Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Bugs in 1.21 patch
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
luegner is offline luegner
Settler
Las Vegas
Apr 2002
time: 21:19
  Old Post 28-04-2002 00:06 Visit luegner's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Bugs in 1.21 patch Support Apolyton, buy Civilization: The Boardgame

I have noticed a few bugs that exist in the 1.21 patch. First off, I noticed that still in certain cities, I still see growth in 9999 turns and the city food supply still looks like it's overflowing. I have also noticed that the save speed from the previous patch is much slower. There was also some mention that bombarding would kill units and not just bring them down to one life unit. I have tried killing units with artillery and when their life unit gets down to one, the artillery decides to destroy the land improvement and not the unit. I have also noticed that when turning the science rate up, it has no effect on researching faster now. As before I have also noticed that hiring a large number of scientists has no profound effect on the science rate either.

Mr. Blaze is offline Mr. Blaze
Settler
Great White North.. eh
Mar 2002
time: 00:19
  Old Post 28-04-2002 05:44
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Got spare money?

i THINK the killing units with bombard is a toggle switch in editor.. im not 100% sure tho...

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:19
  Old Post 28-04-2002 06:47 Visit Thrawn05's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Re: Bugs in 1.21 patch Lose 30 kilos (of popups)

quote:
Originally posted by luegner
I have also noticed that the save speed from the previous patch is much slower.


The save files are compressed now. To save space. A suggestion I mention a few months ago. My save folder was usually around 30MB to 100MB in save files. Most of which, were large maps though.

quote:
Originally posted by luegner
There was also some mention that bombarding would kill units and not just bring them down to one life unit. I have tried killing units with artillery and when their life unit gets down to one, the artillery decides to destroy the land improvement and not the unit.


Goto the units tab in the editor, goto the lower left part of the screen. In the list, CTRL+Click on Lethal Land and/or Lethal Sea for the unit you want it to have. It was done this way to keep both the puriests and the Realism people happy.

quote:
Originally posted by luegner
I have also noticed that when turning the science rate up, it has no effect on researching faster now. As before I have also noticed that hiring a large number of scientists has no profound effect on the science rate either.


It depends on what age you are in. At a certain point in all of my games, going above 50% doesn't change the number of turns it takes to finish a research. I don't think this was changed in 1.21f, but if so, I stand corrected.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:19
  Old Post 28-04-2002 06:59
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Re: Bugs in 1.21 patch Support Apolyton

quote:
Originally posted by luegner
I still see growth in 9999 turns and the city food supply still looks like it's overflowing.


Is there a chance these cities need aqueducts or the like?

ChaotikVisions is offline ChaotikVisions
Prince
Oklahoma, USA
Apr 2002
time: 23:19
  Old Post 28-04-2002 07:10
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
yeah Remove this text

If you need an aqueduct or similar improvement it'll say 9999, because its at its max but you can't support a higher pop. yet. It isn't a bug.

luegner is offline luegner
Settler
Las Vegas
Apr 2002
time: 21:19
  Old Post 29-04-2002 01:11 Visit luegner's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Re: Bugs in 1.21 patch Support Apolyton buy from Amazon

So the bombard only works if you were to create your own maps and not if the computer creates them? Why don't they say they only enabled it in the editor? It's a little misleading. I think if they didn't want to enable it at all, then why do it this way? Why not make it a preference?

The save time is unacceptable at any rate. That's fine if they can compress it but it's extremely slow. If this is the only way they can get the save files smaller on the hard drive, I don't think it's a good idea. With hard drives as large as they are these days, I don't think 100mb in save files is a big deal.

I still think that changing the science rate and having no effect is a bug. If you turn up the science rate, then you should get a faster research rate. Let's not forget as well that hiring any large number of scientists doesn't effect it either.

I can accept the 9999 issue with the food supply but I think it should be dealt with differently. It should specifically say that you need an aqueduct to grow the city more if that is the problem.

Ethelred is offline Ethelred
King

Mar 2002
time: 21:19
  Old Post 29-04-2002 02:14
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Help yourself to an AD-FREE life

You didn't have any bugs in your post. Not a one. Its supposed to work that way. Well its not supposed be exceedingly slow but most likely you are either playing on a slow machine or you are playing on a huge map.

It does take longer to save but its not a big change on a standard map.

quote:
I still think that changing the science rate and having no effect is a bug. If you turn up the science rate, then you should get a faster research rate.


Its supposed to be that way. First there is a four turn limit. Second a ten percent change in the rate at the beginning of the game won't always change the amount of money spent. Its kind of hard for ten percent to mean much when you only have 4 G/T. Third ten percent may not be enough to make a difference in comparison to the cost of the tech. If ten percent changes the money spent by 8 and the cost is 200 there is not going to be change in time unless you were on the cusp..

quote:
I can accept the 9999 issue with the food supply but I think it should be dealt with differently. It should specifically say that you need an aqueduct to grow the city more if that is the problem.


You will be nagged by the Domestic Fool when you hit the limit. Only if you have the tech though. The 9999 thing is silly. I have no idea why they havn't fixed that. It looks suspisciously like a leftover from early development.

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:19
  Old Post 29-04-2002 02:20
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Has anyone seen this bug?

Hit f4 to go to the diplomacy screen after loading a saved game. The saved game of course is an original 1.21f file. You will notice a yellowish-orange disk where someone's picture should be. Shift right clicking on this disk does not allow you to chose any other civs to display. Is this a bug?

spy14 is offline spy14
Prince
Birmingham
Nov 2001
time: 05:19
  Old Post 29-04-2002 03:16
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I cant get shift right click to work at all on the F4 advisor screen, and as for the science issue, if you set some citizens to be scientists they're not working the land so you get less income to spend on science in the first place. That option seems to be only useful in large cities where there are no land tiles left for new citizens to work.

luegner is offline luegner
Settler
Las Vegas
Apr 2002
time: 21:19
  Old Post 30-04-2002 12:46 Visit luegner's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
A few more bugs or annoyances Support Apolyton, buy GURPS/ Alpha Centauri

I don't know if this is a bug but I'm getting tired of cleaning up pollution and not have the resources reallocated to the square in which the pollution appeared.

Also, anyone ever seen a coastal fortress attack an enemy ship or do they just deter an enemy ship from coming anywhere near the city square?

It's a shame that the scientists are useless. I remember in Civ II when you could hire a whole bunch and actually research stuff faster. I also remember when turning up the science rate actually meant faster research rates.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:19.
Apolyton Time is 00:19.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0399 seconds (85.27% PHP - 14.73% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net