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ZaphodBeeblebrx
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Henniker, New Hampshire, USA, North America, Planet Earth, Sol System, Orion Sub-Arm, Perseus Arm, Milky Way Galaxy, Local Cluster, Local Super-Cluster, Visible Universe
Mar 2002 time: 00:19
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No Problem 
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EmperorMatthewI
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Beaumont, Texas, USA
Mar 2002 time: 23:19
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Well, I have some more ideas besides the refugees.
first off, I've made a world map scenario for WAW with all the cities in place, but building a military is up to you.
I have cast the Romans, Americans, Chinese, Brazilians, Nigerians, Austrailians, Indians and the Russians.
There are some changes to the units, and the Railroad Bridge is available. It's the undersea tunnel, but i'm, trying to make a bridge that doesn't resemble the one from "The Magnificent Samurai". Can only build on shallow water.
Unit changes are:
There are three types of Machine Gunners,
Communist M.G. brown uniform
Democratic M.G. blue uniform
Fascist M.G. gray uniform
If you like, i've pulled some sprites from the Official WWII scenario for the Red Army, Infantry, and Stormtrooper.
Red Army Corp: brown fascist
Infantry Regiment: Blue Fascist
Stormtrooper: Gray Fascist
New feature: Machine Gunner and Mass production infantry have their Attack and Defense values inverted:
Example:
Stormtrooper Attack=100 Defense=75
Fascist M.G. Attack=75 Defense 100
More information will be included in the readme that will get more into detail.
Will be ready today or tomorrow depending how bad "Fish Bait" (my sister) nags me.
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centrifuge
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Yes, from what I've read and played, WAW is about the era between 1900-1950. The units, techs, etc are from that era. The problem with the start date being 1 AD, can easilly be fixed by changing the turnlength.txt, to fit those dates. I haven't looked into this, so maybe Dale has it start at 1AD for a reason, or maybe it was just an oversight .
The problem with the settler is also present in the Super Apolyton Pack, and from what I've read in this forum, a fix for this bug is currently being worked on.
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centrifuge
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Thanks for the info guys
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:19
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Well, found the problem:
The WAW strings are all there, the pointers are allright but what's missing is the strings mentioned in my previous post. I found a section of ###Trust Warning Messages at the very end of the original info_str.txt, right after the PBEM messages. The WAW_info_str.txt just ends there. So when I include the missing part, WAW runs as it should.
So why was the only one to encounter this problem? Is the German game the reason? Martin, any experiences?
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:19
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quote: Originally posted by mapfi
Well, found the problem:
The WAW strings are all there, the pointers are allright but what's missing is the strings mentioned in my previous post. I found a section of ###Trust Warning Messages at the very end of the original info_str.txt, right after the PBEM messages. The WAW_info_str.txt just ends there. So when I include the missing part, WAW runs as it should.
So why was the only one to encounter this problem? Is the German game the reason? Martin, any experiences? |
The oriiginal version of the English info_str.txt doesn't contain these strings they where added with patch to the English version, but where included in the German version right from the beginning. In the English version you find these missing strings in a file called add_str.txt in your ..\ctp2_data\englisch\gamedata\ folder that was created with the patch.. I wondered why noone cryed as I released CityMod2, so I added them, but it hasbn't no effect, although these strings were dublicated the game ran without any problems.
-Martin
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:19
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Question is, if besides you, me, Jesper and another 1-5 people anybody even uses a German version of the game modded? No sense in doing a lot of work for just a few.
well, if it's not that difficult to do one should probably start with cradle - I could volunteer for some translation work, if that's what you wanted to hear
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:19
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quote: Originally posted by mapfi
Question is, if besides you, me, Jesper and another 1-5 people anybody even uses a German version of the game modded? No sense in doing a lot of work for just a few. |
Actual it is not the question to do the work just for a few people. Otherwise I wouldn't have translated. CityMod2, ApolytonPack and GoodMod, although I wrote the GoodMod readme only in English. But it doesn't matter for how many people you do a translation, it just matters that you do the translation for yourself. The same is true for mods, but most important is that you do it for yourself and if a lot of other people there are, too who like it then it is great.
quote: Originally posted by mapfi
well, if it's not that difficult to do one should probably start with cradle - I could volunteer for some translation work, if that's what you wanted to hear |
I think Craddle is a good start, IIRC the Great Library isn't not so full with new entries. I recommend first to search for strings that are already translated. For instance you can just use the German entries for the goods of GoodMod for Cradle, I just copied the English ones to the Cradle Great Library. No need to translate the stuff twice espeacily the history entries. Maybe you have to modify some of the given values, but that shouldn't be too hard. You sould also search for other stuff like the New City Capture Option. Or the ones from CityMod2.
-Martin
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thetaste
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Hey I'm playing the Scenario and about 20 turns into the game I got a gu_100.(something) not in asset tree. Then the game crashed. Any ideas?
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GordonF
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Dear Dale, Thank you for bringing this WAW mod together. My sons were watching me play, and are itching to get their own game started. I finished up a Cradle 1.32 game, and found it strategically challenging (with interesting improvements that make a great game better), but long. WAW has more immediate action and a stronger sense of getting down to business. At this time in my life, I have a hard time remembering all the nuances developed during a game. Coming back to a WAW game, I feel like I can check the diplomacy to see who (if any) is friendly and who is my strongest opponent. That is enough to get the turn started. I may have a week or two go by between sessions, and may only be able to play 5 turns per session. I am enjoying your faster paced shoot-em up strategy mod. It is interesting to see how different people interpret CTP2 and develop the mods. I appreciate your work and look forward to trying other mods.
I am sure that you know that Hexagonian named one of the cities for the Hexagonian race after you in Cradle. I found it hard to go against the Hexagonians and to conquer the city of Dale; So I lived in peace side by side with knights stacked on every border square to keep the prophets out and intimidate Hexagonian into fighting someone else. Cradle is, by far, the best mod that I have completed yet. WAW is next on the list to try and complete. We will see if I can complete it, (or will I have the Nazi's trampling my flag?) We shall see...
Gordon
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