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Big Willy
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Am hoping some of you more seasoned Civ players can help me out.
Just started playing, and I get badly behind in science in the early-mid game in my rush to grab land (which I would have to assume is the most important thing early on).
Typically, in the early game, I just build a bunch of settlers, the odd worker to get some early mines, and then start looking to build temples and granaries to all the cities to break pop 3. It usually takes a while to get around 10 cities, which is usually about when all the land is taken up.
In the meantime, I'm progressing towards either Monarchy or Republic to get out of despotism, while trying to build colosseums, city walls, etc.
But I always find myself way behind in technology.
Good case in point, game playing now, I'm in the middle game, and my score is the best of all the nations. But I'm very slowly building towards Monarchy (that's how far behind I am).
What's the key to a more balanced advance, with land grab and science? The only thing I could think of doing different is building a lot more workers early and building tonnes of roads to generate more commerce.
Any advice appreciated...thanks.
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Playa del Carmen
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Texas- never you mind where
Dec 2001 time: 23:19
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Also, try playing on a higher difficulty level.
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Free_Mumia
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USA/Bulgaria
Feb 2002 time: 00:19
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Don't build mines until you enter monarchy or some other government. Under Despotism there's a limit to how many shields you can produce per tile so building a mine will not affect how many shields you make under despotism. To get more commerce (i.e. faster science) build roads in every square.
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Big Willy
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Thanks for the replies everyone.
Restarted a new game, and things are going much better. Buying the techs does seem to be a far better solution than trying to manage cash and research at once.
LaRusso, how do you edit AI to AI Trade Rate? P.S. if it isn't really simple, don't bother trying to explain it - I'll have to do without ;-)
Thanks
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exeter0
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Sydney, Australia
Nov 2001 time: 15:19
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LaRusso, how do you edit AI to AI Trade Rate? P.S. if it isn't really simple, don't bother trying to explain it - I'll have to do without ;-)
In 1.21F there is a new property in the Editors Difficulty tab... reducing the AI to AI trade rate will improve the way in which AI's trade techs with the human player.
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LaRusso
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appendix of Europe
May 2001 time: 06:19
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go to civ3mod and chose difficulty levels
i found 115 to work the best on monarch, but feel free to experiment. i play on standard, 12 civs (you can edit that in 'world sizes). if there are only 8 civs, it might be that you need to get a notch up. also, because i have 12 civs, i made a research a bit slower, and put a tech rate somewhere between what it usually is on standard and large maps. you will find that tech is a bit slowed down so that allows for actual use of some weapons. 12 civs makes for a very interesting diplomacy and trade.
soren did a bit of explaining on tech whoring in 'general' forum, but on 130 setting that was previously employed at monarch level, there was absolutely no tech distinction, except that i was trailing a dozen techs even to the civs that had one city only, which was ridiculous.
so, try 115, and let me know how you liked it.
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