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Jeje2 is offline Jeje2
Prince
Espoo, Finland
Apr 1999
time: 07:12
Question  Old Post 28-04-2001 15:10
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Attrition? Remove this text

Some of us here have played Europa Universalis (EU) and I think most have by now heard of it so it's time for a question.

Could Civ3 have attrition for units?
Would it make the game more fun or just a living hel?

How could it be implemented?

In EU I do like the attrition factor, it makes things a little more challenging. (Specially since attrition is calculated at end of month - and that's something needing fixing)
And I have thought a little about could it work in Civ3 too.
Well??

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:12
Post  Old Post 29-04-2001 00:36
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quote:

Originally posted by Jeje2 on 04-28-2001 06:10 AM
Could Civ3 have attrition for units?


Well, in a limited way, Civ-2 had attrition: If you moved a military-unit with move-rate 2, lets say 4-5 road-squares, and then attacked, the probabillity of success was much lower. Im not that sure if I want anything more complicated then we already had in Civ-2, in terms off attrition.

The only recomended change would be: Even if they decides to keep the limitless moves along railroads, they could at least add an attack/defence attrition-rate for those railroading units.

[This message has been edited by Ralf (edited April 28, 2001).]

SK138 is offline SK138
Warlord
Indiana, PA, USA
Dec 2000
time: 00:12
Post  Old Post 29-04-2001 08:14
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Tired of ads?

I don't like the attrition idea at all, it is too hard to keep track of, especially in a game like Civ 3 without the different terriotories. I think the attacking at 2/3 or 1/3 strength was good enough, attrition would be a living hell.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:12
Post  Old Post 29-04-2001 13:48
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Got spare money?

Given the time scale, attrition isn't really a factor.

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:12
Post  Old Post 29-04-2001 15:43
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quote:

Originally posted by SK138 on 04-28-2001 11:14 PM
I think the attacking at 2/3 or 1/3 strength was good enough, attrition would be a living hell.


OK, I agree - only 2/3 or 1/3. But they should be applied to limitless moves along railroads as well. For gameplay-reaons, regardless time-scale.

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