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superdj
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I've managed to beat the AI on Monarch level, but at any higher levels I get trounced every time. I've been using the tactic posted on this site by randomturn, whereby you try to rush your opponents in the early stages of the game, capturing cities and gaining techs from the peace treaties. This was working fine on all of the the lower levels, but i can't get it to work on the highest levels. I simply find that the AI expands so fast, i'm easily outnumbered by the time i have created a 'raiding party' of around 5 units. I've been playing as the Japanese because i like the cheaper barracks and temples, but I'm starting to think I'm choosing the wrong Civ.
Does anyone have any other tactics? Because playing the 'Rush' tactic does get kind of boring, and depends largely on the site of your first city and the location of enemy cities.
Do I need to be choosing a different Civ?
I need help her people because I am running out of ideas fast and i don't want to cheat and edit any rules)!!!!
Tia,
James.
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AJ Corp. The FAIR
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Antwerp (the pearl of Flanders) Belgium
Jan 2002 time: 06:19
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You should move on to higher levels once the easier levels are 'easily' overcome. Once emperor doesn't bring in many surprises anymore, you could try deity. My first deity win (three weeks ago, haven't played since ) was my sixth deity game. On a large map it's easier, since you'll have more time to build up military, and since the human brain outwits the AI's in warring ...
But generally, there is not such thing as the one-way-ticket to victory (5 warriors? on highest levels you'll only have a very short period of using them effectively), it's more something as a three-way-ticket to victory (landgrab, war/build up, build up/war, war, build up at infinitum), where the frequency and chronological order of the three ways will differ, but not the game experience .
Never be weak: if you're getting weak, strenghten yourself (military build up) and 'eat'.
Be smart, be patient, plan your military campaigns carefully.
AJ
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Free_Mumia
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USA/Bulgaria
Feb 2002 time: 00:19
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yep, exactly what Jaguar Warrior said. Use the Aztecs with less than the max amount of AIs. Last week I played my first Monarch game, with the Aztecs with 5 other civs on standard map and won pretty easily by domination. So now I'm trying the Japanese on standard map but with 7 AIs so it's much harder.
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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:19
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I don't know if you need to deviate from the map you usually play on, but do agree that the Aztecs or any of the civs that give you a quick, cheap UU (Aztecs, Egypt, Babylon, Zulu, even the Iroquois) give you the best chance to hold your own and prevail in the crucial early turns of an Emperor game. That said, if you find yourself with insufficient troops, the main problem likely isn't the type of unit, but the number of cities you have producing them. If you have a city with cattle, etc, then pump out settlers to build more cities quickly. Don't worry about defense at the outset - the AI could destroy you if it wanted to, and the pragmatic designers coded them not to. Once you have enough cities, then I would focus on producing vet units as soon as possible. Those cities on plains that don't grow past size 2 unaided? Build a barracks and set it on auto-UU. The only other variable is starting location; sandwiched among three aggressive civs, you may have a tough time regardless. But the game often starts the human civ on Emperor on a peninsula with at least one food-rich location. In this scenario, with no one behind you, your nearest neighbor will likely be toast. It doesn't take that long to build a strike force - say, eight or ten units - with more coming from your single-minded production efforts. The early AI plays too balanced a game (building offensive and defensive units, workers, and wonders) to hold its own against an enemy with the advantage of all-offensive units and surprise on his side, and nothing else on his mind.
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kcbob
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Kansas City, MO USA
Dec 1999 time: 23:19
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Persians forever! I think.
My approach was to start at the lowest level and when I won there, move up to the next level. It probably took me fifty nearly complete games (and countless early restarts) to reach Deity. After five or six butt-kickings there, I thought, heck, I'll start the entire process over.
I kicked butt at Chieftan in about an hour of playing. Moved up to the next level, was WAY ahead (I thought) and wham!!! The entire AI declared war on my. Very humbling!!
But I will survive, I will persevere, I WILL conquer Deity level! I just hope I accomplish it before Civ VII is on the market.
BTW, in my last Deity level game, I plopped down my city on my first move, moved a scout two squares, and what to my surpise appears??? An AI city is plopped down within my view and out pop not one, not two, but THREE frigging workers on the AI's first move. What's with that??? 
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AJ Corp. The FAIR
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Antwerp (the pearl of Flanders) Belgium
Jan 2002 time: 06:19
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Build up your military for a decisive strike against your main competitors. Goals: massive pillaging, destroying some metropolises, capturing border cities and lux/res and techs --> idea is wrecking up AI infrastructure and 'system' in the hope they won't form a real treat concerning tech race anymore.
(Before, don't bother researching yourself, buy and build up your empire and city/science/money improvements for an attempt to tech lead)
Best timing: asap after tanks, but campaign must be finished before mech. inf. kicks in. If needed, do again with modern armour.
Go for the space race if possible, if competition is running too hot try to destroy their ship (not exactly sure how, destroying capital?)
The Belgians you say?
Damn good choice you fellow citizen.
Antwerpen leeft, Antwerpen lacht, ik voel het ritme van de nacht ...
AJ
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