Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Can I still complain about AI border violations?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:13
  Old Post 02-05-2002 06:52
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Can I still complain about AI border violations? Support Apolyton

1) The frequency with which AI units enter my borders is still appallingly high. And they still ignore me when I ask them to leave.

2) The AI still gets a free pass through other AI territory to come and attack me with huge armies, even if they don't have a RoP agreement with the other civ. That's just patently not fair and gives the AI what is essentially a major cheat on all difficulty levels.

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:13
  Old Post 02-05-2002 07:12 Visit Thrawn05's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: Can I still complain about AI border violations? Support Apolyton, buy Galactic Civilizations: Deluxe Edition

No






I havn't seen as much violations in 1.21f then the others.

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:13
  Old Post 02-05-2002 07:30
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Got spare money?

LOL, thanks, wiseguy.

I haven't noticed a difference. Many wars have started with me asking another civ to kinldy leave and they just turn around and declare war instead. How rude.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:13
  Old Post 02-05-2002 07:57 Visit Tuberski's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

You can, but it won't do any good.

I was on polite terms with Germany one game, and I told them to leave or go to WAR! Well, they chose war.

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:13
  Old Post 02-05-2002 08:03
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Tuberski
You can, but it won't do any good.

I was on polite terms with Germany one game, and I told them to leave or go to WAR! Well, they chose war.


Well, actually, that does kinda sound like the Germans...

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:13
  Old Post 02-05-2002 08:16 Visit Tuberski's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Yes, Yes it does. I saved before I did it, just to see what would happen. Reloaded and went, I think, 3 turns, and they cancelled trade with me and declared war for no reason. Other than only 1 spearman in the city of course.

I took it back. He took another city, i took it back. And later he asked for peace.

He was then POLITE AGAIN !!!!

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:13
  Old Post 02-05-2002 08:23
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization 2

Oh Ja, ve vant no hard feelingks. Ve vere just jokingk, mein herr!!

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:13
  Old Post 02-05-2002 08:39 Visit Tuberski's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

He was also on another island, and I didn't have the military to invade at the time. No horses, and later no Saltpeter, while he had both.

Jethro83 is offline Jethro83
Prince
Newcastle, Australia
Mar 2002
time: 15:13
  Old Post 02-05-2002 08:45
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Boris Godunov
Oh Ja, ve vant no hard feelingks. Ve vere just jokingk, mein herr!!




At least they are capable of sueing for peace. The Zulu just can't live without fighting a war... any war.

"They are killing our women, children and cattle. Think about THE CATTLE!!!"

And it is disturbing that Shaka's definition of a polite greeting goes:

"I, Shaka of the Zulu shall refrain from scouring the world of your filth."

dawidge is offline dawidge
Warlord
Chicago
Apr 2002
time: 23:13
  Old Post 02-05-2002 08:58
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Re: Can I still complain about AI border violations? Help yourself to an AD-FREE life

quote:
Originally posted by Boris Godunov
The AI still gets a free pass through other AI territory to come and attack me with huge armies, even if they don't have a RoP agreement with the other civ. That's just patently not fair and gives the AI what is essentially a major cheat on all difficulty levels.


Do you mean that you have never seen a huge AI army which is obviously heading across your country to attack another AI player and just decided to let them pass?

I won't give them an ROP agreement, but I'll let them toss their best units into the shredder of someone else's best units and pick off the loser. If he still has troops in your territory, you can usually goad him into declaring against you with the "get out or else" message.

Of course, you should have your troops poised to attack before attempting this.

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:13
  Old Post 02-05-2002 09:10
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Re: Re: Can I still complain about AI border violations? Support Apolyton, buy Civilization 2

quote:
Originally posted by dawidge


Do you mean that you have never seen a huge AI army which is obviously heading across your country to attack another AI player and just decided to let them pass?


That still makes a double standard, because never ever will an AI civ let me do the same thing. Even if it's one unit, they kick me out.

But to answer, no, I guess I take a more traditional approach to the sanctity of my borders. First, I don't like seeing an AI army in my borders because they could just decide to declare war arbitrarily anyway. Second, often times they are going to attack a nation I'm on friendly terms with, and since I don't want the first AI to benefit from conquering the second AI, I'd rather keep them separated. If he wants to invade so bad, he should by a friggin' boat or bribe me for a RoP.

As for the AI, I don't mind if he has a RoP, but without it, the AI should be a lot more aggressive at kicking out other AI civs.

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:13
  Old Post 02-05-2002 09:11
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Lose 30 kilos (of popups)

Sounds to me like other nations don't respect you. Are you building culture?

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:13
  Old Post 02-05-2002 09:18
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Sabre2th
Sounds to me like other nations don't respect you. Are you building culture?


Number 1 in culture, other nations in awe of me. I don't think this has anything to do with a planned feature, I think it is a game design flaw that lets the AI civs cheat in regards to national borders.

blacksheep is offline blacksheep
Settler

May 2002
time: 05:13
  Old Post 02-05-2002 09:33
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Enter the AD-FREE zone

why is it when the human player is asked to leave he is automatically sent back to his nearest city but when the ai is asked to leave the unit must find its way out. wouldnt this whole problem be solved if the same rule that applies to human players be applied to the ai. if the ai units were sent back automatically there would be no trespassing unless the ai wanted war of course.

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:13
  Old Post 02-05-2002 09:46
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by blacksheep
why is it when the human player is asked to leave he is automatically sent back to his nearest city but when the ai is asked to leave the unit must find its way out. wouldnt this whole problem be solved if the same rule that applies to human players be applied to the ai. if the ai units were sent back automatically there would be no trespassing unless the ai wanted war of course.


Actually, that does happen. There are 2 kinds of asking someone to get out..."Please Go." or "Get out or declare war."

If an AI unit has only been in your territory a brief period and you haven't confronted them yet, you can only do the first one. If however they have ignored your first request and are still there after a bit, you can do the second one. On doing that one, the AI units will leave automatically.

Likewise, the AI has the same rules for asking you to leave. At first, it's up to you to pull out, but if you don't, you will get the boot automatically.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:13
  Old Post 02-05-2002 10:10
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Boris Godunov


Actually, that does happen. There are 2 kinds of asking someone to get out..."Please Go." or "Get out or declare war."

If an AI unit has only been in your territory a brief period and you haven't confronted them yet, you can only do the first one. If however they have ignored your first request and are still there after a bit, you can do the second one. On doing that one, the AI units will leave automatically.

Likewise, the AI has the same rules for asking you to leave. At first, it's up to you to pull out, but if you don't, you will get the boot automatically.



I think it also has to do with the number of units in their territory. If I have one or two on their land, they will let me stay for a turn. If I have, oh, say 50 modern armors sitting there, they will get kicked out without a warning.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:13
  Old Post 02-05-2002 12:01
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I think it has something to do with how near they are to a city. Supposedly, once a unit is next to a city, the owner of that city (assuming they don't have a ROP) is allowed to kick them out.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:13
  Old Post 02-05-2002 12:37
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I think the problem is that the AI doesn't respect your civilization.
And I think it doesn't respect you due to your military size.
Build heaps more units, and then observe as the enemy now avoids your territory like the plague.

LaRusso is offline LaRusso
King
appendix of Europe
May 2001
time: 06:13
  Old Post 02-05-2002 12:57
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Re: Can I still complain about AI border violations? Support Apolyton buy from Amazon

quote:
Originally posted by Boris Godunov
1) The frequency with which AI units enter my borders is still appallingly high. And they still ignore me when I ask them to leave.

2) The AI still gets a free pass through other AI territory to come and attack me with huge armies, even if they don't have a RoP agreement with the other civ. That's just patently not fair and gives the AI what is essentially a major cheat on all difficulty levels.


1. they feel that you are something to poop on. as soon as you build a sizeable army ,they are very mindful. whenever my army is pathetic, and i am lucky enough to get out of the harm's way, they actually battle it out on my territory and i have to watch that

2) it happens many times that i negotiate free pass witout ROP. this is for 2 reasons - to attack their neighbour, if need arises, and to improve relations. so no cheating there

danimal is offline danimal
Chieftain

Apr 2002
time: 05:13
  Old Post 02-05-2002 16:50
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Help yourself to an AD-FREE life

The AI violates your borders because it has analyzed your psychological profile and senses you are a coward. I would recommend that you seek out some self-esteem classes and carry a Glock 9mm when you play. I do ...and the AI hardly ever comes across my territory line.

LaRusso is offline LaRusso
King
appendix of Europe
May 2001
time: 06:13
  Old Post 02-05-2002 17:28
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Got spare money?

Jethro83 is offline Jethro83
Prince
Newcastle, Australia
Mar 2002
time: 15:13
  Old Post 02-05-2002 17:38
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Got spare money?

quote:
Originally posted by danimal
The AI violates your borders because it has analyzed your psychological profile and senses you are a coward. I would recommend that you seek out some self-esteem classes and carry a Glock 9mm when you play. I do ...and the AI hardly ever comes across my territory line.


If that's the kind of profile on me, they're dead wrong. I have no compunctions against "Renegociating Peace" with the moron whose forces stepped into my land. Those forces in my land get a 30 second headstart to run back home before my forces pursue and annihilate them.

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:13
  Old Post 02-05-2002 18:36
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton or Terrorists Win

It is very annoying. The AI just continually waltzes into my territory.

In a way it's good. In a way it's bad.

It's good, because if they were to violate your border only when they were going to attack you, then they would tip their hand to you each time they did.

It's bad because if I tell them to leave, I get a diplomatic negative as being "uncooperative" I guess. That's lame.

I've never had the AI offer a Right of Passage to me without an alliance or MPP.

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:13
  Old Post 02-05-2002 18:39
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Skanky Burns
I think the problem is that the AI doesn't respect your civilization.
And I think it doesn't respect you due to your military size.
Build heaps more units, and then observe as the enemy now avoids your territory like the plague.


I don't see how that can be, as I have the largest culture by far and a far larger military than the AI civ making the incursions.

dawidge is offline dawidge
Warlord
Chicago
Apr 2002
time: 23:13
  Old Post 02-05-2002 19:32
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by dunk999
I've never had the AI offer a Right of Passage to me without an alliance or MPP.


While that is what the AI offers, you can renegotiate it to just be ROP. Of course, it will appear that you want the ROP, and they won't make concessions (and will demand concessions) even though they need the ROP for their campaign.

ObKvetch. There really needs to be a one-way ROP. I could offer an ROP across my terrirory to the AI and get concessions from him. But if I see that he wants to cross my territory to attack another AI that I am not friends with (but not yet willing to attack) and offer him an ROP, he wants concessions from me even though the agreement is really in his favor to begin with.

If Firaxis isn't going to change the ROP to include the possibility of one-way agreements, could they at least adjust the AI's weighting of ROPs to be able to see when the ROP would be in its favor?

LaRusso is offline LaRusso
King
appendix of Europe
May 2001
time: 06:13
  Old Post 02-05-2002 19:43
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Boris Godunov


I don't see how that can be, as I have the largest culture by far and a far larger military than the AI civ making the incursions.


you have to strike fear into the 'heart' of the ai code
hehe
no but really, i found that they stop incursions after i flex my military muscle(s)

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:13
  Old Post 02-05-2002 19:51 Visit Saint Marcus's homepage!
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

it all depends on the size of your army. If you have a very big army, the AI is more likely to respect your borders. Doesn't always work though.

Fitz is offline Fitz
King
& Anarchist
Mar 2000
time: 21:13
  Old Post 03-05-2002 01:12
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Seal off your borders. Place a defender on every border square and watch them walk around you territory. Of course, easier said than done in the ancient (and possibly medieval) ages, but you didn't say when this was happening.

I find that in most games my cities have nothing left to build improvement wise by the early industrial era, especially once you've dropped in your factories (do you beeline to them?), so start cranking out your pikemen/riflemen/infantry, and move them to contruct your defensive line. Just be ready for the AI to make like the Germans and do an end run through "Beligium".

Edit: This has the drawback of being defensive instead of offensive, but at least you'll always have a "large army" as far as the AI is considered.

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:13
  Old Post 03-05-2002 01:39
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by dawidge
While that is what the AI offers, you can renegotiate it to just be ROP. Of course, it will appear that you want the ROP, and they won't make concessions (and will demand concessions) even though they need the ROP for their campaign.


True, but if you look at your foreign advisor screen, AI civs have ROPs between them with Alliances or MPPs.

Another way to get ROPs without anything else is to violate someone's territory and when they complain, say, "We could agree to a ROP agreement."

Random Passerby is offline Random Passerby
Warlord

Jan 2002
time: 05:13
  Old Post 03-05-2002 02:04
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Avatar Enlargement: We've got the solution

Actually... from what I tell, part of the valuing the AI does for ROPs is considering whether either of you is already invading; they seem to be more willing to get a ROP if they already have an army in the midst of my territory (assuming it's not an army pointed at me!), and less willing to seek one out if I've got troops going through their territory (usually coast space).

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0692 seconds (91.50% PHP - 8.50% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net