks as well, and I'll already be able to build the genejack factories without inciting drone activity, since the punishment spheres will already be up by that time.
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Straybow
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SG(2)… gone but not forgotten
Jan 1970 time: 23:19
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I like PKs because the extra votes makes such a big difference. Being Chairman of the council is powerful in that you can gather so much info about everybody else. On top of that, the raised pop limits allow significant advantage mid-game growing to size 9 without Hab. The -1 efficiency stings, but it isn't too steep.
Morgan is cool, but the pop limit in the early game before Hab is a tough challenge. The AI stinks as Morgan, but with some help from the human player he can do well… fattened up for the harvest, as someone else mentioned.
The current game I'm playing as PK on a huge random world, blind research. A largish continent to myself, and my only neighbor is Yang. Ugh. Contacted others by encountering their ships or finding their freqs. It was forever before my exploring ships reached their territories.
Morgan fell first. For a long time Dee and Yang were ahead in many categories. Santiago was on the other side of Yang, on a small continent, somewhat contained. U of P withered in Gaian shadows, while Believers hung around quite a while until Dee took care of business. Meanwhile I filled up my continent and a couple islands, plus a sea colony in the GeoShallows.
I didn't start to dominate until 2300s. Yang's jets kept picking off my transports, so all I could do was seize several sea colonies. That put me in range of the Spartans. My jets and cruisers took out everything that moved, at some cost, but now Santiago is neutralized.
I kept pressing research until I got drop troops. Yang's continent was just in range. Soon the Hive capital fell, and four other large bases and sea colonies. I'm rush building Pods to eliminate them profitably. Now he is a nuke-lobbing thorn in my side, but not so much of a threat. I just have to leave those bases in range empty with a net of defenders to keep his ships at bay.
I've had a Green/Knowledge social structure since I got the tech to allow it, which kept the Gaians happy until I got strong enough to be a major threat. It also netted me quite a few mind worms by capture while keeping ecodamage minimal despite complete eradication of fungus anywhere near my bases. Dee is still too far away to inspire dread.
If I hadn't the edge on the Council given the PK, Yang and Dee would've lifted the attrocity ban and I'd be toast. Yang had a PB and would've used it before I invaded his continent. Dee certainly would've built one had they succeeded in lifting the ban. Allowing 9 pop without Hab makes good use of the land in secondary bases while sparing the expense of building and maintaining the extra structures.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:19
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Getting back into SMAC, I've found a new favourite faction...
The SPARTANS!!!
Whether you go Police State or Democracy, there is still a way to make your social engineering model powerful. Currently, in the most recent game I'm playing, I have them on Police State political model, Green economic model and Knowledge. Only Growth and Industry have suffered from this, but it hardly hurts at all.
Not only that, but a lot of their ideology, I agree with. I agree with them more than I agree with the Hive, Gaians or University.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:19
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quote: Originally posted by SMAC Fanatic
Damnit! Are the Spartans allowed to run Knowledge? Cos every time I try it, Santiago calls me up and accuses me of developing secret weapons! Can you say 'hypocrisy', Corazon? |
They CAN use Knowledge. The one they can't do is Wealth. Just like other factions with their hypocritical political stances.
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Blake
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Brainfallocatione
Oct 2000 time: 17:19
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You just need to realise the enemy gets annoyed when you DONT run their ideology, they don't give a hoot if you run their anti-ideology.
Hence, Miriam doesn't give a dam if you run Knowledge, but she'll snap if you run Demo or Police. Likewise Zak wont care if you run Fundie, but run wealth or power and, well you know.
The thing is many factions (Hive, PK, Gaians, Morgan, Spartan - the vast majority, IOW) have their ideology and anti-ideology in the same SE field, meaning it's hard to actually notice this rather odd effect. However it does mean that Dee is just as pissed if you run Planned or Free Market.
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Marid Audran
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Salt Lake City, Utah
May 2001 time: 22:19
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quote: Originally posted by Blake
The thing is many factions (Hive, PK, Gaians, Morgan, Spartan - the vast majority, IOW) have their ideology and anti-ideology in the same SE field, meaning it's hard to actually notice this rather odd effect. However it does mean that Dee is just as pissed if you run Planned or Free Market. |
Exactly, though there are more examples of this with the SMAX factions: Domai's aversion is Green, but he only cares about Future Society choices, Roze's aversion is Power, but like Lal, only whines if you don't run Demo.
As for the poll at hand I'm also going with the Data Angels. They're definitely the hippest faction around, and a great refuge for all the brilliant malcontents and computer geeks out there, probably a lot like the Apolyton community. When Roze tells me that signing a treaty with her faction would be "suitably chic" it just cracks me up.
From a gameplaying standpoint, they just rule. They are even more versitile, IMO, than Lal. Their penalty, -1 police, is really a non-issue (so they can't nerve staple; does anyone? Unless you're a sabre-rattling despot who doesn't care about commerce, I guess). Beyond that they are just kings at the Probe Game, vital and lucrative, as any human player knows. And the roll-over issue: I just edit their faction template to +1 Probe instead of +2, so the free Covert Ops Centers will grant them the (proper) maximum possible benefit in-game, including subversion immunity.
The University's popularity is understandable; I still remember way back when Gamespot released their SMAC Strategy Guide on their site and were trumpeting the University horn all the way. However, for all their ivory tower pursuit of knowledge and technology, I see University society like one huge technical college; very clinical, regimented, cold and humorless. Also, their stance on individual human rights and privaledges is in question due to "unethical" drone problems.
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