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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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i agree with the previous two that horses are the most important to me. I usually play as the iriquois and thus, no horses = no mw's=more difficult ancient age. I like to get a quick jump sometimes, and they last for a long time. Not to mention no knights no cav's. Thats a long time to tanks to be slugging it out on foot.
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Heartsurgeon
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Depends on what civ you play as. If you're the Iroquois, then horses are by far the most important resource; if you have those then you can build your UU and conquer everything around you in the ancient ages. If you're the Persians, iron is critical for exactly the same reason.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:19
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I'd say horses too. If I don't see horses in a reasonable distance of my cities as soon as I discover The Wheel, I usually start a new game. Horses are faithful, they never deplete (same with rubber). I don't really care about own iron (but I like to prevent the AI to get some). I don't need it till chivalry, and by this time, my horsemen conquered at least 3 iron deposits. Swordsmen are nice toys, but far too slow for me. After this, pretty much every resource is a must-have. Saltpeter for cavalry, coal for railroads, rubber for infantry and tanks, oil for tanks and a modern navy, aluminium and uranium for modern weapons and spaceship parts.
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BillChin
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Iron is a good choice. With Iron a player can usually conquer any other resource. Without Iron a player may have a hard time. Horses are ok, but not enough against Hoplites, Legionaires or Pikemen. Iron also is needed for Knights for the first war on Large maps.
What I was thinking is the an early Cow is the best. I'll take an early cow icon on grass over most anything else. Cows give a huge production and population boost, more so than other starting resources. Wheat on Flood plains is good too, but that is really two, not one.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:19
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kcbob,
I'm all about the horseman rush. I've developed a very specific strategy dedicated to it. Basically, I use Japan (start with wheel), build a bunch of vet chariots, save up gold while avoiding the discovery of horseback riding, and then *poof* upgrade them all to horsemen when I'm ready. All of a sudden I have 20 horsemen or so to throw at the AI. I usually try to bring along some swordsmen, but can easily do without them.
Horsemen vs. Swordsmen is all about survivability speed, and upgradeability. Since the RNG often gives wacky results, I'd rather have horsies that can retreat. I tried a pure swordsmen rush once, and took horrible casualties (I recall losing 6 swordsmen in a row to a spearman in a size6 city on grassland, not crossing a river).
Horsemen become Knights (or equivalent UU) which become Cavalry (or equivalent). Swordsmen are a dead end. Useful here and there, but I'd rather put the bulk of my resources into something with a long upgrade path.
-Arrian
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Moonsinger
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quote: Originally posted by Apolex
Why would you ever trade uranium to the trigger happy AI? I guess you can use the 110/turn to clean up after armageddon. |
LOL! Very funny.
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All times are GMT. The time now is 05:19. Apolyton Time is 00:19. |
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