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I like the sound of it. Scrounge everything together that you have for that final assault on the enemy in an effort to take resources or risk regression. Love it! Sound like something that could happen.
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Greg_was_here
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Isn't that true that monopoly of resources is possible in civ3?
Wow, such a strategic depth! I love it!
I just dream that I make a deal with my allies to cut oil supply to my enemies. haha, oil embargo can really happen in civ3!
Lawrence,
your assumption is a bit extreme but even if that happens I really like that because that's how the real world works. No resource, no industry.
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airdrik
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Nampa, ID, USA
Oct 2000 time: 22:12
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If that is the case, then either one could build a funcitoning army, though neither will have certain elements in it like anything armored (as they require a metal, a rubber, and a fuel), but they can still both build infantry and artillary (which only require a metal). The russians can build an ubgraded infantry (rubber for boots) which have +1 movement, and the americans can build planes but they don't have rubber for landing gear so they always take a random number between 2-4 damage whenever landing. The americans have two severe advantage as they can build nukes and a navy (they have uranium, steel, and oil for nukes and steel and oil for the navy) so they could just nuke the russians, transport their infantry over and take the russians rubber and start hauling out the armor.
One way to fix this would be to have large consentrations in some areas, but also have scattered resources elsewhere. Only by locating and taking control of all these scattered resources can one gain a monopoly on them. You don't necessarily have to build a city by one, only an extraction facility (built by workers) which adds that resource to your stockpile. These facilities can't guard themselves, so if hostile civs are arround, you will need to provede them with defences. In case of emergency, the facilities can be easily converted to fortifications (a command available to any land unit, though converting them back requires removing the fort and re-building the facility).
This also adds to the imperialistic aspects, as you can build extraction facilities in or near other countries, and thus have some leverage for negotiations. The technology to extract from a certain resource comes with the technology to use that resource (ex. to extract iron from an iron resource, you first need iron working).
[This message has been edited by airdrik (edited April 30, 2001).]
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