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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Air units should be able to use Airports!
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EnochF is offline EnochF
Prince
Seattle, WA
Jan 1970
time: 21:12
Post  Old Post 27-04-2001 22:29
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Air units should be able to use Airports! Support Apolyton, buy Galactic Civilizations: Deluxe Edition

That's just my suggestion du jour. Fighters and Bombers and other air units should be able to instantly transport via Airports just like ground units. It's only reasonable, and it would help balance out the gross inequity between ground units and navy/air.

(You may wish to limit this. For example, tactical nukes and ICBMs might be an exception to this rule.)

Ilkuul is offline Ilkuul
Prince
of Thame (UK)
Mar 2000
time: 05:12
Post  Old Post 28-04-2001 02:59
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Couldn't agree more!

Lawrence of Arabia is offline Lawrence of Arabia
King
of the Gulag Archipelago
Apr 2001
time: 06:12
Thumbs down  Old Post 28-04-2001 03:04
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Support Apolyton or Terrorists Win

I disagree. Air units have a limited range. The idea of airlifting anywhere in the world is already strange without having to airlift airplanes.

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Its okay to smile; you're in America now

Patriqvium is offline Patriqvium
Prince
Hysteria Arctica
Dec 1999
time: 07:12
Post  Old Post 28-04-2001 16:08 Visit Patriqvium's homepage!
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#4 Report this post to a moderator
Inflate your Upload Space

If the whole airport advance works the same way as in Civ I&II, I think its range should be limited to ~16 squares per turn. If stealth bombers have that as their maximum range, how could a transport plane fly even longer?

jdlessl is offline jdlessl
Warlord
Jacksonville, USA
Mar 2000
time: 00:12
Post  Old Post 28-04-2001 16:35
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Avatar Enlargement: We've got the solution

Sure planes have limited range, but not on the time scales Civ plays at!

There are massive inconsistencies in the rate at which units move. It's bad with non-railroaded land units, really bad with ships, and unbelievably horrible with air units. Range has nothing to do with it, it's simply a far too low movement rate.

Consider a map 128 sqaures around. Air units have so far been allowed to move between 10 and 20 units per turn. So we've got a lightning fast stealth aircraft, modern technology at it's finest, and it takes, at best, something like 6 years to go around the globe.

Whether or not we go with airlifting air units, something has to change. I'd rather air units had no movement limit at all but simply one of range. i.e., they can only go x squares from a friendly base.

--
Jared Lessl

Bereta_Eder is offline Bereta_Eder
Prince

Oct 2000
time: 07:12
Post  Old Post 28-04-2001 16:44 Visit Bereta_Eder's homepage!
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Don't you think there should be a balance between ground unit movements and air unit movements?

In Civ II there are supersonic Mech. infantries that put to shame even the jet fighters (as should be the name of the stealth fighters in civ II inmho).

It just feels so strange to be able to move anywhere on the ground in 1 turn and yet be forced to make 2 and 3 stops for your air units.

Thoughts?

EnochF is offline EnochF
Prince
Seattle, WA
Jan 1970
time: 21:12
Post  Old Post 29-04-2001 03:04
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This is what I'm saying. The 'Airlift' feature is a great way of reconciling modern transport and the time-frame Civ uses.

Now, keep in mind that allowing air units to be Airlifted will not allow the player to drop them off in enemy territory. If you want to bomb the enemy, you'll still need to get your planes there by building an airbase or moving an aircraft carrier. It's just that it will no longer take your Stealth Bombers three turns just to fly from one end of your empire to the next.

Plus, air units being Airlifted will be subject to the same dangers as any other airlifted unit. If there are enemy planes between the two points, there's a danger they will be 'shot down.'

Besides, Airports come relatively late in the game. It's not as if your very first propeller-based fighters will be jumping around the map.

(And ships need better movement rates. I already posted on that thread, though.)
[This message has been edited by EnochF (edited April 29, 2001).]

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:12
Thumbs up  Old Post 29-04-2001 03:40
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Support Apolyton, buy Galactic Civilizations

Ah, now I see your point EnochF and I agree. I like the idea posted by jdlessl stating that "...air units have no movement limit at all but simply one of range. i.e., they can only go x squares from a friendly base." This, I believe will help solve the inconsistancies between the ground and air units...and it will force you to build forward air operating bases or aircraft carriers. I like like it! (Wittlich makes an evil laugh).


SK138 is offline SK138
Warlord
Indiana, PA, USA
Dec 2000
time: 00:12
Post  Old Post 29-04-2001 08:09
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I think an airlift would be neat because it does take a long time to move planes around, I don't even use them very often in civ 1, 2 and SMAC because I always run out of fuel. If the planes do have an airlift, I think they should only get one airlift a turn though.

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:12
Post  Old Post 29-04-2001 10:29
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Avatar Enlargement: We've got the solution

Instant travel around the globe......... I say we limit the airlift distance for ground units and leave the air units the way they are.

------------------
"We don't know a millionth of one percent about anything."
-Thomas A. Edison

EnochF is offline EnochF
Prince
Seattle, WA
Jan 1970
time: 21:12
Post  Old Post 29-04-2001 22:57
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Help yourself to an AD-FREE life

Just because something is accomplished one turn doesn't mean it's "instant." A turn is a year, at the very least.

I mean, you'd have a point if a turn was supposed to represent five minutes...

dennis_caver is offline dennis_caver
Chieftain
Beaverton, OR
Jan 2001
time: 05:12
  Old Post 30-04-2001 00:09
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Hey,

Like in the real world you could have long range tanker planes. These
would extend the range of a squadron of fighters or bombers. More
importantly the AI should understand the strategy and tactics of modern
air power. All strategy games I've see don't know how to use airplanes
to establish the concept of air superiority.

Cavin forever,

Dennis

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