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luegner
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Las Vegas
Apr 2002 time: 21:19
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I have noticed a few bugs that exist in the 1.21 patch. First off, I noticed that still in certain cities, I still see growth in 9999 turns and the city food supply still looks like it's overflowing. I have also noticed that the save speed from the previous patch is much slower. There was also some mention that bombarding would kill units and not just bring them down to one life unit. I have tried killing units with artillery and when their life unit gets down to one, the artillery decides to destroy the land improvement and not the unit. I have also noticed that when turning the science rate up, it has no effect on researching faster now. As before I have also noticed that hiring a large number of scientists has no profound effect on the science rate either.
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Mr. Blaze
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Great White North.. eh
Mar 2002 time: 00:19
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i THINK the killing units with bombard is a toggle switch in editor.. im not 100% sure tho...
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luegner
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Las Vegas
Apr 2002 time: 21:19
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So the bombard only works if you were to create your own maps and not if the computer creates them? Why don't they say they only enabled it in the editor? It's a little misleading. I think if they didn't want to enable it at all, then why do it this way? Why not make it a preference?
The save time is unacceptable at any rate. That's fine if they can compress it but it's extremely slow. If this is the only way they can get the save files smaller on the hard drive, I don't think it's a good idea. With hard drives as large as they are these days, I don't think 100mb in save files is a big deal.
I still think that changing the science rate and having no effect is a bug. If you turn up the science rate, then you should get a faster research rate. Let's not forget as well that hiring any large number of scientists doesn't effect it either.
I can accept the 9999 issue with the food supply but I think it should be dealt with differently. It should specifically say that you need an aqueduct to grow the city more if that is the problem.
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Ethelred
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You didn't have any bugs in your post. Not a one. Its supposed to work that way. Well its not supposed be exceedingly slow but most likely you are either playing on a slow machine or you are playing on a huge map.
It does take longer to save but its not a big change on a standard map.
quote: I still think that changing the science rate and having no effect is a bug. If you turn up the science rate, then you should get a faster research rate. |
Its supposed to be that way. First there is a four turn limit. Second a ten percent change in the rate at the beginning of the game won't always change the amount of money spent. Its kind of hard for ten percent to mean much when you only have 4 G/T. Third ten percent may not be enough to make a difference in comparison to the cost of the tech. If ten percent changes the money spent by 8 and the cost is 200 there is not going to be change in time unless you were on the cusp..
quote: I can accept the 9999 issue with the food supply but I think it should be dealt with differently. It should specifically say that you need an aqueduct to grow the city more if that is the problem. |
You will be nagged by the Domestic Fool when you hit the limit. Only if you have the tech though. The 9999 thing is silly. I have no idea why they havn't fixed that. It looks suspisciously like a leftover from early development.
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luegner
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Las Vegas
Apr 2002 time: 21:19
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I don't know if this is a bug but I'm getting tired of cleaning up pollution and not have the resources reallocated to the square in which the pollution appeared.
Also, anyone ever seen a coastal fortress attack an enemy ship or do they just deter an enemy ship from coming anywhere near the city square?
It's a shame that the scientists are useless. I remember in Civ II when you could hire a whole bunch and actually research stuff faster. I also remember when turning up the science rate actually meant faster research rates.
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