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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Unofficial POLL 3: Should Civ3 keep the unit rediness of ctp?
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Lawrence of Arabia is offline Lawrence of Arabia
King
of the Gulag Archipelago
Apr 2001
time: 06:12
Post  Old Post 26-04-2001 04:29
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Unofficial POLL 3: Should Civ3 keep the unit rediness of ctp? Support Apolyton, buy Galactic Civilizations

Should Civ3 keep the unit rediness of ctp?


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SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:12
Post  Old Post 26-04-2001 04:43
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I didn't play CTP or CTP2, How did their readiness feature work? Specifically, how did it work for SAM units (if there were any) or for destroyers (subhunters)? Thanks

Lawrence of Arabia is offline Lawrence of Arabia
King
of the Gulag Archipelago
Apr 2001
time: 06:12
Lightbulb  Old Post 26-04-2001 04:52
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What happened was that the units in Ctp were paid for in gold for upkeep. There were three states of military readiness. Stand Down, Alert and War (or something like that.) In the Stand down mode, your soldiers had the minimum upkeep and therefore there strength bar wasnt at the highest, You also spent less money on them. It took ten turns to go from Stand Down to War, so theres a sort of 'Pearl Harbor surpries' element.

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Insigna is offline Insigna
Chieftain

Apr 2001
time: 05:12
Thumbs up  Old Post 26-04-2001 06:19
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Yes i think it was great. It Makes the game more real. also they should have more levals of expriance for units 3 or 4 would be nice somthing befor veteran status.

Lawrence of Arabia is offline Lawrence of Arabia
King
of the Gulag Archipelago
Apr 2001
time: 06:12
Post  Old Post 26-04-2001 06:22
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Put an end to popups!

Like in gettysburg! Green, Experience, Veteran, Crack

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Insigna is offline Insigna
Chieftain

Apr 2001
time: 05:12
Talking  Old Post 26-04-2001 06:33
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Yea just like that. it would also be nice if you could, with a bit of time and money, be able to train your troops. You would send them to a city with a baraks and pay to get them trained with out fighting.

Gammaray fan is offline Gammaray fan
Chieftain

Apr 2001
time: 05:12
Post  Old Post 26-04-2001 07:15 Visit Gammaray fan's homepage!
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Unit Readiness from CTP was one of the best features of that game. It was one of the ideas that actually WORKED! - as opposed to lawyers and corporate units. CIV3 should definitely have military readiness. Veteran/green should also have more effects. Eg. Inexperienced units should have a greater chance of 'fleeing' battle (ie. getting routed) if after one round of fighting (assuming the CTP stack warfare system is to be used) the army is practically decimated and has no hope of winning. (Veteran units would be able to retreat - being routed is different because the units would automatically disband)

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:12
Thumbs up  Old Post 26-04-2001 09:27 Visit MrFun's homepage!
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Yes, I like the unit readiness as well!

I thought it was an improvement (one of the very few) over Sid Meier's concept.

Hmmm . . . . . I predict a new official poll in the near future!

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airdrik is offline airdrik
Prince
Nampa, ID, USA
Oct 2000
time: 22:12
Post  Old Post 27-04-2001 09:03
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I like all the ideas here: 4 levels for units, and rediness status. Though I don't think it should take a full 10 rounds to go from stand down to war. More like 5 would suffice (think of the time frame of the game). And it can be tweakable in rules.txt. Maybe have the number and names of unit levels be tweakable in rules.txt as well (though max level only gives a x2 bonus, so if there are 3 levels, their bonuses would be x1, x1.5, x2, or 4 levels would be x1, x1 1/3, x1 2/3, x2)

connorkimbro is offline connorkimbro
Emperor
Seoul Korea
Jan 1970
time: 23:12
Arrow  Old Post 26-04-2001 23:14
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maybe ctp had an idea that would be good if it were done the right way . . .but at least try not to mention the fact that it came from CTP, and do it a better way, make it your own if you do it firaxis don't "copy" it.

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