 |
|  |
 |
|
markusf
|
|
I recently developed a stratagy which makes the need for all city improvements other then temples obsolete. And is great for use in diplo games
What you do is as soon as you discouver trade, research ships and if you can build lighthouse. Then find the nearest civ and make sure it is on a island (100% bonus) close by. Then find its biggest port city.
Hopefully by now you have 7 or 8 cities, go 70% tax and rush buy caravans in every single city, and buy ships in your port cities, then rush these caravans over to the other civ and send them into his biggest city. As long as you don't research either navigation or invention (if they aren't discouvered you get an addition 200% trade bonus) you will get between 100 and 800 gold/science a caravan. Once your rolling use all the extra cash to buy temples and settlars to build more cities. I have used this in duels to get 1000 gold a turn by 1ad on diety (1x1x)... Anyways once your up to delivering 4 or 5 caravans a turn you will be at one tech a turn, with close to 1000 gold a turn. If you run out of commodities just reset them. If possible just build hides caravans that way you won't need to reset them.
For the math behind it.
A caravan costs 125 gold to rush buy. If the average bonus is 200-300 gold/ caravan you just made 75+ gold... AND you get an equal amount of science.
|
|
|  |
 |
|
markusf
|
|
quote: Originally posted by Alexander's Horse
Oh yeah? Well why did you have to steal trade off me at 400AD in our current game? Huh? Huh? Answer me that! |
Your map is 5 billion and you have hills and plains, no grasslands. Not only that your port cities are size 1 and 2 in monarchy... I would only get 50 or 60 gold off you per caravan. To get over 150 gold a caravan the other civ needs at least 8 base trade in the destination city.
|
|
|  |
 |
|
markusf
|
|
Trade = ( trade of home city + trade of destination city + 4 ) / 8
Note that it does not directly depend on city size or distance. The following (cumulative) modifiers apply:
Both cities are yours -50%
Freight instead of caravan +50%
Cities connected by road +50%
Cities connected by rail +50%
Cities on different continents +100%
Airports in both cities +50%
Superhighways in home city +50%
The one time bonus payment is calculated as follows:
Payment = ( ( distance + 10 ) x ( trade of both cities ) ) / 24
It increases if the destination city demands one of these goods (double these figures if the city is not yours):
Silver, Cloth, Wine +50%
Silk, Spice, Gems, Gold +100%
Oil +150%
Uranium +200%
The final bonus payment figure is then doubled during the first 200 game turns or until both Navigation and Invention are discovered. It is reduced by one third after the discovery of Railroad, and by another third after the discovery of Flight.
|
|
|  |
 |
|  |
 |
|
DrFell
|
|
Yep but in bigger MP games you can usually count on having at least some kind of offshore ally (hopefully).
|
|
|  |
 |
|
DrFell
|
|
I generally play 4-ways on 50x60 maps, make them islandy as that makes it a bit more interesting. I used to play on small map continents all the time but there isn't much challenge left on the zone with that setting, and the game normally ends quick on 2x moves.
You don't need a big continent to get a nice offshore trading city or two remember - in fact those sea squares make it much more ideal on 2x production as you're going to get more trade for bigger bonuses.
|
|
|  |
 |
|
markusf
|
|
quote: Originally posted by rah
But you have to find them. And on a small map, if there is only one or two of them, the player closest usually gobbles them up quite quickly. |
If your playing 2x, the bonus is huge to begin with... Doesn't matter if your on another island or not.. Remember that game a few weeks ago? me and war4ever where using caravans, i got to spies by the end of the session. A tech every turn.
|
|
|  |
 |
|  |
 |
|
EyesOfNight
|
|
Markus forgets to mention that this doesn't work so hot if the other guy takes all his trade out of the cities you're sending caravans to. And you have to roll over and take it up the ass while he sits there flooding caravans all over you. And you have not not build any army or sink any of his boats. And you have to not expand at all lest you become too enormous and powerful for him. And you need to be a republic in order for him to get mega trade anyways. Did I mention you aren't supposed to attack him at all while he's flooding you with caravans?
|
|
|  |
All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|