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SirVincealot
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Toronto
Apr 2002 time: 00:19
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>>It also had the problem that it was science-fiction, so you have to learn every new idea you didn’t already know.<<
Now, that is plain nuts! One player may prefer "history" over sci-fi but that is no cause to say SMAC is inherently "inferior" for being set in the context of space exploration. We are not morons: many of us LIKE to learn about new things - what a surprise! 
For anyone weaned on STAR TREK, Brin, Asimov, Niven, ect. the idea of playing a "near-future" adventure that extrapolates (and extrapolates VERY well) on currently acknowledged concepts and "hard" sci-fi is a godsend. As I've also said in another thread, CIV3 managed to make humanity-altering discoveries like electricity and computing into MUNDANE accomplishments. There is no excuse for that!
I have always had a feeling that SMAC was created in a sort of "mad genius" synergy between Sid Meier and Brian Reynolds. Comments like the one above, and the fact that Reynolds is now -of all things!- working on a clone of EMPIRE EARTH, itself a clone of AGE OF EMPIRES (down to the bloody interface!), itself heavily inspired by CIV2 (Bruce Shelley worked on that game); well that just goes to prove my hypothesis was correct. These two are much lessened by being separated: they achieve their best when they are together, working off one another...
Regards,
SirVincealot
Last edited by SirVincealot on 04-05-2002 at 01:02
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Capt Dizle
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What you are hearing from Sid is that we will never see a game of SMAC's quality from Firaxis again. That is a shame.
I know in my heart that they will do a SMAC 2 and it will be awful.
Complexity and gameplay are not exclusive. What Sid has learned from Civ2 and SMAC is that if you make a quality game people will play it for years. That does not fit their marketing goals. The trend now is toward beer and pretzel games that people will play for a month or two and then be ready to buy more.
They want us to buy 6-12 mediocre games a year, not 1 great game every 2 years.
The marketing strategy can be justified both by the bottom line and by the fact that the majority of game players are going to be quite satisfied by the dumbed down games (like Civ3 for example).
I predict we won't see a TBS game that is the equal of SMAC for a period of 3-10 years and when we do, it will come from a small new shop.
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Cataphract887
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your english is fine.
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Comstr
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If SMAC=BRG, where is he and is he working on SMACsquarded?
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Adalbertus
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Cologne, Germany
Feb 2001 time: 06:19
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I enjoy SMAC because of its complexity. Despite of the SciFi part. If I have too much time, perhaps I'll create a historic SMAC scenario (probably never ). In "the other" series of games I like to play, Might and Magic (6-8), a medieval adventure series, I observed similar things. The quality of graphics improved (slightly), but by far the best plot was in MM6. Best music for my taste also.
I think I learned the technical things about playing Civ1 in a week, Civ2 in a few days, and SMAC in two or three weeks. Of course not to be a good player but knowing the rules and the technical part of the possibilities. OK, I needed Vel's guide to learn the importance of shell units and so on. But if you want to have much fun, you have to work a lot, if you don't want to work and don't mind to have less fun, use the governors. That's why they exist IMO.
About the planned obsolescence: A very sad thing, and often even harder to detect than for most other things. Encouraged by the free market, but in the end it will ruin products. I, and I hope many others, do not want to buy a game for a few months. I will be much more careful about buying games after the disappointment of Ctp2 and (partly) Civ3. Probably buying less altogether.
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