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Ed O'War
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Los Angeles, CA
Mar 2002 time: 21:19
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"In the aftermath of the Apocalypse War the Earth is a shattered wasteland. Bands of nomads wander the wastelands, scrounging whatever they can to survive one more day. With time, various factions come to settle down and form communities
of people with a shared common purpose. With the rebirth of civilization, though, comes the rise of The Warlord: a survivor of the Apocalypse War, leading his former Marine unit of hardened war vets. The Warlord has a purpose too...to conquer the
wasteland."
This is my foray into a post-apocaplyptic scenario. You start with one Marine, one Rifleman and one Explorer. As you do not start with a settler, you must conquer a city to found your empire, or find a settler in a goody hut.
I only did minimal play-testing on this scenario, just enough to make sure it was a viable concept. As I didn't change the name of any units, there should be no problems with crashes.
Have fun conquering the wasteland. 
Version 1 replaced after 7 downloads. Changes to Version 2:
- Tweaked Nationalistic gov't. to have problematic corruption and 1/2/3 unit support
- Cleaned up the upgrade chain
- Enabled the Brotherhood to build Panzers
- Enabled Smokers to build Jet Fighters
- Enabled Reavers to build Cavalry
Version 2 replaced after 19 downloads. Changes to Version 3:
- Gave Continental League (U.N.) +50% luxury output
- Tweaked corruption slider to 85% for all difficulty levels
- Removed 'Starts Golden Age' from all units
- Extended Golden Age (for improvements/wonders) to 25 turns
Attachment: the warlord.zip
This has been downloaded 4954 time(s).
Last edited by Ed O'War on 02-05-2002 at 06:20
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Ed O'War
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Los Angeles, CA
Mar 2002 time: 21:19
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Here's the readme file, for those who want to get the full details on the changes I've made before you download the scenario.
Here's an updated readme (first version deleted after 6 downloads, second version removed after 9 downloads).
Attachment: warlord readme.txt
This has been downloaded 1508 time(s).
Last edited by Ed O'War on 02-05-2002 at 06:21
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Ed O'War
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Los Angeles, CA
Mar 2002 time: 21:19
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quote: Originally posted by Ed O'War
If you settle near rivers, you can clear the jungles to create grasslands, which can be irrigated for 3 food. However, one of the changes I made was to have Clear Jungle require Steampower. I think I will change it so it only requires Engineering instead.
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Actually, I had set Clear Jungle to no tech requirement, so I left it that way.
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Ed O'War
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Los Angeles, CA
Mar 2002 time: 21:19
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quote: Originally posted by player1
How about to lower palace cost to 40 (from 100).
In this Scenario, you'll often have manu cities on manu parts of the world.
It often happens that capitol as far way from most of other cities.
So I think that moving capitaol doesn't need to be as expensive as in original Civ3 (from 100 to 1000 cost). So put it to 40 (from 40 to 400 cost) |
I'm not quite sure what you mean. Does the palace become more expensive each time you move it to another city? If so, I wasn't aware of this (I rarely move my palace in any of my games).
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Ed O'War
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Los Angeles, CA
Mar 2002 time: 21:19
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Okay, I wasn't aware of that. I'll consider changing the palace cost then. Thanks again for the feedback.
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All times are GMT. The time now is 05:19. Apolyton Time is 00:19. |
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