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exeter0
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Sydney, Australia
Nov 2001 time: 15:19
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I have set my minimum required research rate to 18... to slow the game down...
Am I right in assuming that there is no point having your science allocation set to anything greater than what is required to research the tech in the minum time...
Like if I set my research rate to 40% and the tech will be research in 4 turns... and if I set the research rate to 100% and it will still be completed in 4 turns... then I might as well leave the research rate at 40%???
Is this correct... or have I been playing it all wrong all this time?
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exeter0
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Sydney, Australia
Nov 2001 time: 15:19
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Thanks for confirming that Sir R... As I said I have set the minimum cap (floor!?!?) to 18 turns... to try and slow the tech rushing down. It seems to work quite well.
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exeter0
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Sydney, Australia
Nov 2001 time: 15:19
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errrr... ... I don;t think it works out to be that long because you get other Civs trading techs etc... so in the end I would say any individual CIV would be lucky to have to individually resource 25-40 civs (sorry about the wide range estimate!).
Or am I wrong there.. what do you think?!
Also, using the Gramphos's Civ3MultiTool I have extended the end game date to 4000 A.D.
Again... not sure you (or many others) would approve but I like a long game!
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exeter0
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Sydney, Australia
Nov 2001 time: 15:19
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Agree... I am am assuming that the CIV's research different tech tree branches in order to developunique techs.
It my experience other I would have traded for 15-30% of my techs... but this would have more than doubled with the more rational AI tech trading in 1.21F.
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exeter0
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Sydney, Australia
Nov 2001 time: 15:19
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I'm at 1100AD and I recently got Chivalry.. and I've been on Monarch since 400AD... so I'm pretty happy with tech progress in comparison to actual history.
The best part is that you get to enjoy the different eras... a lot of empite building and clashing was done with Swordsman/ Legionaires and Hoplites/Spearmen/Archers... now It's all knights, pikeman etc.
The good thing is that the AI Civs get a chance to build up and catch up with technology. (I also increased the attack value of the Knight to 5 so the AI sees the advantage & value of building them over Longman all the time - I obviously adjusted Riders/Cavalry etc accordingly).
I think humans win a lot becasue we plan a war/strategy for a tech research that will give us the edge whe it comes around.
Because the AI has more chance to build up and prepare.. the AI seems to be making a much more creditable adversary.
But this is so far... I will post more updates if people are interested.
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exeter0
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Sydney, Australia
Nov 2001 time: 15:19
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Well MrWhereItsAt,
It depends on what you refer to 'a lot of things happening'... I mean your not getting a new tech every 4 turns and a new unit to play with every 10... but I am finding it very interesting... you can be a little more re;laxed about empire building...
the AI's competitiveness comes from the discount they get in shields & research (I am playing at Emporer level)
but you also know that the AI are keeping up in the unit stakes (although I think Faraxis needs to improve the AI's ability to update units when the opportunity arises). But at least in my game you can't whack a civ by waiting for a new tech unit and then rush building and blitzing.
There were some changes I made in the .BIC scenario file I regret (set corruption too low and some things which I have to admit are just downright cheats - I gave spearmen, legionaires & hoplits the ability to make roads for example... i have leaned that the AI does not use the added function... so in effect then it is a CHEAT!).. but when Gramphos releases his new version of C3MT in a few days I will be able to change the rules in the save game and fine tune as I play.
Given the nature of the game I am really confused about why the AI's never have any gold.. but again with Gramphos's C2MT I will be able to monitor their expenditure and sometimes switch CIV's
The goal is that by the end of this game I will have a feel for a scenario that will have the best game balance and strategy feel for me.
I expect that there is going to be some titanic struggle when the CIV's start to run out of room... I am playing on a 220 * 220 map with the only victory being dominion!
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exeter0
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Sydney, Australia
Nov 2001 time: 15:19
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Again though, I am pretty impressed with Gramphos's C3MT... at least if you make dumb rule changes that you need to undo or you find something that you really want to change.. then you can without having to start a game from scratch.
There is nothing worse than ggetting to the Modern era with a new game/scenario and you forgot to increase Battleshipmovement from 6 to 10 or whatever.
Really... you must have a look at his utility... I can;t believe Firaxis is stressing over a 'scenario editor' when he a pretty much single-handedly developed one and donated a lot of time to being a files administrator for Apolyton.
And I bet that the first version of the editor will not do as much as Gramphos's... might be prettier but it will not do as much.
Full credit to him.. very talented guy.
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exeter0
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Sydney, Australia
Nov 2001 time: 15:19
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Hey... I just got promoted... I'm going up in the world. (my secret word - my girlfriend doesn;t even know I play any computer games... it would mean immediate derission!)
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exeter0
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Sydney, Australia
Nov 2001 time: 15:19
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Yeah.. I can hear her now... "You 'pathetic loser".
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