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Boris Godunov
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Portland, OR
Aug 2001 time: 00:13
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quote: Originally posted by dawidge
Do you mean that you have never seen a huge AI army which is obviously heading across your country to attack another AI player and just decided to let them pass?
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That still makes a double standard, because never ever will an AI civ let me do the same thing. Even if it's one unit, they kick me out.
But to answer, no, I guess I take a more traditional approach to the sanctity of my borders. First, I don't like seeing an AI army in my borders because they could just decide to declare war arbitrarily anyway. Second, often times they are going to attack a nation I'm on friendly terms with, and since I don't want the first AI to benefit from conquering the second AI, I'd rather keep them separated. If he wants to invade so bad, he should by a friggin' boat or bribe me for a RoP.
As for the AI, I don't mind if he has a RoP, but without it, the AI should be a lot more aggressive at kicking out other AI civs.
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Sabre2th
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Sounds to me like other nations don't respect you. Are you building culture?
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blacksheep
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why is it when the human player is asked to leave he is automatically sent back to his nearest city but when the ai is asked to leave the unit must find its way out. wouldnt this whole problem be solved if the same rule that applies to human players be applied to the ai. if the ai units were sent back automatically there would be no trespassing unless the ai wanted war of course.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:13
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quote: Originally posted by Boris Godunov
Actually, that does happen. There are 2 kinds of asking someone to get out..."Please Go." or "Get out or declare war."
If an AI unit has only been in your territory a brief period and you haven't confronted them yet, you can only do the first one. If however they have ignored your first request and are still there after a bit, you can do the second one. On doing that one, the AI units will leave automatically.
Likewise, the AI has the same rules for asking you to leave. At first, it's up to you to pull out, but if you don't, you will get the boot automatically. |
I think it also has to do with the number of units in their territory. If I have one or two on their land, they will let me stay for a turn. If I have, oh, say 50 modern armors sitting there, they will get kicked out without a warning.
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danimal
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The AI violates your borders because it has analyzed your psychological profile and senses you are a coward. I would recommend that you seek out some self-esteem classes and carry a Glock 9mm when you play. I do ...and the AI hardly ever comes across my territory line.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:13
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quote: Originally posted by danimal
The AI violates your borders because it has analyzed your psychological profile and senses you are a coward. I would recommend that you seek out some self-esteem classes and carry a Glock 9mm when you play. I do ...and the AI hardly ever comes across my territory line. |
If that's the kind of profile on me, they're dead wrong. I have no compunctions against "Renegociating Peace" with the moron whose forces stepped into my land. Those forces in my land get a 30 second headstart to run back home before my forces pursue and annihilate them.
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Random Passerby
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Actually... from what I tell, part of the valuing the AI does for ROPs is considering whether either of you is already invading; they seem to be more willing to get a ROP if they already have an army in the midst of my territory (assuming it's not an army pointed at me!), and less willing to seek one out if I've got troops going through their territory (usually coast space).
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