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centrifuge
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excellent, plan to give it a try as soon as I have some free time. Thanx Dale.
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centrifuge
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Oh and I haven't even downloaded V1.04 yet, but I soon will. Just way to busy, to get started with another game right now.
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Roluce
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Greenville, Tx, USA
Dec 2000 time: 05:19
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Just tried out the WAW mod and enjoyed the quick action and stronger ai. Great work! However, I soon discovered a glaring weakness in the ai's strategy. Once I managed to defend my cities against the constant barrage of stacked forces, I discovered that I could quickly take enemy cities because the ai left them virtually undefended. Once my defenses were adequate, I built an attack force, and ventured out to test the enemies strength. To my surprise, I easily took a nearby city, this continued turn after turn. The ai had plenty of units in my territory and kept me busy defending myself, but at the same time left his own lands vunerable to my puny attacks. Ultimately it weakened the enjoyment of the game. I am not that familiar with how you modders accomplish the changes in the game, but I was curious if this is a fixable problem related to the frenzy slic, goal.txt, or strategy.txt. Any help would be appreciated, would love to play WAW again, but I need the AI to be more responsible with its most precious resource - cities.
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Roluce
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Greenville, Tx, USA
Dec 2000 time: 05:19
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Just a thought after I posted the above. What about a defensive unit that doesn't move put into the building lists. Would that help? Thanks again for the response.
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:19
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I want to echo Roluce's observations. I started a game to see how this Mod works (Medium, 8 civs, gigantic map). A lot of subtle gameplay differences from Cradle, which is not a bad thing, IMO. Having those differences makes for a nice change of pace...
In the span of the first 25 turns, I was able to completely conquer the Japanese because of the combo of units grabbed from goody huts, incredible movement/vision of the early units and a lack of defense in the Japanese cities. During this time, I was able to kill off all new Japanese settlers too.
At the same time, I had a sizeable chunk of the world mapped out, so there was no need to exchange maps with other civs. I have yet to see a foreign unit map my interior.
I had 13 cities by turn 30 - two of which were the Japanese large cities.
Part of this might have been the difficulty level, but I suspect that the story might not have been much different for the Japanese on a higher level.
Reducing movement among the early units may be the most effective way to slow this down, as that movement ability makes it very easy to assemble those early-game stacks, as well as get a lot of free units from goody huts - and also helps the AI in establishing itself.
I also looked at the tech tree. Have you considered some additional branches for Assembly Line, Radar and Motorized Warfare, so that players will not get a bunch of units all at one time?
Still, this Mod is fun...
Do you want a tech tree set up in the same style as the one I have for Cradle?
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Roluce
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Greenville, Tx, USA
Dec 2000 time: 05:19
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Dale,
After turning debug on, I get an error message every time i start a game with waw. It is waw_setup.slc, array index 1 out of bounds - line 22. Important?
Last edited by Roluce on 21-05-2002 at 18:57
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ZaphodBeeblebrx
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Henniker, New Hampshire, USA, North America, Planet Earth, Sol System, Orion Sub-Arm, Perseus Arm, Milky Way Galaxy, Local Cluster, Local Super-Cluster, Visible Universe
Mar 2002 time: 00:19
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I'm a bit of a Newbie, but I just love to hate IE.
Even if you hit "Save as . . ." it will still try to save it as an *.htm file, thus they, also, have to be renamed.
Luckily, in frustration, I paid attention when I put my cursor on the Link, and thereby learned the correct filenames.
For anyone still uninformed, they are:
WAW_intro_pack.bat
WAW_intro_pack.1
WAW_intro_pack.2
WAW_intro_pack.3
WAW_intro_pack.4
Just don't tell Dale it'll hurt his feelings.
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