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Loopy
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Depending on what you consider to be "your turn", the AI trades during your turn. By my definition (but apparently not Firaxis's), the AI's turn is from when you hit the button for the end of turn up until your cities start producing. The AI has a chance to trade during your production.
This is most visible when you are the first to finish researching a tech. Right after you've finished researching on your turn, the cost to finish for the AI drops, they can complete researching the tech at the discounted rate, and then trade. After the AI finishes trading, you're then allowed to finish your build queues and move units.
You can see this in the save game I'll post. After you finish researching the tech, look at the "big picture". Then hit F4 to open trade negotiations. Note that no other civ has the tech. Close windows and allow the build queues to finish. Open up trade negotiations again, and other civs suddenly have the tech.
This researching out of turn makes it harder for the player to maintain a tech lead. In addition to the documented production bonuses, the AI only has to research at a one-Civ known tech rate for whatever you're researching.
The only way I can see this as being "fair" is if the order of turns is documented and confirmed as follows:
Player finishes builds.
Player moves units.
Player can trade.
Player ends build turn.
AI finishes builds.
AI moves units.
AI can trade. (?)
AI finishes build turn.
Player finishes research.
AI finishes research.
AI can trade.
AI ends second turn.
Also, I'm guessing that now that I've pointed out that you can initiate trades from the "big picture" screen, it will be taken out.
Last edited by Loopy on 30-04-2002 at 00:07
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Loopy
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Crud. The save zips to 518k. Any way around this?
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:19
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quote: Originally posted by Loopy
Crud. The save zips to 518k. Any way around this? |
Yes... Use WinACE. Much more powerful compression tool.
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Pelman
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Olympia, WA
Apr 2002 time: 21:19
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I believe that your understanding of the turn order is incorrect.
I am playing a huge map, and the turns take a huge amount of time to process. I have noticed a different turn order from what you mentioned.
quote:
Player finishes builds.
Player moves units.
Player can trade.
Player ends build turn.
AI finishes builds.
AI moves units.
AI can trade. (?)
AI finishes build turn.
Player finishes research.
AI finishes research.
AI can trade.
AI ends second turn.
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But the turn order appears to be:
Player Processes builds
AI Processes Builds
Player Moves units and makes trades
AI Moves Units and can trade
I haven't paid any attention to the research timing issue that you mentioned, but I suspect that it would progress in a similar fashion. i.e.
Player Processes research
AI Processes research
Player Processes builds
AI Processes Builds
Player Moves units and makes trades
AI Moves Units and can trade
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