Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Summary: What do you think about the game features revealed in PC Gameplay?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Ceci n'est pas Snapcase
Guest

Not Yet
time:
Post  Old Post 28-04-2001 02:38
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Summary: What do you think about the game features revealed in PC Gameplay? Suffering from ads?

Anything you particularly like? Anything you're particularly worried about?

Best things

+ Method of stacked combat, not too complex but still very important in the game. As was said, there will be very few stacks at one time, meaning the few you have will be vital and you will treasure your leaders.

+ Global Investors.

+ Advisor and city screens very clearly laid out; a lot of work has gone into the interface.

+ Trade system, resource allocation. A completely new aspect in the game, really, as the old trade function wasn't worth much at all.

Worst things

- Graphics. Still Alpha-level, but I worry that some of those sameish-looking units will make it unchanged into the game.

- "Culture" has a very tacked-on feel. Not like a real factor at all, just a bunch of random semi-deisrable effects.

What do you think?

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Post  Old Post 28-04-2001 02:47
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Get a bigger avatar today!

Worst Things:

No more than 7 civilizations per game; This is a major dissapointment.

Best Things:

Resource system, armies, nukes, wonder system and just about everything else; This game looks better and better all the time!

Ilkuul is offline Ilkuul
Prince
of Thame (UK)
Mar 2000
time: 05:12
Question  Old Post 28-04-2001 02:55
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Lose 30 kilos (of popups)

quote:

Originally posted by Ceci n'est pas Snapcase on 04-27-2001 05:38 PM
- "Culture" has a very tacked-on feel. Not like a real factor at all, just a bunch of random semi-deisrable effects.


I don't know why you feel that, Snapcase - unless you've read something in the PCGameplay article that you either haven't mentioned or that I missed. But everything that's been said up to now about culture has given me the impression that it's going to be pretty vital in the game: with a low culture rating, you'll find it hard to maintain a large empire, having to cope with frequent revolts/secessions, etc.; and this will also presumably inhibit economic development. So you're going to have to be pretty balanced on all fronts to do well at Civ3!

Ceci n'est pas Snapcase
Guest

Not Yet
time:
Post  Old Post 28-04-2001 03:08
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton or Terrorists Win

From the article it seemed this was only a factor with newly conquered cities. Minor effect, Conquering cities cleanly is near-impossible anyway.

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:12
Thumbs up  Old Post 28-04-2001 03:19
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:

Originally posted by Ilkuul on 04-27-2001 05:55 PM
But everything that's been said up to now about culture has given me the impression that it's going to be pretty vital in the game: with a low culture rating, you'll find it hard to maintain a large empire, having to cope with frequent revolts/secessions.


I agree with Ilkuul on this one. Founding/conquering and maintaining a increasingly larger empire shouldnt be "a walk in the park" as it often where in Civ-2. The larger the empire, the more unavoidable it becomes having revolts/secessions (unless investing in culture and administration). Also conquered cities with different cultures & values becomes harder to pacify.
Creating a huge empire should be an increasingly difficult juggle-act challenge - Not a increasingly easy self-evident process.

[This message has been edited by Ralf (edited April 27, 2001).]

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0381 seconds (88.17% PHP - 11.83% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net