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EnochF
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Seattle, WA
Jan 1970 time: 21:12
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It would be nice if they held off on the implementation of the High Council until very near the release date.
That way, they will be able to better coordinate the messages players will receive with the best possible outcomes in actual, carefully tested gameplay, incorporating all the major strategies.
For example, when most of us get the game, the Resource model will be new to us, so it would be nice if the Trade Advisor would give us genuinely helpful advice in that area.
Or perhaps the Foreign Relations Advisor could suggest that we attempt to trade gold or technologies to acquire a specific enemy city, instead of just advocating "build more spies" or "explore" or whatever. The Negotiation Table will be new to us, and the Foreign Relations Advisor should try to give us realistic tips on how to use it wisely.
The Science Advisor advise you to trade technologies if you've established embassies and he notices techs you don't have. Sometimes Civ players forget about that sort of thing. He may advise stealing techs from civs you're at war with.
The Military Advisor is the hardest of all. In the early game, when you haven't met any other civs, he should counsel for City Walls, defending units, and explorers. When we encounter a hostile civilization, he should advise a military campaign against them. He should advise more naval or air units if appropriate. He should advise military pacts against common enemies.
The point is, sad but true, the High Council in Civ II, amusing though it was, wasn't helpful at all. Sometimes the Foreign Minister would advise "trading technologies" in the late game, when the player already had every single tech in the tree.
Back to the King, though:
For Elvis, the Luxury Advisor, his job should be to warn the player which cities will need a Temple soon, to instruct the player when it's time to devote some of the taxes toward Luxury (while being somewhat realistic about it: it's no good recommending luxuries in the early game in Despotism), and maybe even to encourage you to invest more in trade and gold-generating improvements, which leads to more luxuries. Elvis should agree with the Trade Advisor when he advises you to build more Marketplaces, for example. He should be able to warn the player when too many military units away from home are upsetting the citizens, for example, or when you've built too many nuclear weapons.
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Wittlich

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A Wyandot lost in "The City" SF,CA
Dec 2000 time: 21:12
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Ehhmm, (Wittlich steps back onto the soap box)
Like I stated in the thread dealing with "all white male advisors" in CIV3...Give Firaxis it's claim to glory folks!
IMO, by seeing Sid and Jeff in the positon as the Advisors has led me to the conclusion that the creators of CIV3 (Sid and Company) will have their likeness in the game as the games advisors...and I totally, and full heartedly agree! They created the game, give them their just reward! They SHOULD be ones to advise you during the game play.
And concerning the "King", I don't want to sound cold hearted, but he's DEAD - get over it. I ask you, what role did Elvis play in the creation of CIV3? Give the Atitude Advisor's slot to someone who actually had a hand in the game's creation. Firaxis is creating this game, so IMHO, I feel the advisors slots SHOULD go to the hard workers of Firaxis.
Ok, I had my say. This is just what I feel strongly about, that's all. I do apologize in advance if I have ruffled anyones feathers during my tirade. Thank you for your time 
(Wittlich steps down off of the soap box)
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Max Webster
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i think the attitude advisor should be sid meier dressed up as elvis
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Cyberbugs
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Sweden
Mar 2001 time: 05:12
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I personally don't care if Elvis is an advisor, but what I WOULD like to see, is that the advisors "cheat".
By that I mean that they sometimes provide you with useful inside information. For example the military advisor may say: Many nuclear missiles are being produced by different civilizations. I suggest you build some anti-nuclear defence.
This way the advisors don't just provide you with things that you are already aware of, like "build more naval vessels".
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- Groucho -
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I want the King! Or PT Barnum. Or Dionysus in the early game. Or a prostitute! Just something creative that will make me appreciate the game more done by a professional actor. Not some programmer who can't act smiling away at me. That guy can write the game and come up with all the wonderful hints, but why should I have to watch him do the play he never got to do in high school? I'm going to be shelling out, what, $60 (?) for this game. I don't want to see amateur night at the high school gym the first time my advisors show up.
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