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jdlessl
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Jacksonville, USA
Mar 2000 time: 00:12
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Sure planes have limited range, but not on the time scales Civ plays at!
There are massive inconsistencies in the rate at which units move. It's bad with non-railroaded land units, really bad with ships, and unbelievably horrible with air units. Range has nothing to do with it, it's simply a far too low movement rate.
Consider a map 128 sqaures around. Air units have so far been allowed to move between 10 and 20 units per turn. So we've got a lightning fast stealth aircraft, modern technology at it's finest, and it takes, at best, something like 6 years to go around the globe.
Whether or not we go with airlifting air units, something has to change. I'd rather air units had no movement limit at all but simply one of range. i.e., they can only go x squares from a friendly base.
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Jared Lessl
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Bereta_Eder
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Don't you think there should be a balance between ground unit movements and air unit movements?
In Civ II there are supersonic Mech. infantries that put to shame even the jet fighters (as should be the name of the stealth fighters in civ II inmho).
It just feels so strange to be able to move anywhere on the ground in 1 turn and yet be forced to make 2 and 3 stops for your air units.
Thoughts?
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Sabre2th
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Instant travel around the globe......... I say we limit the airlift distance for ground units and leave the air units the way they are.
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"We don't know a millionth of one percent about anything."
-Thomas A. Edison
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