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caveman is offline caveman
Settler

May 2002
time: 05:13
  Old Post 02-05-2002 19:06
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#1 Report this post to a moderator
Disbanding Cities Inflate your Upload Space

Does anybody know if you can disband a city and how?
I screwed up and placed a city in the middle of an island next to an oil resource. I meant to place it on the water so I can build a harbor and supply my civ with oil. It is my only oil.

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:13
  Old Post 02-05-2002 19:27
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#2 Report this post to a moderator
Help yourself to an AD-FREE life

If you have the 1.21f patch, right-click on the city from the main map. There will be an option "Abandon City." If you do this, however, you lose all the population.

Ethelred is offline Ethelred
King

Mar 2002
time: 21:13
  Old Post 03-05-2002 01:14
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#3 Report this post to a moderator
Re: Disbanding Cities Full PM-box? Change here!

quote:
Originally posted by caveman
Does anybody know if you can disband a city and how?
I screwed up and placed a city in the middle of an island next to an oil resource. I meant to place it on the water so I can build a harbor and supply my civ with oil. It is my only oil.


The best way in this instance is use an autosave from just before you built the city.

If however you want to abandon the city AND not wipe out the population (that is what happens if you use the right click abandon city option) this is what you do.

If the the city has more than two pop then set it to produce workers untill the population is down to two.

Then set the city to produce a settler. Before the settler is produced you must set the food to ZERO growth. Not negative nor postive but exactly no growth. If the city is not at zero the Domestic Anoyance will hold back production of the settler automaticly untill the city population reached three.

If you do set the growth to zero the turn the city produces the settler the Domestic Moron will ask if you really really really want to abandon the city. Say yes and the settler will be produced and the city will no longer exist.

You can do the same basic thing if the city is at one but then you must build a worker instead of a settler. You still must have zero growth or it won't work.

Moonsinger is offline Moonsinger
Warlord

Dec 2001
time: 23:13
  Old Post 03-05-2002 01:15 Visit Moonsinger's homepage!
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#4 Report this post to a moderator
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If I want to disband a big city. There are two ways I usually do it:

1. Rush produce workers or settlers until the city down size to zero.

2. Give the city to my enemy (free of charge). Then I immediately retake and raze it. I believe that if you raze a city of size 12, you will capture 3 slave workers or something. Slave workers are wonderful; sure they work a lot slower than the average workers, but they are maintenance free.

Of course, like Boris said, you can also use the "Abandon City" if you have the latest patch.

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:13
  Old Post 03-05-2002 01:49
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#5 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Moonsinger
If I want to disband a big city. There are two ways I usually do it:

1. Rush produce workers or settlers until the city down size to zero.

2. Give the city to my enemy (free of charge). Then I immediately retake and raze it. I believe that if you raze a city of size 12, you will capture 3 slave workers or something. Slave workers are wonderful; sure they work a lot slower than the average workers, but they are maintenance free.

Of course, like Boris said, you can also use the "Abandon City" if you have the latest patch.


Number one is the best. Workers and settlers can repopulate your new city.

Carver is offline Carver
Prince
reprocessing plutonium, Yongbyon, NK
Jan 2002
time: 23:13
  Old Post 03-05-2002 02:19
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#6 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Incidently, I've found the new 'abandon city' option quite useful when dealing with a city that flips - if I'm in a quasi cheating mood.

When a captured city overthrows my civ, I (sometimes) reload and abandon the city on the previous turn. Cheating....perhaps, but the culture flipping is way overdone in this game. Of course, I still don't have the city, but I'll be darned if the AI is going to get it back.

loleod is offline loleod
Settler
Boston
Apr 2002
time: 00:13
  Old Post 03-05-2002 20:36
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Enter the AD-FREE zone

I love this new option , I also love culture. If the world was full and I didnt feel like war I would plop cities along my border , and build up their culture ( The AI doesnt seem that concerned about its borders). Since I over take all their land I generally end up with the city too. Then I would have to rush settelers to get rid of the damn city I just took over plus the city i plopped next to it so I could then make a third city on the outer limits of that culture ring. It was all so complicated and messy, and for like 10 turns i would have 3 cities where there should only be one. Now I just get rid of the other two its great. Plus when I invade an enemy I capture all of its cities , and then turn around and dump them all. One question on that though , when I raze everyone gets mad at me , what does the civilized world think of me taking cities by forse and then dumping them?

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