 |
|  |
 |
|  |
 |
|  |
 |
|
Zardos
|
 |
Minneapolis, MN, USA
Nov 2000 time: 05:12
|
|
quote:

Originally posted by SerapisIV on 04-17-2001 10:19 PM
That sounds like some of the CTP units. I never played it, but I heard it was big into non-conventional units and it pretty much sucked, at least how they were implemented by Activision. Maybe someone who played that game could comment on it or similar units.
 |
No, there were no hackers, but there were many units that were regarded as non-combatative military units. For instance, there was the spy (almost the same as Civ), slaver (one of the more used units), infector (cool idea -- bad implementation), eco-terrorist (too powerful) and perhaps a half dozen more, whose names I forget.
The infector was a cool idea but poor implementation, as noted above. If I remember correctly, when the infector, infected a city that city became unhappy (5 discontent citizens, I believe) for a certain number of turns. The cool idea was that any city that city was trading with also had a chance to be infected, including the civilization that spawned the infector. In my opinion, an infector should cause population loss with the same idea of the virus spreading to other cities, but that is for another discussion.
Overall, I found myself using a few of the special units, but by no means most of them. Most of them were too limiting with what they could do. But I still like the idea of non-confrontational warfare (I guess its the passive-aggressive side of me ).
|
|
|  |
 |
|  |
 |
|
Vrank Prins
|
|
Haarlem, Netherlands
Sep 2000 time: 05:12
|
|
I like the idea of a virusattack.
Being able to attack means also that you will have to be able to defend yourself, how are we going these two things ??? Would it mean extra units or city-"improvements".
I don't think the idea of having to dig cable's is realistic. And It would mean a lot of extra micromanagement.
all in all the internet isn't such a big deal. We take them for granted now, but the telegraph and telephone in their time of introduction in the society had as much an impact as the internet has now. But does that mean we should start digging telegraph/-phone cable's too ?!.
I think all this should be included into two advances electronics and computer. A new effect of these advances could be an moderate economic bonus, of about 5 %.
[This message has been edited by Vrank Prins (edited April 20, 2001).]
|
|
|  |
 |
|  |
 |
|  |
 |
|
Adm.Naismith
|
 |
Milano - Italy
Oct 1999 time: 06:12
|
|
Pardon me, but I think suggestion about datawars (hackers, firewalls, computer viruses etc.) are a bit out of announced Civ III timeline limits.
They announced that the game will end in a very near future, around 2020AC.
In game terms, it will leave a very short time where to discover, build and deploy any special unit like "hackers" or to wage "datawars".
Back to transoceanic telegraph, I surely don't think we must lay down any communication or power grid, a la SimCity.
I support the concept that before Internet that was one of the greatest advance in global communication, hence it should have a place somewhere in the game, at least an entry in tech tree and Civilopedia.
------------------
Admiral Naismith AKA mcostant
|
|
|  |
 |
|
|
You people are crazy! How can you want to play a game about laying cables! Seriously though, more tile improvements of this sort are not called for. Sensors (ala SMAC) are the only necessary addition I can think of. BTW, anyone who really has a burning need to lay cable I got a "game" for you over at my office.
|
|
|  |
 |
|
SerapisIV
|
 |
Hartford, CT, USA
Feb 2001 time: 00:12
|
|
I think you missed our idea. The invention of the telegraph was too important to communications worldwide to be skipped. We did NOT say it should be cables strewn across the map, instead, we believe it could be a tech advance or a wonder, not an actual terrain improvement. Too much micromanagement for not enough return. A transcontinental railroad took time to build, telegraph wires sprung up quickly once invented, so again, they should not be on the terrain itself.
About the fiber-optics and internet stuff, well, I'm against that all together. Too late in the game to do any good. There's actually a lot of decent near-term stuff between 2020 and SMAC that would be good, but there isn't a game currently for those ideas.
|
|
|  |
 |
|
Maccabee2
|
|
I like the idea of transoceanic cable. It makes sense to increase communications. But how would it make a difference? An advantage in diplocmacy?
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|