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Someone
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In my opinion, they do.
There are two things, I think, that made the Activision games bad:
1. Too many bugs/no tech support or patches
2. Lack of balance! (tanks take forever in cities younger than 3500 years)
However, I am sure that these problems won't appear in Civ III, due to the diligence and experience of the team and the precedent that has been set with Civ, Civ II, and Alpha Centauri.
I also think that, where the Acivision games were difficult to play, they were easy to macromanage. They both included easy tools for saving/loading build queues, manipulating build orders of many cities at once, fairly good pathfinding (could be improved), and click-sortable lists of city statistics (food, shields, arrows, people, happiness, etc.) Though happiness was a numeric quantity in the aforesaid games, it shouldn't be too hard to sort by it using 0 for content, +1 for happy, -1 for unhappy.
It would be a shame if these tools were ignored by the Civ III team. In my opinion, the ease of macromanagement was the only positive part about the CTP's, and, at least to me, it seems such a triviality to include but can add so much speed to the late game, like when you want all your big cities to produce factories.
Any thoughts? Anything to add or refute?
Someone's opinion
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Seeker
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London Ontario
Jan 1970 time: 00:12
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I think Sid was very right in keeping the Settler. Having the sliders, PW, and all that automated stuff leaves the player with a very plain wargame instead of the 'Sim-esque' experience we're used to from Civ II.
Also, it became stupidly, horribly abstract. Crabs and Squids flying back and forth between Jamaicans and Ethiopians...?!
Players need to be engaged in building mines, roads, bridges, etc in short 'building an empire'. All the automation strips the game down to its worst aspect, a simple wargame.
I say LESS automation, MORE sophistication!!
Activision did have some cool ideas: Bigger maps, more sides, 'levels' like space, undersea etc.
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I'd have to say public works was a good idea, as was the commodities trading system (i.e. the "flying squids"). The so-called trade routs in Civ2 were conceptually impoverished. Some of the special units we cool. I'd keep the lawyer, the corporate branch, and redo the infector to make him/her more dangerous. If Civ went further into the future, the eco-ranger would be a keeper as well. From the interface, I'd keep the building queues and the national manager which allowed you set the building queues for as many cities as you liked simultanously. The space layer blew and came to late in the game to be of any fun, and while I liked undersea cities, the AI tends to sprawl too many of them (just look at SMAC) or place them in stupid locations (CTP and CTP2). Actually, I'd say that CTP2 gave you the feeling that you were running an empire and not a loose confederation of city states. But I think boarders in Civ3 will mitigate this. Stacked combat was ok as well. Everything else was pretty bad or copied right out of Civ anyway. As long as Firaxis doesn't copy the CTP AI I'll be happy. If the AI in Civ3 can use an aircraft carrier properly, I'll be estatic. And if AI is a decent diplomat that is actually willing to trade stuff and can do so intelligently, I'll hail Sid and his team as minor deities.
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Gammaray fan
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Non-conventional warfare (not including spies and nukes because they are military units), such as Corporations and Religious units should NOT be included in CIV3, because of the ridiculous nature of the units. Corporations and Religions are not entities that soley benefit the instigating civ at the expense of the recipient civ. In other words they are 'non-conventional', but are not 'warfare' units, and thus don't make sense.
The only way to sensibly include religion and corporations are to make them individual entities run by the AI, as most agreed on the Religion and Corporations threads. The way to go is NOT to increase the number of units clogging up the map.
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RyanR
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Down with automation! I totally agree with seeker, its that micromanagement that made civ so much better, even if people are having a hard time understanding that..
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