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Andrew Cory
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SF bay Area
Jan 2002 time: 21:19
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Ok, so I built a city surrounded entirely by hills. My city is on a hill. I manualy irrigated all the surrounding tiles, so that I can have a population big enough to be worth somthing. My population is now at 11, with a hospital and an aquaduct...
This is the part that annoys me: Every turn my workers will pile up and mine on top of my irrigation! If I don't cheque _every_ turn, my workers will mine to the point that my population begins to starve. What can I do about this?
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Moonsinger
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Try to use "shift+A". Moreover, never use "A".
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Andrew Cory
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SF bay Area
Jan 2002 time: 21:19
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quote: Originally posted by Moonsinger
Try to use "shift+A". Moreover, never use "A". |
What does "Shift+A" do that "A" doesn't, and will that prevent me from having to stop workers from mineing over my irrigation?
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Andrew Cory
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SF bay Area
Jan 2002 time: 21:19
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quote: Originally posted by dunk999
Shift-A automates them with the stipulation that they will not alter any improvement already done. So, yes it will stop them from mining over irrigation. |
Thanks! A lot! This one was driving me up the wall!
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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Shift A is so much better than just A alone, I wonder who actually knowingly uses A over shift A. Its not as good as manually doing everything, but once i have the intial road system and cows mined, I sacrifice perfection for efficiency and quick turn times.
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Andrew Cory
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SF bay Area
Jan 2002 time: 21:19
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quote: Originally posted by asleepathewheel
Shift A is so much better than just A alone, I wonder who actually knowingly uses A over shift A. Its not as good as manually doing everything, but once i have the intial road system and cows mined, I sacrifice perfection for efficiency and quick turn times. |
Well, now that I know...
Was this somthing in the manual? How _should_ I have learned this?
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Moonsinger
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quote: Originally posted by Andrew Cory
Well, now that I know...
Was this somthing in the manual? How _should_ I have learned this? |
No, if I remember correctly, it's not in the game manual. The "Shift A" came with the patch.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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quote: Originally posted by Andrew Cory
Well, now that I know...
Was this somthing in the manual? How _should_ I have learned this? |
I wasn't meaning to be sarcastic, my point was really that if you know about it, why use just A. I dont know where this was told, perhaps in the readme or something.
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Andrew Cory
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SF bay Area
Jan 2002 time: 21:19
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quote: Originally posted by asleepathewheel
I wasn't meaning to be sarcastic, my point was really that if you know about it, why use just A. I dont know where this was told, perhaps in the readme or something. |
Actauly, I didn't read it that way, though I see how my comments could have been mistaken to reflect poorly on your own, no such thing was intended...
As far as being told... I was wondering if I should have RTFM...
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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quote: Originally posted by Andrew Cory
Actauly, I didn't read it that way, though I see how my comments could have been mistaken to reflect poorly on your own, no such thing was intended... |
haha, not a problem, no big deal.
quote: Originally posted by Andrew Cory
As far as being told... I was wondering if I should have RTFM... |
well....perhaps. though i think it was probably in the readme's. Anyway, so much has changed even with the unit order's that I have no idea what was added when.
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Andrew Cory
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SF bay Area
Jan 2002 time: 21:19
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quote: Originally posted by asleepathewheel
haha, not a problem, no big deal. |
You'll have to excuse me, I come from the sluggy freelance boards, one where you couldn't start a flamewar if you _tried_. I know because one was attempted and it failed miserably...
quote: Originally posted by asleepathewheel
well....perhaps. though i think it was probably in the readme's. Anyway, so much has changed even with the unit order's that I have no idea what was added when. |
Yeah, I wouldn't mind if they made a compleatly new manual available to us in exchange for our old ones, say in about a year or so, just to keep everything correct...
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:19
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When you use "Shift-A", workers go off and railroad squares that will never even get used. But I'll definitely use it to quickly get through pollution problems. The useless railroads is just a tolerable side-effect.
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Andrew Cory
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SF bay Area
Jan 2002 time: 21:19
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quote: Originally posted by LordAzreal
When you use "Shift-A", workers go off and railroad squares that will never even get used. But I'll definitely use it to quickly get through pollution problems. The useless railroads is just a tolerable side-effect. |
Hell, I _count_ on those extra railroads. If someone invades, it gives me a lot of avenues of attack. Also, if said invader starts tearing up my infrustructure, it isn't as bad as it might be otherwise...
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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quote: Originally posted by LordAzreal
When you use "Shift-A", workers go off and railroad squares that will never even get used. But I'll definitely use it to quickly get through pollution problems. The useless railroads is just a tolerable side-effect. |
I think the railroads give +1food. though I could be wrong
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dawidge
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Chicago
Apr 2002 time: 23:19
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Here's another quirk with automated workers and partially railroaded territory that I've noticed.
When the worker decides that he wants to go from one side of the empire to the other, he'll go to some halfway point, then move on to his destination. I wouldn't consider this to be a problem, except when they choose a waypoint that isn't RR'd (even though the rest of their path is. The good side is that I haven't seem them pick a waypoint that wasn't roaded, but it really slows down the "automated moves" portion of the turn.
Zip, slide slowly onto road, slide slowly off of road, zip to destination. Of course, if their destination is only roaded, not only is there another "slide slowly onto road", but they cannot contribute to improving it this turn. They must wait until next turn since they've used up their full movement point.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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quote: Originally posted by Tuberski
Also give +1 shield in hills and mountains. |
ah yes, I forgot about that. good.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:19
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quote: Originally posted by asleepathewheel
I think the railroads give +1food. though I could be wrong |
Only on an irrigated square. Just like it gives +1 shield on mined squares.
Anyway, that's not what I meant. I meant that workers build railroads on squares outside of any city radius that will probably never be used when you "Shift-A" them to work.
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danimal
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I press the "shift a" and before you know it the workers are in a circle jerk doing nothing. Pollution hits...and the don't move...why? Are the workers too busy with a "Playboy" to clean up the obvious pollution. I spend too much time ordering workers around.
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