Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Is archery a defensive or offensive weapon?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Is archery a defensive or offensive weapon? (Time out:0 days after 28-04-2002, 20:02)
Offensive
Defensive
Other (elaborate)
View Results [Edit Poll (moderators only)]
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
hardjoy is offline hardjoy
Warlord
Odense, Denmark
May 2001
time: 06:19
  Old Post 28-04-2002 20:01
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Is archery a defensive or offensive weapon? Support Apolyton, buy Call to Power 2

I'd like to hear your opinions. In civ one often has to determine something like this, if a military concept is one thing or the other (or both) but I think a case can often be made for either choice, depending on your perspective.

For example, in medieval times archers was a deadly force in numbers on the battlefield, effectively "softening" the enemy, before a cavalry charge can be set in. On the other hand, archery was also effectively used as a defensive weapon making it very difficult to approach castles without the risk of being within range of the archers on the walls.

Same thing goes for something like movement. In civ2, cavalry type units have a 2-rate movement, even though the heavy knights of the middle ages might be comparable to the heavy armor of modern times, i.e. heavy and slow, but very powerful in a charge, i.e. high attack, but low movement points. Likewise, infantry, which usually has low movement rates, could reasonably be assigned better movement abilities, due to easy maneuvrability in all kinds of terrain.

So what do you think?

Fiera is offline Fiera
Emperor
Proud Member of the Spanish Gang
Mar 2000
time: 06:19
  Old Post 28-04-2002 21:02 Visit Fiera's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase the size of your Attachments

I'd say defensive. Especially true for English Longbowmen, they were used as a deadly defense force against French knights charges in Crecy.

It can be a good idea to give them a X2 versus Horses flag if you plan to include those as a unit.

Jacobite1688 is offline Jacobite1688
Prince
Chicago, IL U.S.A.
Jul 2001
time: 23:19
  Old Post 28-04-2002 21:09
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Lose 30 kilos (of popups)

I voted "other":
The Middle Ages are what I know best, so that's where I'll weigh in. The cross bow was often used as you described above, a softener before the charge - an offensive weapon. The legendary longbow, however, contrary to what you might suspect was often used defensively. Not just in siege situations, either. Tacticaly it was a defensive weapon on the battle field. Archers would lay back behind sharp anti-calvary stakes that they would bury before battle. This combined tactics used by the celtic peoples against Edward I of England. His desendents wisely over saw the massacres of Creci, Poiters (less so) and Agincourt with these defensive archery tactics.

BeBro is offline BeBro
King
of the Krauts
Mar 2000
time: 06:19
  Old Post 28-04-2002 21:23 Visit BeBro's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Remove this text

Other: both I think.

Mounted Archers were used often during the Crusades as attackers by Arabs (later even the Christians used Turkopoles). But even the unmounted (sp?) European archers, longbowmen or crossbowmen could act both offensively and defensively. However, in the classical sense Fiera has a point, over a long time only the knights (or armoured cavalry) counted fully as warriors with the decisive role on the battlefield, while all other forces were more or less seen as units of minor importance, despite there were of course absolutely needed (during sieges, or to support the cavalry/knights)

If your problem is what role do you use to set up those units for the AI - well, that depends on your ideas. Also it is important what other defenders/attackers are available. If you make them attackers you could also give them the "ignore city walls" ability to show their importance during siege operations.

hardjoy is offline hardjoy
Warlord
Odense, Denmark
May 2001
time: 06:19
  Old Post 29-04-2002 22:41
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Thanx for the input My dilemma is not so much the AI role, as it is their place in the unit succession tree. I feel they should be more important to get and produce than normally is the case in civ2. And play a vital role in siege situations. I'll consider to give them the howitzer flag, my only objection is that I still need siege equipment to be powerful, but its definitely worth considering. So far the only unit that ignores walls is the trebuchet.

I ended up making archers light attackers (as opposed to the high att heavy cavalry), with defences that just slightly equal that of the pikemen type units, but without the x2 versus horse of those. Longbowmen being without doubt the best cost-effective weapon, but with crossbows being slightly cheaper (less training required) and a bit more clumsy (lower hp), but with even better defences (a crossbow being best put to use in a defensive environment)

So the unit progression makes them develop from very effective light attackers to gradually more defensive type units.

Swampthing is offline Swampthing
Settler
Perth, Australia
Apr 2002
time: 05:19
  Old Post 30-04-2002 08:48
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Just logged on, believe it or not I am facing the same dilemma in my scenario for byzantium.

This is the solution I settled on (The hitpoints and firepower, as well as stats, are variables adjusted to my scenario, so don't take them at face value).

In most artistic representations of the middle and late medieval period, Archers are usually represented an armored, crossbowmen as armored.

The crossbowmen was an easy weapon to use, but it could be expensive, the opposite was true with the bow, a common weapon, but you had to be experienced.

On the basis of a single shot the crossbow was much more powerful, but the bow at the advantage of a MUCH higher rate of fire. Crossbowmen were also more useful from fixed positions and battlements, whereas archers were more flexible in battlefield situations.


Here are my stats

Archer

Attack 3 Defense 5 Hitpoints 1 Fire power 3 X2 def vs Horse, ignores city walls Alpine
Cost 4

Crossbowmen

Attack 4 Defense 3, Hitpoints 2, Firepower 3, X2 vs Horse
cost 3

Hope that helps

Swampthing is offline Swampthing
Settler
Perth, Australia
Apr 2002
time: 05:19
  Old Post 30-04-2002 08:49
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Inflate your Upload Space

Sorry, in artistic depictions archers were UNarmored, Crossbowmen armored

Swampthing is offline Swampthing
Settler
Perth, Australia
Apr 2002
time: 05:19
  Old Post 30-04-2002 08:50
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

Sorry, screwed up again, the Archer should have an attack strength of 2

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:19
  Old Post 30-04-2002 10:10 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton

Swampthing, if you don't want the moderators to thump you for spamming, I sugest that you use the 'edit' button which is at the top of each post

hardjoy is offline hardjoy
Warlord
Odense, Denmark
May 2001
time: 06:19
  Old Post 30-04-2002 15:59
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization 2

Swampthing,

Interesting stats. Of course, such stats makes more sense if seen in comparison with the units they're supposed to take out and those that are supposed to beat them. Its actually quite delicate. One thing I wonder is the low HP you ascribe the archers, since I tend to think of hitpoints as a measurement of the maneuverability/survivability in a battle as well as rate of fire, where firepower in contrast is a measurement of the damage done in a successful blow. The more hp's of a unit, the more chances of inflicting damage on the opponent. So I have applied the longbowman with high hp's (I've been generally careful with the hp's, so its still pretty conservative)

Heres my stats so far, in comparison with cavalry (knights) and other defensive infantry (pikemen). I'm also considering giving the lightarmoured unit types the alpine ability. (inspired by your choices)

One thing I've learned is very important is some conservatism in the defence values, since one has to think in the bonus'es of terrain, as well as 50% bonus for fortity, 100% bonus for fortresses, and the x3 bonus from city walls.

Longbowmen :
6a 3d 1m 2fp 4hp cost8

Crossbowmen :
4a 4d 1m 4fp 1hp cost6

Knights :
10a 2d 2m 6fp 1hp cost12 (essentially spent when used)

Pikemen :
2a 4d 1m 2fp 2hp cost8 (x2 def vs horse)

Probably still needs balancing, but the different units will here have a shot at the units they're supposed to take out. All archers will be able to take out knights, and knights will be effective against infantry except for pikemen. Maybe the longbowmen are a bit too powerful in comparison. And perhaps hp's needs to be generally raised a bit for all types of units (taken armor into consideration).

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:19
  Old Post 30-04-2002 18:07 Visit DarthVeda's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Remove this text

Definately defensive as one could hide from archer arrows in the forests that littered midievel europe. Archers don't have the speed or armor needed to be an effective offensive unit. That's not to say they can't be used for offense, but they're much better defensively.

WarVoid is offline WarVoid
King
Scenario League
Apr 2000
time: 05:19
Lightbulb  Old Post 01-05-2002 04:38 Visit WarVoid's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Lose 30 kilos (of popups)

I think it depends on what type of archer you're fighting with.

A crossbowman is very effective in hand to hand combat and most were equipped with short-swords.

Long-range archers were also used in many castle offensives. Mostly to clear to upper turrets of soldiers that were waiting with hot oil. In turn, after the archers had cleared to oil staffers, the siege ladders would be brought forth quickly to secure the wall.


Short-range archers were used within the enemy castles and also from the turrets. As siege ladders and infantry approached the walls, archers could fire upon the enemy unlike their sword-equipped counterparts.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:19.
Apolyton Time is 00:19.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0469 seconds (88.55% PHP - 11.45% MySQL) with 34 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net