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Knecht
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In a feeble attempt to be a little more scientific in my approach to developing my civ, I decided to take a closer look at what was actually going on when my workers improved tiles. My thinking was to dedicate cities to specific tasks like building settlers or pumping out shields and wonders. Anyway, I have just dedicated a game to finding out how this sort of thing would work and was somewhat mystified to discover that irrigating grassland tiles had no effect on food production unless they had wheat or a cow or something on them (i.e., they had two food before and two food after irrigation). The Civilopedia seems very clear about this: it says that grassland tiles produce 2 food and that irrigation adds +1 food. Am I missing something here?
While I'm on the subject, are there any strategy guides or essays that address this subject? I notice, for example, that the AI seems to build a lot of mines on grassland and plains. Is this a superior strategy? Is it in fact a reasonable approach to dedicate individual cities to producing specific things like settlers or shields? Any advice would certainly be appreciated, so thanks in advance.
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Primus40
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3rd stone from the Sun
Apr 2002 time: 23:19
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quote: While I'm on the subject, are there any strategy guides or essays that address this subject? I notice, for example, that the AI seems to build a lot of mines on grassland and plains. Is this a superior strategy? Is it in fact a reasonable approach to dedicate individual cities to producing specific things like settlers or shields? |
I also like to "dedicate" cities to specific tasks. However, as individuals we all think differently and have a different view of priority and strategy. I do have some suggestions that you can digest and use to your own liking. In another post on this forum, Some Questions - by dbconfessional, I made the following comments on strategies and terrain...
quote: zulu9812 makes a good point - everyone has a different perspective on strategy. However, let me provide an example of some of the things I look for when deciding how to improve land. Suppose that your city is founded near fresh water and that a large number of squares on this side are Flood Plains and much of the other terrain is Grassland... since ALL you can get from Flood Plains is food you might consider mining the Grassland squares to "up" the production for that city. As with all strategies... it all depends on the variables and the individual. Good luck with your quests... play smart, play tough, have FUN! |
Another example would be where the predominant terrain is Hills and/or Mountains with only a few Grassland squares... since the Hills/Mountains are going to produce mostly shields.. irrigate what's left. Finally, and this is strictly personal preference, if I am dealing with terrain that is all grassland and plains I tend to mine grassland and irrigate plains... optimizing food/shield balance each provides. What this all boils down to is... look at the terrain that the city has to work with and decide the net effect of all the terrain involved. Then decide on what improvements to do to each terrain type. Again... this is just IMO, but you asked.

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