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Imp. Montezuma is offline Imp. Montezuma
Warlord
Kazakhstan
Dec 2001
time: 09:19
Lightbulb  Old Post 30-04-2002 04:42 Visit Imp. Montezuma's homepage!
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Tutorial: How To Add Extra Civs in v1.21 Remove this text

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Tutorial: How To Add Extra Civs in v1.21 --------------------------------------------- Important General Rules 1. Note, that limit for extra civs equal 15 (total civs number = 31). Number of them is hard coded in palettes. 2. Download jimmih's hacked Civ3Edit.Exe or Gramphos's MultiTool. 3. Do backup files for altering. Changes in YourMod.bic 1. Open your bic file with hacked civ3edit, click the 'Edit' button and Tab for 'Civilizations' 2. Click Add button and enter race name. 3. In 'Civilopedia Entry' enter race's verbal ID (for example RACE_MONGOLS - need change Civilopedia.txt). 4. Look 'Animations' section on this page and enter Forward & Reverse Filenames for each era with The Ruler animations found in Art\Flics. 5. Fill ruler, cities, leaders, race etc names. 6. Tab to 'Units' page and do link common and specific units with the proper civs. Changes in diplomacy.txt For each of the #AI_Section with #civ=1 parameter add by followed formula (thanks for Dan Magaha) (3 if #power == true ) (3 if #mood == true ) number of lines = (N * #civ) * ( or ) * ( or ) * #random (1 if #pover == false) (1 if #mood == false) Notes: NN -- Total number of civs N = (NN - 16) -- Number extra civs In followed table: ... #AIFIRSTCONTACT 16 + 1 * N (add 1*N lines) ... #AIDEMANDTRIBUTE 48 + 3 * N ... #AIFIRSTCONTACT -- means the label of entry for #AIFIRST... 16 -- number of lines in standard diplomacy.txt file 1*N --- number of extra lines for new civs per number of extra civs, for example for 2 extracivs 1*2 = 2 new lines for #AIDEMAND... 48 -- number of lines in standard diplomacy.txt file 3*N --- number of extra lines for new civs per number of extra civs, for example for 2 extracivs 3*2 = 6 new lines sorted per civs, per 3 power, per 3 moods by #random _ _ | random 1 | mood + | random 2 | |_ random 3 | _ _ | | random 1' C | power >| mood ~ | random 2' i | | |_ random 3' v | | _ i | | | random 1" l | |_ mood - | random 2" i | |_ random 3" z | _ a | _ | random 1 t | | mood + | random 2 i | | |_ random 3 o | | _ n | | | random 1' | power =| mood ~ | random 2' 1 | | |_ random 3' | | _ | | | random 1" | |_mood - | random 2" | |_ random 3" | | | | | power < ... | |_ _ C | i | v | | 2 | . | . | . |_ ... #AIRENEGOTIATE 18 + 0 (no add lines) ... For this kind of entry: 18 -- are standard lines 0 -- no add lines This is example for the entry #AIFIRSTCONTACT #civ 1 ; ---- need adding #power 0 #mood 0 #random 1 "I, $AI0, Ruler of $CIVNAME1, wonder of the world, greet you." ; --- for first standard civ "Greetings. I, $AI0, greet you." ... ... "I am Great $AI0. The $CIVADJ2 people are honorable. Deal with us fairly and we shall have peace." "I am $AI0, of the $CIVADJ3." ; for last 16th civ ; - - this add new lines for extra 2 civs "I, $AI0, Ruler of $CIVNAME1, wonder of the world, greet you." ; --- for 17th extra civ "Greetings. I, $AI0, greet you." ; - - for 18th extra civ ... Now begin changes ---------------------- begin --------------------------- #AIFIRSTCONTACT 16 + 1 * N (add 1*N lines) #AIFIRSTDEAL 16 + 1 * N #AIDEMANDTRIBUTE 48 + 3 * N #AIACCEPTTRIBUTE 48 + 3 * N #AIBLUFFISCALLED 48 + 3 * N #AIRENEGOTIATE 18 + 0 (no add lines) #AIRENEGOTIATEPEACE 48 + 3 * N #AIBORDERWARNING 48 + 3 * N #AIBORDERWAR 3 + 0 #AIDONTTEST 48 + 3 * N #AIOVERLOOK 3 + 0 #AIWILLACCEPT 3 + 0 #AICOUNTERWAR 36 + 0 #AICOUNTERPEACE 36 + 0 #AINOCOUNTERWAR 36 + 0 #AINOCOUNTERPEACE 36 + 0 #AITECHTRADE 18 + 0 #AILUXURYTRADE 18 + 0 #AILOANOFFER 48 + 3 * N #AINOLOANOFFER 48 + 3 * N #AIMAPTRADE 18 + 0 #AINOMAPTRADE 18 + 0 #AICOMMUNICATIONS 18 + 0 #AIGIVEPEACETREATY 48 + 3 * N #AIPEACETREATYTHREAT 48 + 3 * N #AINOPEACETREATYTHREAT 48 + 3 * N #AIPEACETREATY 48 + 3 * N #AINOPEACETREATY 96 + 6 * N #AIMUTUALPROTECTION 48 + 3 * N #AIRIGHTOFPASSAGE 48 + 3 * N #AINORIGHTOFPASSAGE 3 + 0 #AIMILITARYALLIANCE 48 + 3 * N #AITRADEEMBARGO 48 + 3 * N #AIALLIANCEGREETINGS 48 + 3 * N #AIPEACEGREETINGS 48 + 3 * N #AIWARGREETINGS 144 + 9 * N #AIGIVETRIBUTE 48 + 3 * N #AIRECEIVEGIFT 18 + 0 #AIACCEPTWAR 36 + 0 #AIACCEPTPEACE 36 + 0 #AIWEAKREJECT 96 + 6 * N #AINEUTRALREJECT 96 + 6 * N #AISTRONGREJECT 96 + 6 * N #AITOTALREJECT 96 + 6 * N #AIREJECTTHREAT 48 + 3 * N #AIREJECTBROKENDEAL 18 + 0 #AIREJECTINFORMEDOFBROKENDEAL 18 + 0 #AIREJECTPASSAGEVIOLATION 18 + 0 #AIREJECTINFORMEDOFPASSAGEVIOLATION 18 + 0 #AIREJECTMILITARYRETRACT 18 + 0 #AIREJECTINFORMEDOFMILITARYRETRACT 18 + 0 #AITHANKS 48 + 3 * N #AIWHATEVER 54 + 0 #AIPROPOSALRESPONSE 36 + 0 #AICOUNTERRESPONSE 36 + 0 #AIREJECTRESPONSE 36 + 0 #AIUNDERSTANDRESPONSE 36 + 0 #AIWILLRETREAT 48 + 3 * N #AIWILLRETURNHOME 48 + 3 * N ----------------------------- end -------------------------------- Changes in Civlopedia.txt Add race specific entries and text For example: #RACE_MONGOLS ^The Mongols are $LINK. They stArt the game with $LINK and $LINK and build $LINK instead of normal $LINK. ^ blah-blah-blah... (first page) #DESC_RACE_MONGOLS ^ blah-blah-blah... (second page) For UU: #PRTO_Mounted_Archer ^ ^ ^[Mounted Archers] are highly skilled archers armed with composite bows... blah-blah-blah... #DESC_PRTO_Archer ^ ^ ^blah-blah-blah... Changes in PediaIcons.txt For each of the #RACE_Section Notes: .pcx files must be only 256 colors palette KH_ in example unique lead ID for Chingiz Khan #START #RACE_MONGOLS Art\Leaderheads\CL.pcx Art\advisors\KH_all.pcx # Happy Icons #HAPPY_RACE_MONGOLS Art\Leaderheads\KH_HAP.pcx # Small Happy Icons #SHAPP_RACE_MONGOLS Art\Leaderheads\KH_SHAP.pcx # Large Kiss Icons #LKISS_RACE_MONGOLS Art\Leaderheads\KH_KIS.pcx # Small Kiss Icons #SKISS_RACE_MONGOLS Art\Leaderheads\KH_SKIS.pcx # Small Angry Icons #ANGRY_RACE_MONGOLS Art\Leaderheads\KH_ANG.pcx # Small loving Icons #ILOVE_RACE_MONGOLS Art\Leaderheads\KH_CULT.pcx # Small loved Icons #LOVED_RACE_MONGOLS Art\Leaderheads\KH_CULTB.pcx # Large Beaten-up Icons #LHURT_RACE_MONGOLS Art\Leaderheads\KH_CONQ_L.pcx # Small Beaten-up Icons #HURTN_RACE_MONGOLS Art\Leaderheads\KH_CONQ.pcx #StArt Races #ICON_RACE_MONGOLS Art\Civilopedia\Icons\Races\MONGOLSlarge.pcx Art\Civilopedia\Icons\Races\MONGOLSsmall.pcx

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:19
  Old Post 01-05-2002 00:00
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Remove this text

Ugh, so many details.

Imp. Montezuma is offline Imp. Montezuma
Warlord
Kazakhstan
Dec 2001
time: 09:19
Lightbulb  Old Post 02-05-2002 00:02 Visit Imp. Montezuma's homepage!
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Last edited by Imp. Montezuma on 02-05-2002 at 00:12

Imp. Montezuma is offline Imp. Montezuma
Warlord
Kazakhstan
Dec 2001
time: 09:19
  Old Post 02-05-2002 00:05 Visit Imp. Montezuma's homepage!
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How To... (second post) Support Apolyton buy from Amazon

Why I can't edit my first post?

Edit: 5. Fill ruler, cities, leaders, race etc names. Entry unique team colors both default and alternate.

diplomacy.txt for 31 civs see attached example.

Attachment: diplomacy_txt_for_31_civs.zip
This has been downloaded 57 time(s).

Last edited by Imp. Montezuma on 02-05-2002 at 00:11

jdjdjd is offline jdjdjd
Prince
of España
May 2002
time: 00:19
  Old Post 24-05-2002 23:38
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So to add a civ, we would need to make edits to the sample text you attached.

where do we get the hacked civ3edit?

Imp. Montezuma is offline Imp. Montezuma
Warlord
Kazakhstan
Dec 2001
time: 09:19
  Old Post 26-05-2002 01:02 Visit Imp. Montezuma's homepage!
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quote:
Originally posted by jdjdjd
So to add a civ, we would need to make edits to the sample text you attached.

where do we get the hacked civ3edit?


Yes, if You want. I've just add strings from first 15 original civs regardless they specific abilites. Hacked Civ3Edit in this forum. Search jimmyh's thread. You might use Gramphos's MultiTool

jdjdjd is offline jdjdjd
Prince
of España
May 2002
time: 00:19
  Old Post 07-06-2002 01:13
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Have you ever had a crash when entering Foreign Advisor, after adding a new civ, and playing as that new civ. You can still enter diplomatic negotiations through Diplomacy, but get crash when calling up the foreign advisor?

Any ideas on how to fix that?

Imp. Montezuma is offline Imp. Montezuma
Warlord
Kazakhstan
Dec 2001
time: 09:19
  Old Post 19-06-2002 02:07 Visit Imp. Montezuma's homepage!
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quote:
Originally posted by jdjdjd
Have you ever had a crash when entering Foreign Advisor, after adding a new civ, and playing as that new civ. You can still enter diplomatic negotiations through Diplomacy, but get crash when calling up the foreign advisor?

Any ideas on how to fix that?


No way! Number of unique rulers still hardcoded.

bnmac3 is offline bnmac3
Settler
Pimpaha
Jun 2002
time: 05:19
  Old Post 13-07-2002 08:08
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If I could ask you a huge favor montezuma.....If you have a completed modfile, that I can download, with the extra civs, I really dont care who, I would very grateful......Im not a programmer, and its hard to do the way you said...

Wernazuma III is offline Wernazuma III
Emperor
Decolonize!
Aug 2000
time: 06:19
  Old Post 02-08-2002 03:13 Visit Wernazuma III's homepage!
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So it's impossible to have 16 additional Civs? What have we in the "ExtraPack" project been doing then?

And the diplomacy text you put here is applicable AS IS for say, my modpack, or do I have to edit something?

Imp. Montezuma is offline Imp. Montezuma
Warlord
Kazakhstan
Dec 2001
time: 09:19
  Old Post 07-08-2002 04:11 Visit Imp. Montezuma's homepage!
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Unfortunatelly still no way for 16 extras. Just tiny window for 15 (read the readme for 1.29).
For second question: for fun need editing civ specific messages in diplomacy.txt. Remember Montezuma in original txt says like "I prepare 50 victims for bloody washing" or something?
I don't know in this forum or in fanatics published tool 'dpledit' for diplomacy.txt editing. Try find them.

Wernazuma III is offline Wernazuma III
Emperor
Decolonize!
Aug 2000
time: 06:19
  Old Post 09-08-2002 23:17 Visit Wernazuma III's homepage!
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thanks for the advice!

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