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Spatzimaus
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This gets a bit complex, but it works great. I did a huge overhaul of naval warfare in my game, and it's made a big difference. Take as many of these ideas as you want.
All naval units have their movement multiplied by 2, except subs. I'm tweaking the exact amounts still, but this brings primitive boats to 4-6, and the high-end boats to 10.
Subs have move 2, Nuclear 3, but get the "all terrain as roads" flag bringing them to 6 and 9 squares per turn. They also have the Privateer's "Hidden Nationality" feature.
Coastal squares take 1 MP, Sea take 2 MPs, and Ocean take 3 MPs.
The result is, ancient era units move well along coastlines, but late-game trans-oceanic assaults can't be done in one turn, giving time for interdiction. Subs are the ideal attackers in the high seas, although it effectively costs them 3 squares to attack. Fleets will tend to move from island to island instead of appearing out of nowhere, and this makes Coastal Fortresses much stronger since your enemy will have to either go around through deeper water (losing MP) or take the hit.
Oh, I also added a Modern Era wonder, Global Positioning System, at Satellites that acts the same as Lighthouse/Magellan's except that it doesn't need to be built in a coastal city. This really helps subs since it effectively gives them 3 squares.
I also split the Harbor (cost 80, Mapmaking, upkeep 1, Militaristic) into three separate facilities with upkeep 1 each:
Docks: cost 40, Mapmaking, +1 food per sea square, Industrious
Harbor: cost 60, Engineering, links trade routes, needs Docks, Commercial
Shipyard: cost 80, Shipbuilding (new tech between Invention and Astronomy), produces veteran sea units and upgrades units, needs Docks, Militaristic
(Offshore Platform requires Harbor)
The Great Lighthouse gives free Docks, and Magellan's Voyage gives a free Harbor. Thanks to the changes in 1.21f, this no longer screws up the dependencies and will lower your upkeep bills if you already had one.
I also tweaked a few units; Privateers are earlier (at Shipbuilding) and are the Barbarian naval unit, Ironclads are 6 attack (but still 4 bombard), Man-O-War holds one foot unit, Marines got moved up the tech tree but lowered in stats to 6/4/1 (and are upgraded Swordsmen), Paratroopers are 8/6/1 Amphibious (and are upgraded Marines), and Battleships get Blitz (which lets them really rip apart cities). I'm in the middle of adding the Modern Battleship and Supercarrier to the Modern Era.
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